Posted: 11 Apr 2006, 11:54
you play as arm?Drone_Fragger wrote:I play Aa a lot and see nothing wrong with the flash :/
Open Source Realtime Strategy Game Engine
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you play as arm?Drone_Fragger wrote:I play Aa a lot and see nothing wrong with the flash :/
Will that really be enough? From the discussion a few pages back, it sounds like the Flash is rediculously cost-effective. Wouldn't you need to nerf its damage a bit too?wizard8873 wrote:the flash is overpowered. bringing back the beamer and hllt is a good idea.
well, i was just stating that the flash is a bit overpowered and that the beamer and hllt are a good unit to bring back. i understand that its not going to solve the problem esp since it takes time to get a few up and a player can get plenty of flashes to that players base before hand. slowing them down a bit and increasing the buildtime or cost will help quite a bit.Egarwaen wrote:Will that really be enough? From the discussion a few pages back, it sounds like the Flash is rediculously cost-effective. Wouldn't you need to nerf its damage a bit too?wizard8873 wrote:the flash is overpowered. bringing back the beamer and hllt is a good idea.
Don't do that, just kill a kitten :DIm gonna stab myself if I have to read another post about flash balance or comm bombing.
i wasn't really complaining about it as much as i was just aggreeing with what others said. just like comm bombing, its something you get used to and adapt.BigSteve wrote:Im gonna stab myself if I have to read another post about flash balance or comm bombing.
^^
Do they climb walls faster than Spiders/Recluses or something?wizard8873 wrote:the karganeth scaling walls is what bothers me. i can understand spiders or turtles come in and im ok with that. when i see 3 karganeths just launch up the wall and get there in no time, then i know somethings wrong.
Nerfing flash means nerfing the peewee as well. They have the same weapon.ginekolog wrote:nerf flash damage for atleast 20%
other things are quite okish balanced
combombing is fine for me, i never build super duper defense at one point (great target for commbomb)
Its because all terrain units can't be made to climb at a differant speed on cliffs or anything. Technically the speed is horizontal speed, So an AT unit going up a cliff Still tries to move X units horzontally, Even thouh its moving Y units upwards as well.Egarwaen wrote:Do they climb walls faster than Spiders/Recluses or something?wizard8873 wrote:the karganeth scaling walls is what bothers me. i can understand spiders or turtles come in and im ok with that. when i see 3 karganeths just launch up the wall and get there in no time, then i know somethings wrong.
I thought they'd been split up? Unfortunately, the changelog appears to have gone 404...Drone_Fragger wrote:Nerfing flash means nerfing the peewee as well. They have the same weapon.
Isn't there a way to specify a speed modifier for terrain in maps? It'd be a mapping fix, rather than a mod fix, but if it really bugs people that much, it would be a fix.Its because all terrain units can't be made to climb at a differant speed on cliffs or anything. Technically the speed is horizontal speed, So an AT unit going up a cliff Still tries to move X units horzontally, Even thouh its moving Y units upwards as well.
ctrl - c, ctrl - vDrone_Fragger wrote: Nerfing flash means nerfing the peewee as well. They have the same weapon.
If you can only use units on groups of one, its a unit thats not worth building.Machiosabre wrote:only thing flashes need is explosion damage to eachother, like brawlers got some two releases ago. doesn't change a single flash's effectiveness but doesn't allow you to effectively spam them.
i believe so. i will get a quick game up when i get home and repost the replay to just show it.Egarwaen wrote:Do they climb walls faster than Spiders/Recluses or something?
how is it then that units take a long time to climb up a hill? i understand that its still x but there is also a y. is it because the cliff is just straight up and shorter than a slope? sorry if its a stupid question but its just got me wondering.Drone_Fragger wrote:Its because all terrain units can't be made to climb at a differant speed on cliffs or anything. Technically the speed is horizontal speed, So an AT unit going up a cliff Still tries to move X units horzontally, Even thouh its moving Y units upwards as well.