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Posted: 17 Oct 2007, 01:25
by FLOZi
It does work. Try setting it to 1.
Posted: 17 Oct 2007, 02:21
by bobthedinosaur
the speed is less than 1 in the first place so that would only make it faster. what im looking for is a switch to make a mobile unit deploy and not able to move unless it is turned off
Posted: 17 Oct 2007, 02:29
by FLOZi
bobthedinosaur wrote:the speed is less than 1 in the first place so that would only make it faster. what im looking for is a switch to make a mobile unit deploy and not able to move unless it is turned off
1 in the FBI != 1 ingame(script).
Posted: 17 Oct 2007, 03:59
by rattle
1 in the FBI = 1*65536 ingame
Posted: 17 Oct 2007, 05:26
by FLOZi
rattle wrote:1 in the FBI = 1*65536 ingame
I thought that was probably the case but didn't want to be specific incase I was wrong

Posted: 18 Oct 2007, 02:28
by bobthedinosaur
so if tell the cob to "set MAX_SPEED to 1", it would be about 1/65536 fbi speed, or?
Posted: 18 Oct 2007, 02:30
by bobthedinosaur
so if tell the cob to "set MAX_SPEED to 1", it would be about 1/65536 fbi speed, or?
Posted: 18 Oct 2007, 03:15
by rattle
Yeah, which is why you have to multiply it by 65536 in the COB.
Posted: 18 Oct 2007, 04:19
by Snipawolf
Or, ya know, put brackets on it...
Which multiplies it by 65536
Posted: 18 Oct 2007, 04:21
by Peet
Snipawolf wrote:Or, ya know, put brackets on it...
Which multiplies it by 65536
No it doesn't. 163840.
Posted: 18 Oct 2007, 04:22
by Snipawolf
Woops, I need to change my definitions then >___>
No wonder my movement wasn't correct

Posted: 18 Oct 2007, 11:55
by Guessmyname
it's the '<' '>' pointy sign things for that multiplier
Posted: 18 Oct 2007, 14:18
by Peet
Guessmyname wrote:it's the '<' '>' pointy sign things for that multiplier
Those are 65536/360 = 182.044
Posted: 18 Oct 2007, 15:26
by Guessmyname
oh. Maybe it was the [square brackets] then
Posted: 18 Oct 2007, 15:30
by rattle
Snipawolf wrote:Woops, I need to change my definitions then >___>
No wonder my movement wasn't correct :oops:
Actually it was correct. 163840 = 2.5 units
Posted: 18 Oct 2007, 15:35
by Peet
Then why is the square bracket's default value 163840?
Posted: 18 Oct 2007, 17:05
by rattle
Because in OTA 1 unit is equivalent to 2.5 spring units.
Posted: 19 Oct 2007, 01:54
by bobthedinosaur
awesome it works!
Re: Battletech
Posted: 01 May 2008, 18:18
by smoth
NEEDS MORE NEW STUFF GODAMNIT!
Re:
Posted: 01 May 2008, 18:25
by lurker
rattle wrote:Because in OTA 1 unit is equivalent to 2.5 spring units.
One of us is horribly horribly wrong here. My memory says:
At some point in development of TA, they decided to change some of the scale or something, and added the 2.5 multiplier to a lot of unit script pieces. One ota unit is exactly the same as on spring unit, the only thing involving 2.5 are old cavedog scripts that anyone who isn't making a mod with TA units should be avoiding like the plague because they are horrible and not your IP to use. And you should configure your scriptor so that brackets are 65536.