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Posted: 10 Aug 2007, 07:09
by Zoy64
the suspense is as deadly as the Dark Side!

Posted: 21 Aug 2007, 03:16
by hrmph
Zoy64 wrote:the suspense is as deadly as the Dark Side!
Seriously... If there was an award for coolest looking mod that took the longest to release this won would definitely win the Gold.. Hell, it would win the platinum

Posted: 21 Aug 2007, 04:21
by Warlord Zsinj
Sorry guys, we've gone through about five different members in as many months, and it's basically down to the core team again (myself, UGO, secure), though we have gained two new members who have stuck with us and are proving to be very helpful (Maelstrom and Guessmyname).

I'm also back at uni, which is slowing things down.

However, bear in mind that we have 67 completely s3o'd units working in-game, which I *think* is the largest of any mod thus far (the next closest being Gundam or 1944). Despite that, we're probably still less then 50% of our final planned release (130 planned units total, but the later ones are the most scripting and model/texture intensive).

However, we have had a discussion and decided that it has been too long since release - and will still be a while till completion, so we are currently thinking of realigning our short-term goals into a smaller, less complete release for balance testing, followed by a large scale final release. This has not been confirmed yet, and if anyone starts asking for testing positions, I will have to feed you to a starved rancor.

You've probably seen our requests for help around the community. If you really want to see a release sooner, here is a four step process to getting SWS out sooner:
1. Buy aGorm a new computer
2. Convince aGorm to start texxing for SWS again
3. Dig up another talented texturer
4. Dig up a talented scripter.

Failing that, you'll just have to bear with us and be patient ;)

But, because we're flattered by all the interest and (semi-)patience, here's a few new screenshots of some other completed units.

(Note that all screenshots shown are working shots and could well be different from what you see in the final game)

Image
Rebel Commandos

Image
Single Trooper Aerial Platform (STAP)

Image
Mon Calamari Sniper

Image
Imperial Barracks
(This shot is a little outdated, the lights have since been removed, and the texture tweaked a little bit)

Posted: 21 Aug 2007, 11:44
by Guessmyname
Paying to get my compy fixed so that I can try my hand at texturing too would also help

Posted: 21 Aug 2007, 13:42
by pintle
Looking awesome as ever guys. Just thought i would post to give you guys a bit more encouragement and voice my massive anticipation for this project.

Posted: 21 Aug 2007, 14:31
by Erom
The Star Wars mod has always been the Mod Worth Waiting For, even back in the TA days. So awesome.

Posted: 22 Aug 2007, 00:37
by SpikedHelmet
However, bear in mind that we have 67 completely s3o'd units working in-game, which I *think* is the largest of any mod thus far (the next closest being Gundam or 1944).
Actually 1944 has over 100 S3O'd units (108 by my rough count). But who's counting? :P

Posted: 22 Aug 2007, 01:26
by Gnomre
How many are just gun swapped infantry? That was the easy part of our stormtroopers, and I'm sure your stormtroopers are the same :P

(and before you return the question, just 8. You can count things like our AT-RT, which is a walker + troop, as a seperate unit though)

Posted: 22 Aug 2007, 08:54
by smoth
for the record I never made such a claim and I have maybe exactly 56 s3os, 19 of which are missiles and projectiles.

Keep up the good work but I am nowhere near as far as you guys.

Posted: 22 Aug 2007, 13:10
by Warlord Zsinj
Clearly the primary point of that particular statement has been lost >_>

Posted: 22 Aug 2007, 13:19
by smoth
did you read my reply on TAU? MOAR buildings like that one!

Posted: 22 Aug 2007, 13:51
by Warlord Zsinj
I did, and the compliment was much appreciated :)

Though, I didn't think it was that good, it was mostly just cheap paneling with pillow emboss. I got the greebles by taking a picture of an oil refinery on flickr and cutting it up and messing about with that in upspring. It was the first time I thought to use the false lights though, which I'm quite pleased with.

Posted: 23 Aug 2007, 06:26
by smoth
I thought it was fucking elegant, I want moar sexy imperial buildings!

Posted: 26 Aug 2007, 00:49
by Warlord Zsinj
Image

Rebel Medium Repeater Blaster Trooper.

Model by me/Gnome
Uniform by aGorm, face and gun by me.

(we're aware of the pose issues with the crooked stand, etc)

Posted: 27 Aug 2007, 09:04
by SpikedHelmet
Your infantry models/skins are fuckin' ace.

Posted: 27 Aug 2007, 10:24
by Warlord Zsinj
I think they're also about twice the polies and twice the size of yours...

But thanks :)

Posted: 29 Aug 2007, 06:52
by TheBigPK
Aw how come Moddb got more love :(... those r some sexay droids!

Posted: 29 Aug 2007, 07:30
by Warlord Zsinj
I'd posted all those units in here before, I just thought it wasn't really fair if I stuck the same pics everywhere.

It also keeps the really diligent fans on their toes ;)

Good spying, PK! :)

Posted: 29 Aug 2007, 12:36
by smoth
TheBigPK wrote:Aw how come Moddb got more love :(... those r some sexay droids!
modb has mostly old pics, it needs more love!

Posted: 29 Aug 2007, 15:14
by Warlord Zsinj
We've just updated our whole moddb profile.

No new pics just yet, we've got to keep some cats in the bag ;)