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Re: P.U.R.E. 0.55

Posted: 07 Mar 2008, 07:06
by Forboding Angel
awwwww, I liked the bling rims, I was hoping no one would notice so I could have my own private laugh everytime I saw them.

Anyone remember the pic that smoth posted of an EE tank with bling? That shit was funny :-)

Re: P.U.R.E. 0.55

Posted: 07 Mar 2008, 07:08
by Argh
Hmm. So, the sound effects play fine in iTunes, but it doesn't play in Spring, correct?

With the rims, tbh, I was just in a hurry, and grabbed some random stuff off of car sites to 'shop in quickly.

Now that I've built and rendered out a replacement, I am kicking myself, it took less time to make a decent one than it took me to look through car rims, looking for something that didn't totally make me puke :P

I think the more realistic ones may not be as interesting, because they're so dark on a side-on view, but meh, they're wheels, players barely see 'em anyhow.

Re: P.U.R.E. 0.55

Posted: 07 Mar 2008, 07:17
by Peet
BlueTemplar wrote:The sound and music plays fine in iTunes. I tried to recompress the .mp3 TA music from springplayersclub in ogg using Music Man + LAME, but it's still static.
In that case it's probably an issue with openAL, assuming that's what spring uses on macs.

Re: P.U.R.E. 0.55

Posted: 07 Mar 2008, 07:38
by Argh
Blue Templar, I've looked into this, and if you're using a PPC, I don't think I can help you. The problem here is that when Apple went from PPC to Intel hardware, they even changed the AIFF format (Apple's native lossless format) to reflect the big-endian / little-endian change. Probably iTunes and Quicktime do an analysis of the headers to figure out how to play whichever version it's looking at, but enabling this in Spring would be really hard- since OpenAL just supports Intel Macs, in terms of endian support, we'd have to literally rebuild all of our sounds for you to use them, or somebody would have to hack up OpenAL and put in a detection algorithm, and that may or may not be really hard, I dunno the first thing about sound formats, tbh.

What I'd suggest is that you use an audio editor and open, then re-save, the audio files, first as AIFF, then as WAV again (to make sure it doesn't just save it in the old format, since a lot of that's automated), if you want to hear the sounds. If you can do that, I'll distribute the edited sound files as a separate package for Mac users in future releases.

Re: P.U.R.E. 0.55

Posted: 07 Mar 2008, 07:41
by yuritch
Well, the most bright wheel rims you'll get in a military vehicle are perhaps something like those:
Image
What a coincidence, it's a rocket truck, too! It's painted in a parade scheme though.

Re: P.U.R.E. 0.55

Posted: 07 Mar 2008, 09:04
by Guessmyname
Um, have I sent you those models from concept art? I can't remember...

Re: P.U.R.E. 0.55

Posted: 07 Mar 2008, 10:44
by BlueTemplar
Tried to convert (using iTunes)... didn't work, both for MP3=>AIFF=>OGG and WAV=>AIFF=>WAV
Maybe I have to use an old converter? Also, how come I hear some of the sounds a little bit through the static? If it's a format problem, I shouldn't hear them at all, should I?

Re: P.U.R.E. 0.55

Posted: 07 Mar 2008, 11:26
by rattle
The panels aren't any more random than the artwork of, say, Supreme Commander
I don't really like SC's graphics particularly. Most of it is pretty crappy...

You've got two launchers and it might have looked better with a more solid turret and only one launcher.

Re: P.U.R.E. 0.55

Posted: 07 Mar 2008, 12:26
by Gota
Would be cool to have a truck like that only 10 times bigger with much more missiles.
Just saying...

Re: P.U.R.E. 0.55

Posted: 07 Mar 2008, 13:22
by Neddie
Where the missile pods unfold to reveal missile pods, and lights retract to allow missiles to shuttle into place. The driver is a missile, the gunner is a missile, the hubcap nuts are missiles...

Less argument, more props on the art and perhaps some discussion of gameplay?

Re: P.U.R.E. 0.55

Posted: 07 Mar 2008, 14:21
by clericvash
Forboding Angel wrote:awwwww, I liked the bling rims, I was hoping no one would notice so I could have my own private laugh everytime I saw them.

Anyone remember the pic that smoth posted of an EE tank with bling? That shit was funny :-)
I liked the bling rims too :(, great model non the less tho!

Re: P.U.R.E. 0.55

Posted: 07 Mar 2008, 14:59
by Forboding Angel
BAAAWWW!!!

I'mma start a petition to get bling rims back. THose were awesome!

Re: P.U.R.E. 0.55

Posted: 07 Mar 2008, 17:23
by Guessmyname
I'm none too fond of them personally.

Re: P.U.R.E. 0.55

Posted: 07 Mar 2008, 21:27
by Argh
Um, have I sent you those models from concept art? I can't remember...
Nope, haven't seen 'em. This is something I'm modeling myself, anyhow.

Re: P.U.R.E. 0.55

Posted: 08 Mar 2008, 07:46
by SpikedHelmet
Nevermind, what the fuck, already talked about this in this very thread.

Re: P.U.R.E. 0.55

Posted: 11 Mar 2008, 07:46
by Argh
Image
Image
The Resistance Fighter. Model and paint by me. By some weird coincidence, this happens to be exactly 500 triangles, with landing gear. This was pretty much my concept sketch from earlier, with a couple of minor changes, such as the relative position of the cockpit and other small details.

Re: P.U.R.E. 0.55

Posted: 11 Mar 2008, 08:58
by Guessmyname
Do planes actually use reactive armour plating?

Re: P.U.R.E. 0.55

Posted: 11 Mar 2008, 09:21
by SpikedHelmet
I hope to jesus you do something reflective with that cockpit...

Re: P.U.R.E. 0.55

Posted: 11 Mar 2008, 12:00
by Forboding Angel
THat would seem to be obvious...

Re: P.U.R.E. 0.55

Posted: 11 Mar 2008, 12:05
by KDR_11k
Guessmyname wrote:Do planes actually use reactive armour plating?
Not in real life at least, the amount of armor you can mount on a plane within the weight limit is insignificant compared to the firepower of antiair weapons.