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Re: Random WIP
Posted: 19 Dec 2009, 09:11
by bobthedinosaur
What game is that for?
Re: Random WIP
Posted: 19 Dec 2009, 09:11
by wilbefast
Cremuss wrote:Right now it's not for any game, just for practice, but I'll truly reconsider that if spring could handle bone animation ;D
Re: Random WIP
Posted: 19 Dec 2009, 09:36
by bobthedinosaur
Gotcha
Re: Random WIP
Posted: 25 Dec 2009, 12:09
by KDR_11k
Cremuss wrote:tricount of 800 tris

No effing way. That wireframe looks more like 800 quads to me.
Re: Random WIP
Posted: 25 Dec 2009, 17:49
by Masse
KDR_11k wrote:Cremuss wrote:tricount of 800 tris

No effing way. That wireframe looks more like 800 quads to me.
Read it again... he reduced tri count by 800 tris and look at the picture it says 2020 tris :)
Re: Random WIP
Posted: 26 Dec 2009, 04:17
by Saktoth

Butchered half finished attempt to texture Cremuss's air pad (by cutting up his other textures D:).
Re: Random WIP
Posted: 27 Dec 2009, 23:39
by Argh
WIP
WIP 2

Re: Random WIP
Posted: 28 Dec 2009, 01:50
by Das Bruce
That is ugly.
Re: Random WIP
Posted: 28 Dec 2009, 02:14
by AF
Not really doing anything for me, Its not great, its not crap its erm.... I dont know.. Itll do
Re: Random WIP
Posted: 28 Dec 2009, 02:23
by FireStorm_
Looks like a floating BigBerta, or at least a heavy artillery unit. If it is supposed to do something else, i believe the model may need some improvement.
(otherwise it looks fine)
Re: Random WIP
Posted: 28 Dec 2009, 02:35
by Argh
Sorry if it's insufficiently exciting. It was (mainly) an experiment in terms of some new production techniques. Well, that, and starting to think about what a semi-plausible futuristic warship would actually look like. Still working on that part

Re: Random WIP
Posted: 28 Dec 2009, 03:55
by Gota
Looks like a WW2 cannon mounted on a catamaran and painted green.
Re: Random WIP
Posted: 28 Dec 2009, 05:19
by MidKnight
It makes me lol. very cubical.
Re: Random WIP
Posted: 28 Dec 2009, 06:26
by Argh
Well, IRL, future warships look pretty cubical:

And the underwater powertrain design (it's not a catamaran, technically) is one of the big things in nautical engineering atm, could eventually make regular ships obsolete by allowing ships (especially warships) to operate with different drafts by changing ballast levels, save fuel, go faster, and be sturdier. That, and I wanted a distinct reference to the Lockheed-Martin "stealth ship", because it was cool.
Anyhow, that is what I'm referencing, I guess nobody's really familiar with that stuff. About the only things that aren't really reasonable is the size of the cannon, and I didn't include a helo pad (although that is pretty tempting, come to think, so maybe I'll do that).
Re: Random WIP
Posted: 28 Dec 2009, 06:31
by Peet
Ugly and realistic are not mutually exclusive.
Re: Random WIP
Posted: 28 Dec 2009, 06:40
by Argh
Sure. Sometimes, ugly is just part of the design. Just explaining where it came from.
Re: Random WIP
Posted: 28 Dec 2009, 07:12
by smoth
Saying that we do not understand because people rejected the unit comes off as condescending.
It looks really boxy and lacking detail. Considering the other resistance designs it seems out of place. Another thing iwould suggest looking at is making th pontoons look more part of the ships design. That could help sell the unit.
Another thing is many resistance look based on natural things, from badgers, bears, wasps and grass hoppers. Considering also the gemetric complexity of gmns unit it strikes me as really out of place.
Hope this helps
Re: Random WIP
Posted: 28 Dec 2009, 07:49
by Argh
Explaining the sources isn't being "condescending", it's being thoughtful and exploring why the audience's reaction to the work is a lot different than my own. I see functionality and a lot of references, they see boxy and ugly. It's all right, nobody's hurt by that.
I thought explaining where I was coming from might help people understand the design decisions- it doesn't make it less ugly, but maybe it makes more sense.
Re: Random WIP
Posted: 28 Dec 2009, 07:56
by smoth
I have personally seen the militaries big assed catamaran and seen many pictures of the stealth one.
Your design is too long and panely for stealth and merges poorly the elements of the two. Once again rather than acknowledge the points brought up, you try to focus entirely on what you seem to see as an attack.
I gave you a serious critique and tried to explain what I thnk others are expressing. I will not do so again
Re: Random WIP
Posted: 28 Dec 2009, 08:59
by Wolf-In-Exile
Argh: Is that some bumpmapping I see on the texture?