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Posted: 01 May 2006, 22:23
by Forboding Angel
Kixxe wrote:Do scout spiders have stealth? they get shot at quite ofen, and they are ofen not even close to the units...
Stealth and cloak, press shift to see the decloak radius.

Posted: 01 May 2006, 22:38
by smoth
yep, but they will come out of it if they are bumped into or if they are reclaiming/buidling.

Posted: 01 May 2006, 22:41
by Aun
And have a BIG decloak area to balance them out.

Posted: 01 May 2006, 22:51
by Flare
I think turrets can see cloaked stuff.

Posted: 01 May 2006, 22:54
by FizWizz
flare wrote:I think turrets can see cloaked stuff.
not possible, aside from a cloaked unit's normal cloak radius.

Posted: 01 May 2006, 22:59
by Fanger
cloaked units will decloak, if they do one of several things, any attempts to build/reclaim, any attempt to attack, a general lack of energy will cause them to reappear even if the energy loss is only for a short time they wills till be seen and have such little health thatmost stuff kills them in one shot. They have a decloak radius of 190 and any unit that moves into that radius will decloak the spider, this radius forms a cylinder that goes upward so any air unit overflying the spider will decloak it...

Posted: 01 May 2006, 23:25
by krogothe
Any way to reduce the lag on saturation artillery? I built 5 of them and although the enemy base got completely owned in the ass, it wasnt as pretty with 5fps.

Posted: 01 May 2006, 23:26
by smoth
video lag or net lag? I am not sure which you are talking about. I use artillery a lot care to expand that thought?

Also, got any artillery strats to share?

Posted: 01 May 2006, 23:45
by Forboding Angel
krogothe wrote:Any way to reduce the lag on saturation artillery? I built 5 of them and although the enemy base got completely owned in the ass, it wasnt as pretty with 5fps.
that's video lag dude, I've never experienced any trouble with them.

Posted: 01 May 2006, 23:49
by Andreask
Yes, i had a game on CASTLES today, and to the end of the game the sky was filled with sat .arty shells, yet i had my happy 50 frames as always.

The fireworks on the other base were a blazing blast. These scripted explosions are sheer awesomeness.

Posted: 01 May 2006, 23:55
by smoth
http://www.fileuniverse.com/?p=showitem&ID=3077
This is a replay from last night.

Things the other guy did wrong:
1: Tried to con spam
2: built too many energy facilities
3: teched too fast.
4: got distracted by my diversionary forces in the south.

Feel free to post any instructional replays. Also feel free to discuss this one.

Posted: 02 May 2006, 00:28
by krogothe
Andreask wrote:Yes, i had a game on CASTLES today, and to the end of the game the sky was filled with sat .arty shells, yet i had my happy 50 frames as always.

The fireworks on the other base were a blazing blast. These scripted explosions are sheer awesomeness.
It was graphics lag, we were in the same FFA game, remember? I killed the 3 of you :D
I think the explosions look really nice, but maybe its just my FX5600 screwing me over!

Posted: 02 May 2006, 00:58
by smoth
can one of you post a link to the replay?

Posted: 02 May 2006, 01:09
by krogothe

Posted: 02 May 2006, 01:24
by smoth
cool, I'ma get some popcorn

Posted: 02 May 2006, 01:40
by krogothe
Its not really instructional though, its sheep to the slaughter ^_^
And i made glaring mistakes like dying to air repeatedly when attacking and letting a flame bot thru

Posted: 02 May 2006, 01:45
by Fanger
So for those of you wondering about the NI side... I have taken the time to start working on some preliminary units..

Image

Posted: 02 May 2006, 02:50
by Andreask
krogothe wrote:Its not really instructional though, its sheep to the slaughter ^_^
And i made glaring mistakes like dying to air repeatedly when attacking and letting a flame bot thru
Pah.

You were GD and all other were URC, and that on a flat map.

Somebody should have scout spammed you ! :<

:wink:

Posted: 02 May 2006, 02:54
by Masse
i really like the look of NI... but id really want u to UV em all some day

oh and i dont like the way the HEAVY tanks turn faster than they do move forward... it looks stupid :P

Posted: 02 May 2006, 03:02
by knorke
At first the replay on Castles wouldnt work but then
renamed the modfile from "Expand&Exterminate v0.152.sd7" to "Expand_Exterminate v0.152.sd7" and Tada!