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Re: Random WIP

Posted: 18 Jan 2010, 23:46
by bobthedinosaur
cvn above
Image

Re: Random WIP

Posted: 20 Jan 2010, 05:45
by smoth
Image
Click for larger picture

Re: Random WIP

Posted: 20 Jan 2010, 05:55
by bobthedinosaur
I love the teenage mutant ninja turtle... air plane

Re: Random WIP

Posted: 20 Jan 2010, 12:11
by Wombat
flying porctress

Re: Random WIP

Posted: 20 Jan 2010, 20:35
by PicassoCT
smoth very, very beautifull. You added that mutch detail in this whole units, without letting them looky noisy from the distance - you managed to make gundams planes to feel&look actually real, like even those overcoloured, always clean&shiny, sometimes resembling ancient samuraihelmet units, could stomp down your house any minute.

Re: Random WIP

Posted: 20 Jan 2010, 21:24
by KaiserJ
does anyone make pew pew laser and explosion noises to themselves while modelling? i catch myself doing it sometimes. be honest.

Re: Random WIP

Posted: 20 Jan 2010, 21:27
by smoth
nope, I bebop along to whatever music I have on

Re: Random WIP

Posted: 20 Jan 2010, 21:45
by MidKnight
KaiserJ wrote:does anyone make pew pew laser and explosion noises to themselves while modelling? i catch myself doing it sometimes. be honest.
How do you think my units get their names? :P

Re: Random WIP

Posted: 20 Jan 2010, 21:50
by bobthedinosaur
music helps modeling

Re: Random WIP

Posted: 20 Jan 2010, 22:14
by PicassoCT
classic music for the work. Clair de Lune or something similar, also gustav mahlere, bill brown, beethoven, borodin, john williams, haydn, händel, berlioz and soon

Re: Random WIP

Posted: 21 Jan 2010, 21:45
by yuritch
Image

I'm not sure this will ever get uvmapped and textured, being what it is. It even has no place in current S'44. But still probably qualifies as WIP.

Re: Random WIP

Posted: 21 Jan 2010, 23:42
by bartvbl
I WANT to see that thing SHOOT a flagship down in 5 shots :D
AWESOME!

Re: Random WIP

Posted: 22 Jan 2010, 01:45
by Neddie
That is... really damn cool.

Re: Random WIP

Posted: 22 Jan 2010, 08:25
by Falcrum
Sevastopol!! Very nice model but... can I see wire and polycount ?:P

Re: Random WIP

Posted: 22 Jan 2010, 15:02
by manolo_
superb, but would look shitty when zoomed out to a certain distance

Re: Random WIP

Posted: 22 Jan 2010, 16:01
by Pxtl
yuritch wrote:Image

I'm not sure this will ever get uvmapped and textured, being what it is. It even has no place in current S'44. But still probably qualifies as WIP.
Even if you use that as nothing but a map feature, you have to find some way to work it into S'44. Just make a Dieppe or Omaha Beach mission and have two sets of features (that beautiful battleship and some shoreline artillery) shelling the hell out of each other.

Re: Random WIP

Posted: 22 Jan 2010, 16:05
by smoth
Things like those rails should be handled with transparency

Re: Random WIP

Posted: 22 Jan 2010, 16:57
by rattle
you could do quite a lot with sprites

Re: Random WIP

Posted: 22 Jan 2010, 17:24
by yuritch
Falcrum wrote:Sevastopol!! Very nice model but... can I see wire and polycount ?:P
Image
Polycount is 15k. Quads that is. Removing railings (or making them with transparency) can reduce that by 2-3k at least.

(Oops, I just noticed I forgot 2 more AA guns. Need to add them, so polycount will be a bit larger)

Re: Random WIP

Posted: 24 Jan 2010, 16:16
by FireStorm_
Training my (very slowly growing) skills and showing how that goes:
http://3.bp.blogspot.com/_8zcxHPEUdSw/S ... gWIP_2.jpg
(Currently this model is planned to become part of a feature set with wreckages.)