Page 26 of 72
Posted: 07 Apr 2006, 04:27
by FizWizz
yeah baby, half way to 1000 posts again!
It's been a while since the last update, do you know when you intend to release 1.45 (or 1.5 maybe)?
Posted: 07 Apr 2006, 06:38
by Maelstrom
Egarwaen wrote:Caydr: Include the
Hover craft Commanders mutator in the next release.
Also, hit the bloody flashes so hard with the nerf bat that the tyres fall off.
Flashes have tracks, not wheels.
Posted: 07 Apr 2006, 16:45
by FizWizz
Maelstrom wrote:Egarwaen wrote:Caydr: Include the
Hover craft Commanders mutator in the next release.
Also, hit the bloody flashes so hard with the nerf bat that the tyres fall off.
Flashes have tracks, not wheels.
also, no units in Spring have tyres. Tires maybe, but not tyres.
*dons asbestos cloak*
Posted: 07 Apr 2006, 17:00
by krogothe
AA is dead, Caydr stopped working on it and is instead raising money to fund his own yoga workshop.
Move along gentlemen, theres nothing more to see here.
Posted: 07 Apr 2006, 20:20
by Zenka
krogothe wrote:AA is dead, Caydr stopped working on it and is instead raising money to fund his own yoga workshop.
Move along gentlemen, theres nothing more to see here.
He is busy all right. The release date of "With 73b3 out now, you can expect the next version of AA within a week or so." was never made. But Cadyr wouldn't give up for yoga so easily

(he did mention something about Wifi... oh no)
Posted: 07 Apr 2006, 21:22
by Kixxe
I want the repulsor being more widly used *Whine*.
Like a tank with a self replusing feild that fires laser

.
Awesome to rush agsin't plasma based defences.
And what about the teleporter? Any chance of it getting implented?
Posted: 07 Apr 2006, 21:55
by Isaactoo
Kixxe wrote:And what about the teleporter? Any chance of it getting implented?
You mean the
Stargate?
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2463
It would be really awesome...not to mention AA would be The first mod to have a teleporter-type unit

Posted: 08 Apr 2006, 03:18
by MR.D
Not sure if you kow about this already Caydr, but this website is a massive database of all TA units made ever, and each unit is classified by type, also contaions all the technical data for each unit, such as footprint, weapon type, movements, and energy requirements and build menu structures.
http://www.unituniverse.com/
There are a couple units I think you should look at, Especially a Unit called "Chris" in the Kbots, it is an Anti-air LVL2 kkbot which this mod could really use.
Posted: 08 Apr 2006, 11:00
by Zenka
Isaactoo wrote:Kixxe wrote:And what about the teleporter? Any chance of it getting implented?
You mean the
Stargate?
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2463
It would be really awesome...not to mention AA would be The first mod to have a teleporter-type unit

Didn't FF hold some weird device of arm lvl 3 I never build but is called: Experimental ODS-Teleporter
Posted: 08 Apr 2006, 14:36
by Min3mat
dont try it. it is not worth 1/3 the cost ~.~ stupid opty and his super-super untis (at least beattleships are balanced...)
Posted: 09 Apr 2006, 12:01
by Cabbage
"Someone post a reminder for me in the main AA thread and I'll include this in the next version as a mutator".
- For Caydr regarding Hover Commanders for 1.45

Posted: 11 Apr 2006, 10:21
by NOiZE
Egarwaen wrote:Caydr: Include the
Hover craft Commanders mutator in the next release.
Also, hit the bloody flashes so hard with the nerf bat that the tyres fall off.
And while your at it, reduce the hovercommanders HP to 6k and their workertime to 500. So the comm pushing gets a bit less dominating.
Posted: 11 Apr 2006, 10:44
by Drone_Fragger
MEh. Caydr didn;t stop working On AA. Hes currently doing:
2 OTA map remakes
Working On GEM
He will make the next version when The next version of spring comes out. (Hopefully)
Posted: 11 Apr 2006, 10:47
by NOiZE
Drone_Fragger wrote:MEh. Caydr didn;t stop working On AA. Hes currently doing:
2 OTA map remakes
Working On GEM
He will make the next version when The next version of spring comes out. (Hopefully)
That could take a while.... Back to Pimped XTA then.
Posted: 11 Apr 2006, 10:51
by Drone_Fragger
Well. Are there any majopr flaws, Bugs, Game ruining Exploits (Don't say combombing or I will kill you) or Balenvce issues in AA 1.44?
I didn't Think so. And caydrs Mod, um... Design plan was to make AA like OTA would of been if the company wan't bought out. Thats why we don't need crazy units that do sod alll etcetc.
Posted: 11 Apr 2006, 10:52
by NOiZE
Drone_Fragger wrote:Well. Are there any majopr flaws, Bugs, Game ruining Exploits (Don't say combombing or I will kill you) or Balenvce issues in AA 1.44?
One word: Flash
Posted: 11 Apr 2006, 10:53
by Drone_Fragger
Not unbalenced or anything. Its the way OTA waws designed, With Arm early game better than cores. I mean, It would be a opretty shit game if the sides were absolutly identical on everything except name and shape.
Posted: 11 Apr 2006, 10:53
by Generuler
Posted: 11 Apr 2006, 10:55
by NOiZE
Drone_Fragger wrote:Not unbalenced or anything. Its the way OTA waws designed, With Arm early game better than cores. I mean, It would be a opretty shit game if the sides were absolutly identical on everything except name and shape.
Read the last 5 pages please
Posted: 11 Apr 2006, 11:09
by Drone_Fragger
I play Aa a lot and see nothing wrong with the flash :/