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Re: Random WIP

Posted: 28 Nov 2009, 19:00
by wilbefast
Aries
Granite Pawn - basic attack construct.


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Been working on reducing my polygon count: this little fella' is just under 500 triangles, which is good since there's little to be a lot of them on screen :wink:
Needed to add more fabric this time since there isn't a tail/hair for team colour. Horns and hooves may also been TK, and he'll have armour up to chest level.

Re: Random WIP

Posted: 29 Nov 2009, 02:35
by FLOZi
Anyone else see Princess Leia?

Re: Random WIP

Posted: 29 Nov 2009, 02:54
by Peet
My WIP lately is a software renderer.
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Woo. Just got zbuffering working properly.

Re: Random WIP

Posted: 29 Nov 2009, 04:09
by FLOZi
Neat.

Now write a replacement for Upspring

Re: Random WIP

Posted: 29 Nov 2009, 04:29
by AF
What exactly does upspring need to do aside from import 3d data, render a model with defined pieces, attach names and locations to that piece, define a groundplate, and export to s30 file?

Re: Random WIP

Posted: 29 Nov 2009, 04:30
by SinbadEV
AF wrote:What exactly does upspring need to do aside from import 3d data, render a model with defined pieces, attach names and locations to that piece, define a groundplate, and export to s30 file?
script it for me.

Re: Random WIP

Posted: 29 Nov 2009, 04:34
by AF
So thats it?

Spec:
  • Import geometry
  • Assign textures
  • Render geometry
  • Assign pieces a position rotation and name
  • Define/calculate groundplate size
  • Export s3o
  • Animate
  • Export spring lua animation script
Anything missing?

Re: Random WIP

Posted: 29 Nov 2009, 05:03
by Pressure Line
s30 models don't have a groundplate. They do however need a radius and height.

Resizing without breaking edge hardness would be awesome

Re: Random WIP

Posted: 29 Nov 2009, 05:12
by smoth
Pressure Line wrote:Resizing without breaking edge hardness would be awesome
This is incorrect. The edge hardness is not messed up. It is the normals that get distorted.

Re: Random WIP

Posted: 29 Nov 2009, 05:17
by Pressure Line
I stand corrected. My point still stands though, resizing should not break anything, ever.

Re: Random WIP

Posted: 29 Nov 2009, 05:32
by hamsate
Something a bit bigger.
Image

Re: Random WIP

Posted: 29 Nov 2009, 11:23
by wilbefast
AF wrote:So thats it?

Spec:
  • Import geometry
  • Assign textures
  • Render geometry
  • Assign pieces a position rotation and name
  • Define/calculate groundplate size
  • Export s3o
  • Animate
  • Export spring lua animation script
Anything missing?
Hold the phone: you can ANIMATE in Upspring?!?!!! I've been doing it by hand :shock:

@hamsate - nice battleship :-)

For anything in particular?

Re: Random WIP

Posted: 29 Nov 2009, 13:35
by manolo_
hamsate i like it, u have to add more details

Re: Random WIP

Posted: 29 Nov 2009, 17:31
by Tribulex
neddiedrow wrote:Maps are too small for that, Trib. Lo siento.
then can i has codez? Also zpocks contact information?

Re: Random WIP

Posted: 29 Nov 2009, 19:27
by hamsate
Thanks for the feedback guys, what specific details do you guys have in mind?

Re: Random WIP

Posted: 29 Nov 2009, 21:23
by manolo_
Nanotower for ARM, maybe cremus will texture it :D :D

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Re: Random WIP

Posted: 29 Nov 2009, 22:39
by Argh
@hamesate: add the railings around the decks, it's one of the little things that really makes a difference. Other than that, looks like it's ready to skin, gj :-)

Re: Random WIP

Posted: 29 Nov 2009, 23:32
by Tribulex
Argh wrote:@hamesate: add the railings around the decks, it's one of the little things that really makes a difference. Other than that, looks like it's ready to skin, gj :-)
Who said it was going to have people on it? ^_^

I suggest more greebly stuffs (look at cremus and mr. d models)

Re: Random WIP

Posted: 30 Nov 2009, 01:08
by aGorm
Remember these...

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Well, out of a desire to make them easier to animate, and less wastfull on pollies, less bioshock-faced, I have re done them to make these...

Image

Image

Theres also a rocket and a heavy wepon varient on the same UV map...

Hope you like!!!

Re: Random WIP

Posted: 30 Nov 2009, 01:15
by MidKnight
They look much nicer. I want to see them with a realistic/grunge texture. :P