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Re: Random wip 2012+

Posted: 30 May 2012, 10:47
by scifi
i guess some form of game that resembles magicka, am i rigth? :wink:

Re: Random wip 2012+

Posted: 30 May 2012, 15:29
by aGorm
Image

So I'm back doing more models for a bit. Just a few more before I have the cybernauts finished (well, I'll have enough units to make the side feature complete, there will prob be a few more units down the line.)

I have a question though. Does anyone know what angles I would have to rotate the to rubix cube by to achive the current rotation from a nuetral flat position (like this to this , which I would need to do to be able to spin things? Only I just fudged it into that position after not being able to work it out...

Re: Random wip 2012+

Posted: 30 May 2012, 15:50
by smoth
scifi wrote:i guess some form of game that resembles magicka, am i rigth? :wink:
You are not.


Agorm create an empty root then the cube. You will then be able to rotate the cube the you spin the parent to spin the cube.

Re: Random wip 2012+

Posted: 30 May 2012, 16:35
by LordMuffe
@ aGorm: that looks incredibly cool :D

Re: Random wip 2012+

Posted: 30 May 2012, 16:38
by SinbadEV
aGorm wrote:I have a question though. Does anyone know what angles I would have to rotate the to rubix cube by to achive the current rotation from a nuetral flat position (like this to this , which I would need to do to be able to spin things? Only I just fudged it into that position after not being able to work it out...
smoth wrote:
scifi wrote: Agorm create an empty root then the cube. You will then be able to rotate the cube the you spin the parent to spin the cube.
Do what smoth said first but, then rotate the cube 45x 35.26z

(I can show my work if you'd like... but the short answer is I knew the first one was 45 and then I searched wolframalpha.com for "angles of a right triangle with edge lengths 1 and root(2)")

Re: Random wip 2012+

Posted: 30 May 2012, 16:41
by aGorm
Hi Smoth, yep thats what I planed... was about to clarify what i wanted, but sinbad has the answer :-) I guess the first was 45 but didn't know the question to ask google for the other. Now the the cybernauts can solve there rubix cube to unlock new tech... (wont actully texture it as a rubix... that would look crap.)

Re: Random wip 2012+

Posted: 30 May 2012, 16:51
by Beherith
Pretty cool, agorm. Render time AO always fools me though, it can be deceiving when put ingame.

Re: Random wip 2012+

Posted: 30 May 2012, 17:54
by aGorm
Beherith wrote:Render time AO always fools me though, it can be deceiving when put ingame.
Not sure what your talking about? You mean you dont like AO bakes? Or you do? Or somthign else?

Re: Random wip 2012+

Posted: 30 May 2012, 22:15
by bobthedinosaur
do bears like rubiks cubes?

Re: Random wip 2012+

Posted: 30 May 2012, 22:54
by rattle
only asperger bears

Re: Random wip 2012+

Posted: 30 May 2012, 23:08
by aGorm
Rubix is for the robot side... hence the x (more sci-fi...)

Or I can't spell, take your pick. :P

Re: Random wip 2012+

Posted: 31 May 2012, 05:37
by smoth
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Re: Random wip 2012+

Posted: 31 May 2012, 11:50
by scifi
the migthy empire of WAFFLE will conquer all

Re: Random wip 2012+

Posted: 31 May 2012, 14:53
by PicassoCT
those are honeycombs..

Re: Random wip 2012+

Posted: 31 May 2012, 15:27
by scifi
Image
Image

guess i had to practice a bit

Re: Random wip 2012+

Posted: 31 May 2012, 18:17
by KaiserJ
nice rhinos!

Re: Random wip 2012+

Posted: 31 May 2012, 18:58
by scifi
Image

i had to do it :mrgreen:

Re: Random wip 2012+

Posted: 31 May 2012, 19:09
by FLOZi
Warhammer Spring attempt #3? 4? 5? :-)

Re: Random wip 2012+

Posted: 31 May 2012, 19:18
by scifi
well i mean, the style is nice, doesn't mean its for a warhammer spring ^^

I did textured the "rhino" with a battletech ghost bear symbol for fun xD

Re: Random wip 2012+

Posted: 31 May 2012, 19:28
by PicassoCT
FLOZi wrote:Warhammer Spring attempt #3? 4? 5? :-)
40Kay?

okay, that one sucked