neddiedrow wrote:I know I can beat it, but sixty commands a minute isn't enough. I will, however, find a way. I will.
Good good. Looking forward to hearing from your result.
Easy is meant to be a sand box, where you have ample time to discover the mod without worrying about defending or mounting an attack. There are enemies to attack if you wish, but if you do not do anything, you still have like 1/2 chances to win. In easy, you can watch AI playing to learn how to play, and try doing the same immediatly. There's no difficulty in easy, just discovering the mod.
Medium is meant to be the true skill test to decide if you're ready to go multiplayer. Indeed, I, too, manage to win medium very quickly. But imo this has more to do with the small size of the map than with the low difficulty. I'm not sure but I think true beginners wouldn't win medium on first try.
Hard is meant to be keep busy even the best players. To keep them entertained for hours. I am not even sure Hard is beatable: you are one versus three, so you are obviously outproduced. I am not sure that the superioty of the human skills vs AI is enough to compensate for such small odds. Maybe there's some exploit that once found will guarantee an easy win, AI are so easily tricked after all, but I hope not. Maybe the AI rush so hard there's simply no other way than losing, I just hope not. Ideally hard would be barely beatable only by the best player and their 1337 skills. But somehow I don't think just throwing three AI at the player without even proper testing will hit such a precise balance point. Hence why I'm curious to know if people beat hard and how.
Maybe I'll rename Hard into Insane some time. But then I would need to make a Hard script, cause in every game, the first three difficulty level are always easy, medium, hard. It's only the fourth level that get varying names. And if I start having four of those start script, then I should stop dumping shortcuts to them on the desktop. After all just by using the lobby, you can make yourself all those script, and many more.
I made those script and shorcut, because I'm sure there are people that are afraid or simply can't play multi, and aren't fully aware of all that's going around in Spring. For a newcomers or an outsider, it's isn't always obvious that the multiplayer lobby can be used to run single player games, or to find and download a single player lobby. It also is very hard to guess that only NTai.dll, and even, only the lastest NTai, is able to play KP.
I know many things we consider obvious here can be quite difficult to figure out for people that haven't been around as long as us. So I'm trying to make it as easy as possible to play Kernel Panic. This is why I made an installer where you have just have to run and click next. And this is why I'm trying to also propose an easy way to have single player KP game. I know these are pretty weak scripts and not real mission: basically I just ran the Spring multiplayer lobby, hosted a game, added some AI, then saved the script.txt. Ideally I would like to make some sort of tutorial mission, with LUA script to teach the player how to play the game, starting with the very basis such as camera control etc... The long term goal would be to have a complete package that would give even people who've never played TA or Spring or SupCom, and aren't even RTS buff, a very smooth introduction to Kernel Panic. If I could manage that, and also to retexture the Hacker side into a more fitting look, then I'd have a package that I could advertise even outside of the Spring community. Because Kernel Panic is different enough from TA based mods, that people who like TA based mods might not find what they are longing for in Kernel Panic, and people who don't hook onto TA might like Kernel Panic. However I'm still very far from proposing a smooth enough
Click-a-KP-link to
enjoy-first-game-of-KP process. So I'm going one step at a time. And anwyway, even for Spring regulars, installing LUA widgets or getting an AI to work can be arduous.
So far about all mods around here are multiplayer only. But imo the whole approach of orienting your mod toward multiplayer when in reality no one plays low profile mods online is flawed. Kernel Panic really doesn't lend itself to mission, but at least skirmish is possible. Maybe I'm wrong since the UF download count are low and the number of player in lobby are right, but I'm sure there's plenty of people who attempt to play Spring mods off-line, and who get very dissappointed once they realise the enemy doesn't do anything. Those people probably then think that Spring suck cause it has no AI and leave forever. Even now that the official Spring download comes bundled with two AI that can play fairly well most TA based mods, it aren't 100% obvious when you run Spring.exe what script to choose to get a skirmish going. It would be a such a vain task to try to get the spring.clan-sy.com leaders to orient their product in more off-line friendly direction that it hadn't even brushed my mind before I started typing that sentence. However, for Kernel Panic, I have the power to! Even if the mod really doesn't lend itself to single player, it should not be neglected as it's often an introductory step before the multi. The more people stick around after a successful first try, the more they're likely to look into further and end up going multiplayer regular.
rcdraco wrote:How did you get custom nanolathe? I really need a custom one for my game, just to make it "More Free".
Like KDR_11k said, it's not so much custom nanolathe, than disabling the nanolathe effect then writing lots of BOS code and custom particle effects to simulate one.
rcdraco wrote:By the way, gonna try this out tonight, looks like a great mod. Maybe I can actually win for once.
because I am unhappy that people play it not because of KP own value but just to make us believe they like it, in order to put KP authors in a better mood, in the hope they'll be more willing to share their construction secrets.
KDR_11k wrote:Zw, your Trojan script doesn't handle building anything that's not a window gracefully.
Woops, I forgot it can build other stuff than windows. Well, at least it merely look odd and doesn't prevent the game from going. One more item on the todolist for 1.4.