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Re: Skirmish AI: E323AI v3.16.0 - High Templar

Posted: 07 Feb 2010, 03:16
by romulous
I just played small devide with 2 AIs (3.14.5) and it worked. Although the AI seems to build things too close together and bottle necks his units. He also did not build any air units or aa defence (although that's probly not implemented yet I guess) or nanos.

Here's a crash i've been getting a lot with the new version.

Re: Skirmish AI: E323AI v3.16.0 - High Templar

Posted: 07 Feb 2010, 05:56
by romulous
Error323 wrote: P.s. This version was compiled with a new crosscompiler. Also some beta testers had problems with their windows 7 read/write rights, so be warned.
I have installed spring on a few windows 7 boxes in the default dir and then tried to manually extract the latest spring lobby and it got access denied. how funny is that ("No, you cannot write to your own files that you just put there") :roll: Although putting outside "Program Files" seems ok.

Re: Skirmish AI: E323AI v3.16.0 - High Templar

Posted: 07 Feb 2010, 10:33
by bartvbl
hint: first extract the files to the desktop, and then copy them manually to Progtam Files. Then it actually bothers to ASK if you want to copy those files..
And I agree.. it is ridiculously stupid. But what do you expect? It is microsuck! :P

Re: Skirmish AI: E323AI v3.17.0 - High Templar

Posted: 07 Feb 2010, 22:10
by Error323
E323AI v3.17.0 - High Templar
Changelog:
  • fixed zero sized cache files under Windows
  • more stable on loading graph cache data
  • compatible with /aikill and /aicontrol commands
  • fixed a crash when unit was given to AI
  • graph calculation correction
  • comm sharing support
  • other minor fixes
E323AI SO/DLL: HighTemplar
E323AI BUGS: Issues
E323AI SRC: Github

Howdy everybody, we have a new version of the AI for you. It has been tested on windows and linux using various maps. The windows dll file has been compiled by Slogic, not my failing crosscompiler, therefore it should work!

Aside from this we also started using a bugtracker which can be found here. A few words on that:
  • You need a github account
  • Be thorough in your description
  • Keep it in english
  • Add the E323AI log and infolog.txt files via gist
A nice howto on adding an issue can be found here

- Error323 & Slogic

Re: Skirmish AI: E323AI v3.17.0 - High Templar

Posted: 08 Feb 2010, 02:25
by romulous
3.17.0 is a big improvement. I just played a game with one AI and it not only worked but seems to keep up the presure better. If it started to build nanos about 10 minutes in it would be dangerous.

Playing this mod with the default 500 unit limit does not work so well because it builds so much T1 stuff and after a while stops attacking (because unit limit is reached).

Re: Skirmish AI: E323AI 3.17.0

Posted: 08 Feb 2010, 14:37
by AndiNo
Crash, playing with 3.17.0 with 3 bots. I don't have any further information... except that I'm angry that there is no save feature :x

Re: Skirmish AI: E323AI 3.17.0

Posted: 08 Feb 2010, 15:01
by Error323
Can you give me the log of E323AI aswell? This is too little information to conclude anything.

Re: Skirmish AI: E323AI 3.17.0

Posted: 08 Feb 2010, 16:43
by AndiNo
Sorry, I wasn't aware that there are specific AI logs, too. Can I pack them as ACE or RAR? They're 10 megs...

Re: Skirmish AI: E323AI 3.17.0

Posted: 08 Feb 2010, 16:45
by Error323
Yes please. I'll see if I can reduce them, lots of information lines on Idle units I bet.

Re: Skirmish AI: E323AI 3.17.0

Posted: 08 Feb 2010, 20:03
by AndiNo
Yep I think so ;)

btw: I'm not sure if there were any speedups since 3.14.5 which I'm using now again... but I played with 3 E323 bots now and after about 40 minutes my game became a diashow. I know it has to do with the graphics, too, but the whole scene seemed to be heavy on the processor. I know this isn't OTA but there I could play with 6 bots and saw nearly no slowdown at all even after a whole hour. Is there anything I or you can do? Before it started to go down to 1 FPS there were regular "peaks" (or I should say "FPS lows") where the game stops for about a second and runs normal after that...



edit: I got the same crash now with only AAIs. Maybe it has something to do with the engine?

Re: Skirmish AI: E323AI 3.17.0

Posted: 08 Feb 2010, 23:02
by hoijui
give infolog.txt of AAI to pls (or next time, if you do not have it anymore).

Re: Skirmish AI: E323AI 3.17.0

Posted: 09 Feb 2010, 00:30
by AndiNo
Here are the AAI logs. I hope it's okay I'm posting this here. If not I will move over to an AAI thread.

edit: Now as zip, too.

Re: Skirmish AI: E323AI 3.17.0

Posted: 10 Feb 2010, 23:23
by Abaddon
WTF #1: five anti-air kbots trying to attack land target (mine at upper-left corner).
Image

WTF #2: 3 mines at one spot, and only one can work. Why to build mines on occupied spot?
Image

Re: Skirmish AI: E323AI 3.17.0

Posted: 11 Feb 2010, 08:19
by Jazcash
Yeh, a big problem with this AI is it spams AA in BA because it think's they attack ground like XTA or w/e.

Re: Skirmish AI: E323AI 3.17.0

Posted: 11 Feb 2010, 10:04
by AndiNo
@Abaddon
You can play with 10 bots? How is your game running? Does it lag much or do you have a powerful computer? I have a 3700+ AMD and I get problems even with 3 bots...

Re: Skirmish AI: E323AI 3.17.0

Posted: 11 Feb 2010, 15:57
by hoijui
when it spams anti-air in BA, that means the config file is fucked up (eg, you got the wrong one). somehow CMake seems to do a bad job there.. too many people end up with bad config files.
the multiple mexes per spot thing has been fixed in master by slogic, both in KAIK and in this AI. it still can happen, but will happen much less often. RAI and AAI still fail there too, if i am right.

Re: Skirmish AI: E323AI 3.17.0

Posted: 11 Feb 2010, 20:13
by merijn
AndiNo, you use Spring 0.81.1.2
there is a Spring 0.81.1.3 availble. might or might not affect your issue, but latest is worth a try.

Re: Skirmish AI: E323AI 3.17.0

Posted: 11 Feb 2010, 20:55
by AndiNo
I haven't seen any change that affects speed in any way, but I downloaded the newest version and will try it within the next days...

Re: Skirmish AI: E323AI 3.17.0

Posted: 12 Feb 2010, 10:24
by Abaddon
AndiNo wrote:@Abaddon
You can play with 10 bots? How is your game running? Does it lag much or do you have a powerful computer? I have a 3700+ AMD and I get problems even with 3 bots...
It's lag much. CPU load Ôëê40%, but short freezes every second makes it not playable. CPU - i7 975@4GHz.

Re: Skirmish AI: E323AI 3.17.0

Posted: 13 Feb 2010, 02:28
by AndiNo
Yeah I get this all the time, too. Is that how the AI works or is there something not right that causes these regular freezes?