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Re: Random WIP
Posted: 05 Dec 2009, 05:10
by smoth
Click for larger image
Now to kitbash.. I have a lot of space here and frankly... i want to make use of all my texture space as this uses about 80% of a 1024 I have some room for graffiti etc but I am tired and that will come later
to those wondering about the patchwork buildings, that is so I can do variants of those little hangars.
now to get in wings and kitbash.
Re: Random WIP
Posted: 05 Dec 2009, 05:44
by hamsate
smoth wrote:
Excellent models, excellent texture. You're my idol smoth.
They seem so alive.
Re: Random WIP
Posted: 05 Dec 2009, 05:48
by Argh
Very nice!
Re: Random WIP
Posted: 05 Dec 2009, 08:17
by smoth
kitbashing is done, I ended up with 40 something objects... of course 3 of them are the parts of the radar dish(I wanted to animate it).
and yes, I know there is more I could do like water towers etc.. but I am damn tired and you know what.. this is plenty.
Click for larger
this has been one of my more interesting experiences.
Re: Random WIP
Posted: 05 Dec 2009, 08:22
by Warlord Zsinj
<3 the little forklift
Re: Random WIP
Posted: 05 Dec 2009, 08:50
by Pressure Line
So I decided to take a look at the first model that I ever uvmapped:
and touch up the geometry a little and totally rework the uvmap and texture (obviously ive done the model and uvmap, still working on the tex)

Re: Random WIP
Posted: 05 Dec 2009, 11:50
by manolo_
ARM landingboat for xta (original ship modell from hamsate - thx)

Re: Random WIP
Posted: 05 Dec 2009, 15:00
by LordLemmi
Loooks waaaay better Manolo_ good work ! :)
and smoth.... omg you are the Optimus Prime of Probs modeling xD
Re: Random WIP
Posted: 05 Dec 2009, 17:40
by aGorm
smoth wrote:
Dam it all, stop raising the bar!

Seriosly you really inspire me with all this stuff.
Totaly cool.
Re: Random WIP
Posted: 05 Dec 2009, 17:54
by LordLemmi
Re: Random WIP
Posted: 05 Dec 2009, 18:37
by SpikedHelmet
Looks really good Lemmi, if a little confusing.
That tankboat is fucking awesome.
Re: Random WIP
Posted: 05 Dec 2009, 19:18
by smoth
aGorm wrote:Dam it all, stop raising the bar!

Seriosly you really inspire me with all this stuff.
Use it, use it to drive you to greater and greater heights! Keep making your project, give me a reason to think I need to raise the bar!
LL, much better.. thanks.
Re: Random WIP
Posted: 05 Dec 2009, 20:56
by wilbefast
That's one pretty tank

Re: Random WIP
Posted: 06 Dec 2009, 21:51
by Guessmyname
And now for something completely different.

Re: Random WIP
Posted: 06 Dec 2009, 22:50
by LordLemmi
128 x 128 ?
i think 256 would be better or the part with the wood is not that nice uvmapped... looks blurry
but otherwise really nice ! :)
Re: Random WIP
Posted: 07 Dec 2009, 00:31
by Guessmyname
Eh. It's for a third-person mod anyway. The entire time you'll see it on-screen it's tiny. I actually made the texture 256x256 originally, but it doesn't need it. Using 128 actually makes it clearer at a distance, bizarrely enough.
Re: Random WIP
Posted: 07 Dec 2009, 01:52
by Pxtl
My only worry about all of Lemmi's models is that his love for hyper-detailed textures means you'll need a 50-foot screen for them to look good at a decent zoom, since iirc, TechWars is all about TA-style geometric growth, and thus will have obscene megafus/maker bases and will be zoomed out pretty far.
But otherwise, hawt secks.
Re: Random WIP
Posted: 07 Dec 2009, 03:17
by Warlord Zsinj
It's not so much the super detail, but more that all the geometry falls within a very narrow tonal range. At a distance those tanks will tend to look like grey blobs, I'd imagine...
Re: Random WIP
Posted: 07 Dec 2009, 04:37
by smoth
I am pretty much backing warlord z on that.
Re: Random WIP
Posted: 07 Dec 2009, 05:31
by Argh
@GMN: GJ! If anything, I'd raise contrast a bit more, but that's just a teeny kibbitz.
@LordLemmi: Preshading is a must, or will be a big blob of gray. That, and it's noisy. I'd use more color, and less pure gray tones.