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Re: Random WIP
Posted: 06 Jan 2010, 02:16
by Pxtl
MidKnight wrote:

This will be amazing.
I'd much prefer a Rincewind class, however. >_>
Motile furniture is generally underappreciated in fantasy. While Pratchett gets credit for The Luggage, I have to give the Elemenstor Cycle credit for fleshing out the idea.
Re: Random WIP
Posted: 06 Jan 2010, 02:47
by SinbadEV
After throwing together a UV Map I've decided that there are a number of glitches, extra vertices etc so there's going to be a bit of work before I actually get this like I want it... but here's a Rough Draft Render (Texture was done in MSPaint...)...

Re: Random WIP
Posted: 06 Jan 2010, 03:13
by Argh
Looks great for a mspaint skin. Needs more character- thus far, it looks like a dresser... doesn't quite convey the "ambulatory" part yet.
Re: Random WIP
Posted: 06 Jan 2010, 03:18
by bobthedinosaur
nice dresser
i finished the proportions and put the knight in a pose
going to try to animate with an aggressive forward lean when shooting

Re: Random WIP
Posted: 06 Jan 2010, 14:48
by rattle
nice bob
Argh wrote:IDK, what do you mean by blocking map?
you could model an entire map, render it dedicated and use the height map to specify what can be passed through, slopes, etc.
Re: Random WIP
Posted: 06 Jan 2010, 17:17
by smoth
now it makes me think of a guy in power armor :\
Re: Random WIP
Posted: 06 Jan 2010, 20:29
by Argh
you could model an entire map, render it dedicated and use the height map to specify what can be passed through, slopes, etc.
That's pretty much what you're seeing here, it's just the simplest version.
Re: Random WIP
Posted: 06 Jan 2010, 21:46
by bobthedinosaur
patton tank from BT but will probably show up elsewhere

Re: Random WIP
Posted: 06 Jan 2010, 23:12
by AF
Aggressive forward poses are overrated, remember, AF doesnt like posting borked photoshopped gravity pictures, dont make me do it with that!
Re: Random WIP
Posted: 07 Jan 2010, 12:45
by Masse
Orc faction "warrior" for my game. Heavily inspired by Warhammer 40k.
The model has 990 face's and 512x512 texture... not sure about tri count but i'ts probably close to twice the face's. Textures are unfinished and if you guys wan't something to do design a logo for that orc "tribe" and take inspiration from Warhammer and from that model! and the logo's gonna be there where the number 7 is right now.
This is second texture I have done and first uv map i've finished! :)

Re: Random WIP
Posted: 07 Jan 2010, 12:58
by Argh
Truly excellent, can't wait to see more, and I hope you keep it distinctively different enough from 40K to be legally kosher

Re: Random WIP
Posted: 07 Jan 2010, 13:13
by jeykey
wow , looks great

Re: Random WIP
Posted: 07 Jan 2010, 14:27
by rattle
nice... distinct dreadnaught look, but nowadays so many games have them, I don't think you should worry.
Re: Random WIP
Posted: 07 Jan 2010, 14:48
by aGorm
@ Masse, looks really good for your second texture! Hell, looks really good full stop!
- 1.jpg
- (22.4 KiB) Downloaded 2 times
Small scout drone thingy, quick question, do I model the prop, or would it be best to do that in lua? It will always be spinning as the unit wont ever land...
aGorm
Re: Random WIP
Posted: 07 Jan 2010, 15:37
by rattle
since you don't have full alpha for your textures I'd use lua to create one, will look better
Re: Random WIP
Posted: 07 Jan 2010, 17:39
by Masse
rattle wrote:since you don't have full alpha for your textures I'd use lua to create one, will look better
EDIT: oh was this reply to agorm? Please people use quotes!
Any examples? I'd like to do it the way it looks the best. And if I can't get team color to look good I won't use it.
Thanks for all the positive comments! I will most certainly need help animating and I do wan't fancy animations

I want the feet to change angle by the angle of terrain. And while your at give it idle animations too! Anyone willing? And I am serious :D
At some point I might give more info about my game. It will be free that much I can tell you.
Re: Random WIP
Posted: 07 Jan 2010, 18:25
by FLOZi
aGorm wrote:@ Masse, looks really good for your second texture! Hell, looks really good full stop!
1.jpg
Small scout drone thingy, quick question, do I model the prop, or would it be best to do that in lua? It will always be spinning as the unit wont ever land...
aGorm
Copy the S44 propeller widget.
http://spring1944.svn.sourceforge.net/v ... iew=markup
Re: Random WIP
Posted: 07 Jan 2010, 19:33
by MR.D
Pretty sexy model there Masse.
Re: Random WIP
Posted: 08 Jan 2010, 02:55
by bobthedinosaur
Re: Random WIP
Posted: 08 Jan 2010, 03:15
by Pressure Line
currently 326 tris.