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Posted: 18 Feb 2006, 14:04
by Chocapic
im sorry to say but i dont think that max range has to do anything with it (lvl1 anti air infantry).
for instance while they try to shot a helicopter (with a gunship behaviour), the heli allways manages to dodge the missile wich is pretty weird.
that makes say if i have 20 guys trying to shoot it only half or less can take a sucessefull shot at it.
their weapon should be totaly guided and not dodgable.

Posted: 18 Feb 2006, 23:54
by GrOuNd_ZeRo
Well, the flares are probably too effective, i'll make them alot less effective.

Posted: 20 Feb 2006, 23:06
by Chocapic
oh and btw i had already noticed this but had play few so i kept myself in silence but i also think that cutting helis damage to half say looks very good.
as it is now a hind takes a gasplant (or almoust whatever kind of building) in 1 sec or less.
cutting their damage to half should solve some of heli's problem.
yet again its just my thought , it looks like a good idea to me.

Posted: 21 Feb 2006, 00:56
by Targon
so should infintry AA be able to shoot down jets?

Posted: 21 Feb 2006, 04:55
by Flint
Targon wrote:so should infintry AA be able to shoot down jets?
lv1 planes, yeah Id say so.

Posted: 21 Feb 2006, 12:21
by submarine
probably anti air infantry carrying stingers, but apart from thaht no infantry should be able to shoot down planes

Posted: 21 Feb 2006, 15:14
by HildemarDasce
In real life, shoulder launched anti air weapons are only really effective against slow, low flying aircraft and helicopters, as they lack the range and tracking ability of their larger cousins.

So, if possible, I'd like to see AA soldiers restricted to attacking helicopters.

Posted: 21 Feb 2006, 19:14
by GrOuNd_ZeRo
And IA-58 Pucará and OV-10-F Bronco should be shot down by it ;)

Currently I am waiting for a working AI to test on, players (right now anyway) are too frustrating to test with since conditions have to be optimal.

I think I will make buildings ALOT more armored, it's illogical that a rifleman with a M16 or AK74 could take down entire buildings just with that in less than a minute or so, so a ~200% increase in building health on buildings would do alot.

I was thinking about increasing hitpoints on the regular Gas Powerplants from 3000 to atleast 6000.

Posted: 22 Feb 2006, 01:10
by XigXag
GrOuNd_ZeRo wrote:Currently I am waiting for a working AI to test on
The current version of AAI works quite well with WD.

http://www.fileuniverse.com/?p=showitem&ID=2445

Posted: 22 Feb 2006, 07:44
by GrOuNd_ZeRo
OTAI and NTAI still don't work optimally but i'll try that AI, thanks for the tip!

Posted: 23 Feb 2006, 01:57
by TradeMark
I got weird bug when i was shooting with engesa, as you see, it shoots a building!
The bug appeared randomly, i dont know what i exactly did when it came, but i made the bug appear many times.

This is what i mean:
Image

Posted: 24 Feb 2006, 02:23
by GrOuNd_ZeRo
LOL you are probably playing the old version.

that is a known bug and is fixed in the new version, Gnome/Storm just has to update it.

download it at http://www.fileuniverse.com at: http://www.fileuniverse.com/?p=showitem&ID=2311

Posted: 24 Feb 2006, 02:30
by Nemo
Its not storm or gnome's job to update things anymore. they added the ability for uploaders to 1) upload any file under 50mb and 2) upload over their old files, to prevent tons of v1 v2 v53 FINAL V K?! of the same file clogging the server.

Posted: 24 Feb 2006, 03:36
by GrOuNd_ZeRo
Gnome uploaded that version of WD for me so it's HIS responsibility to change it, not mine.

Posted: 24 Feb 2006, 03:41
by Nemo
alright, fair enough.

How's the balance work coming along? WD is a good time right now, but with decent balance it could be a lot better.

Posted: 24 Feb 2006, 06:04
by GrOuNd_ZeRo
It's tough to ballance somethign based on real life.

But I am seriously downgrading choppers survivability, they would still be powerful though.

I might also increase maxdamage on many structures such as MEX's, Energy units and factories and maybe make some defenses more effective against air units...

Posted: 25 Feb 2006, 09:04
by GrOuNd_ZeRo
Since version 0.7B1 WD is broken, until this is resolved development on WD has halted.

Posted: 25 Feb 2006, 09:05
by Argh
Hey Ground, not to be a pest, but with buildings... just use the Armor tag system... that'll take care of damage vs. buildings in a jiffy.

Posted: 25 Feb 2006, 10:05
by GrOuNd_ZeRo
okay i'll keep that in mind...

as for the mod not running, I get this message:
Runtime Error! programs d:\games\taspring 2\spring.exe This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information.

Posted: 25 Feb 2006, 11:51
by SpikedHelmet
Try turning Shadows off in Spring settings. That made Spring crash 100% (and scared the shit outta me). Dunno if you're getting the same, though.