Re: Complete Annihilation News
Posted: 12 Apr 2008, 01:47
They wouldn't copy every little detail of course, it isn't like the AK has missile launchers.
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I think FASA would object. CA wants to be IP-free, that won't work ifg they include other people's IP instead (and IIRC there's already a Vulture unit for OTA).
The main advantage of using air is the ability to go anywhere on the map at high speeds. So aircons being able to ninja a wreckfield is just part of the intrinsic advantages of going air. Taking that ability away makes air crap. It already has the disadvantages of weak weapons, low HP and low buildpower. I don't think it's that much of a problem.Saktoth wrote:As Otherside said, air cons die very fast but are the best at ninja'ing because they are so fast.Argh wrote:I think the easiest way to make "ninja" behaviors harder is to lower the health of the constructors used for such behaviors, so that they're more vulnerable to units sent in to harass them or to guard a field of corpses. They can still "ninja", but they aren't likely to survive long, if you've placed a few Peewees on patrol. If not... meh, that's your bad, imo. Why penalize the other guy, for being smarter than you?
HP isnt really the problem. By the time you even get to the con to stop him, he can already suck up a lot of the metal.
CarRepairer wrote:The main advantage of using air is the ability to go anywhere on the map at high speeds. So aircons being able to ninja a wreckfield is just part of the intrinsic advantages of going air. Taking that ability away makes air crap. It already has the disadvantages of weak weapons, low HP and low buildpower. I don't think it's that much of a problem.Saktoth wrote:As Otherside said, air cons die very fast but are the best at ninja'ing because they are so fast.Argh wrote:I think the easiest way to make "ninja" behaviors harder is to lower the health of the constructors used for such behaviors, so that they're more vulnerable to units sent in to harass them or to guard a field of corpses. They can still "ninja", but they aren't likely to survive long, if you've placed a few Peewees on patrol. If not... meh, that's your bad, imo. Why penalize the other guy, for being smarter than you?
HP isnt really the problem. By the time you even get to the con to stop him, he can already suck up a lot of the metal.
Um yeah we need to rename it the Licho. Now! It must be done!kiki wrote:i am still in awe at the lazer liche. As if nukes was not awesome enough...
I think to solve that problem, pretty much all cloaking units were given the ability to stealth and all stealthing units were given the ability to cloak. Should skuttle be given a stealth?manored wrote:I think that the skuttle (advanced bomb) needs some more health, as it is very rare to see it actually survive to the target. Sure it can cloack, but cloaking winhout jammers only work against morons (because only morons dont make radar), and altough we could make it stealth that would make it too arm-like, so I think resistance to reach the target would do :)
Well I think it should be smaller then, it dies too fast for it to be usefull if it will always be detected too early...det wrote:I'm pretty sure that the skuttle has stealth. The problem is that its decloak radius is huge.