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Re: Battletech
Posted: 01 May 2008, 19:32
by smoth

LESS JIBBA JABBA MORE PROGRESS!
I PITT THE FOO WHO DOESN'T POST ME SOME SHOTS!
Re: Battletech
Posted: 01 May 2008, 21:46
by bobthedinosaur
smoth we need ideas on redesigning the cbt mod. the last public release was ota setup, metal extractors, energy plants, and factories.
weve considered having drop ships drop of the limited army and thats all you have, or maybe you could earn resources through progress and get reinforcements... pretty much we dont want to continue where we were heading and we are trying to come up with how the new version will work. we are 'brainstorming'. so any help is appreciated, especially if you have some experience or knowledge with the battle tech game.
Re: Battletech
Posted: 01 May 2008, 22:42
by Neddie
Where is your secret development bunker?
Re: Battletech
Posted: 01 May 2008, 22:59
by smoth
Kdr has a working economy that he did for gundam but we are still working out some kinks. Also Starwars has some very interesting bits that I dare not tell you about. I feel it may be worth your time to go ahead and resolve all script issues and get models ready, starwars alone will have many many useful things. Also many of kdr's micro projects have some fascinating lua mechanics.
The only issue with battle tech is that yeah metal and energy ta style will not work. However, a requisition system would make sense to me. Consider that each battle is for a pivotal location and that the faction used by the player will likely throw more resources to secure it. If the faction's attack force is failing to dominate the place obviously they would be offered less supplies and/or mechs because their leaders are considering withdrawing from the planet/battlefield because it looks as though it time to call it a loss.
You could even make some factions actually get a requisition boost when the chips are down to represent aggressive hatred or desire. even more interesting would be to also allow some factions to fight harder(boosted mobility or weapon accuracy).
Just some thoughts, I'd be happy to brainstorm with you.
Re: Battletech
Posted: 01 May 2008, 23:26
by bobthedinosaur
another concept was to have clan as a baseless offensive like faction, and the IS as and base factory like faction
Re: Battletech
Posted: 01 May 2008, 23:38
by smoth
hell merge those two together.
however, the clanners need to be have something that can control their attack. Along with a target for the IS. I know those drop pods are huge but is is possible to make a building which is just the landing pad for a drop pod and when you build a unit a drop pod lands on the building and construction really starts, having the units pop out and every 4-5 units have the pods take off to pick up more units?
Re: Battletech
Posted: 02 May 2008, 00:06
by bobthedinosaur
was thiking about something similar
Re: Battletech
Posted: 02 May 2008, 01:15
by Wolf-In-Exile
If you'd tell me the forum where you're brainstorming, i'd be happy to give some input. There *is* a dev forum, right? :p
As i've already had experience with The Capellan Solution's development (and currently its 'curator'), i've faced the same development issues you mentioned.
Re: Battletech
Posted: 02 May 2008, 01:18
by smoth
bob if you need a hidden forum I am more then happy to oblige.
Re: Battletech
Posted: 02 May 2008, 03:27
by Neddie
I too have some knowledge of the universe and would be willing to help.
Re: Battletech
Posted: 02 May 2008, 03:45
by bobthedinosaur
hmm okay does every one have tau forum accounts?

Re: Battletech
Posted: 02 May 2008, 05:57
by GBscientist
If you would like any additional brainstorming help, I would be glad to assist, particularly in the area of the Clans. The 'GB' in my screen name stands for 'Ghost Bear', after all.
I would also like very much to be included in your testing team, Bob.
Re: Battletech
Posted: 02 May 2008, 06:31
by smoth
actually I was talking about here:
http://cs.selu.edu/~ssmith/FORUM/
but I have a tau account as well

Re: Battletech
Posted: 02 May 2008, 21:07
by bobthedinosaur
sounds good smoth, who do i need to contact to get our forum and 'secret' forum in there?
GB yes if you have experience with spring game-play and CBT then you are the kind of tester wed like.
Re: Battletech
Posted: 02 May 2008, 21:23
by smoth
Just register and give me a list of the users on there who you want to have acess to the forum. I'll setup a usergroup with permissions to see the hidden forum.
Re: Battletech
Posted: 02 May 2008, 21:28
by smoth
Also I have several forum themes installed feel free to look through them and if you have one you would like for the bt forum feel free to use it.
I can also setup subforums on your section for mapping etc. For example, forb has the following url setup:
http://forums.evolutionrts.info/ which just links to his section. Allowing you the ability to have your own isolated section for discussion etc.
Also let me know if you need moderators appointed also I can do that as well.
Re: Battletech
Posted: 25 May 2008, 15:28
by Canforce5
when's the next relase going to be?
or is the mod dead
Re: Battletech
Posted: 25 May 2008, 19:32
by rattle
It's quite alive, though we don't get to see much progress.
Re: Battletech
Posted: 26 May 2008, 03:24
by Neddie
rattle wrote:It's quite alive, though we don't get to see much progress.
There is progress.
Re: Battletech
Posted: 26 May 2008, 15:57
by rattle
Yes, but we don't get to see it.
Hint: MORE PICTURES