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Re: Random WIP
Posted: 13 Mar 2010, 14:13
by MR.D
The knee's 4 cylinders probably have as much poly as the entire rest of the model, could be worked out better in that area.
Re: Random WIP
Posted: 14 Mar 2010, 02:55
by SpikedHelmet
Got 3DS Max yesterday, spent awhile looking at tutorials and experimenting until I decided to try this:
1600 polies, but not been pruned so easily closer to 1000.
Re: Random WIP
Posted: 14 Mar 2010, 05:43
by Argh
Now,
that's a newbie model, not bad for the first day

Re: Random WIP
Posted: 14 Mar 2010, 10:59
by manolo_
yeah release it as super cheat weapon :D
Re: Random WIP
Posted: 14 Mar 2010, 16:59
by SpikedHelmet
I BE KILLIN THIS SHIT YO BRRAP BRRRRAP
BRRRRRRRRRRRRAP YEUH
edit: fuck off about shading issues, i dont know how to do that shit yet
edit2: BRAP
edit3: final for today

Re: Random WIP
Posted: 15 Mar 2010, 03:26
by Mr. Bob
Here are a few WIPs. Some can be used in games, some clearly can't. Most of them are untextured and require a lot of changing. For instance, the "evil merman"s entire upper body looks fine. But, the fin section looks awful.
Also, these are a bit old. A lot of them no longer exist or have been changed dramatically.
There are too many files to post here so I just packed them in a rar.
I use 3ds max and mudbox mainly. I also use maya, softimage, and a lot of other autodesk programs. All 2010 versions.
Re: Random WIP
Posted: 15 Mar 2010, 08:24
by manolo_
the building have way to much polys for spring (but dont get me wrong they look superb), but i like the giant and DisplayItem1, i guess that they could be used for *A
Re: Random WIP
Posted: 15 Mar 2010, 16:36
by Mr. Bob
manolo_ wrote:the building have way to much polys for spring (but dont get me wrong they look superb), but i like the giant and DisplayItem1, i guess that they could be used for *A
None of those were actually made for spring. The tank and the mech could be used for spring though. I keep having people here ask to see more of my work, and this is the best place to put it.
Re: Random WIP
Posted: 15 Mar 2010, 21:39
by SpikedHelmet
Re: Random WIP
Posted: 15 Mar 2010, 21:48
by wilbefast
Zounds! Looks like the Fugly Tank has been blown out of the water

Re: Random WIP
Posted: 16 Mar 2010, 05:04
by Argh
First off, that was meant as a
joke
It's not the prettiest model ever, but that wasn't the point- it was about making something look good, fast, at a minimum resolution.
Seriously, if you'd like to pick on my models, there are better choices, I'm sure, but let's
not bother fighting about this little misunderstanding, shall we?
Re: Random WIP
Posted: 16 Mar 2010, 18:23
by bobthedinosaur
once again wip turns into a pissing match. anyways cool tank spiked, what game engine will your fans see this in?
Re: Random WIP
Posted: 16 Mar 2010, 19:06
by Tribulex
that heli sucks.
spiked wins x1000
Re: Random WIP
Posted: 16 Mar 2010, 22:10
by PicassoCT
Oh, i dont know, the heli has a distincive shape and is a excellent example for what can be archieved with lowpoly modells and a high detailed texture.
Re: Random WIP
Posted: 16 Mar 2010, 22:22
by SanadaUjiosan
I agree with Picasso. Doing more with less should be an overall goal, I feel. I know I'm not an artist, so that's what I strive for in my own models. My own crummy models
That being said, your model is nice looking Spiked.
Re: Random WIP
Posted: 16 Mar 2010, 22:58
by SpikedHelmet
bobthedinosaur wrote:what game engine will your fans see this in?
Spring.
Re: Random WIP
Posted: 16 Mar 2010, 23:12
by Sausage
I love how argh makes his models look like they have neon lights on them, I wish I could make glow texture like that
Re: Random WIP
Posted: 16 Mar 2010, 23:25
by SpikedHelmet
Teamcolour + illumination.
Re: Random WIP
Posted: 17 Mar 2010, 00:24
by Wolf-In-Exile
SpikedHelmet wrote:Got 3DS Max yesterday, spent awhile looking at tutorials and experimenting until I decided to try this:
1600 polies, but not been pruned so easily closer to 1000.
Playing Men of War I see.

Re: Random WIP
Posted: 17 Mar 2010, 01:53
by SpikedHelmet
Ohsnap!
