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Re: Random WIP

Posted: 07 Nov 2009, 00:10
by Hoi
Use hardness in edge mode.

Re: Random WIP

Posted: 07 Nov 2009, 08:24
by wilbefast
Hoi wrote:Use hardness in edge mode.
wilbefast wrote:I know how to manipulate edge hardness - that's how I got the Mohawk and ears nice and sharp and the arms nice and smooth
The model (my third not just in Wings but *ever*) has 645 edges: I posted it because I thought it looked pretty good, so I'm really not sure which edges people are asking me to manipulate. The chest did look iffy (good call) but I reckon I've more or less fixed that by tweaking/reconnecting a couple of vertices.

Since everybody seems to have some sort of hard-edge fetish though, I've robotified the model:

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Seeing as I'm trying to build a smooth stone statue and not a robot however, I feel that smooth edges would be more appropriate...

Re: Random WIP

Posted: 07 Nov 2009, 12:01
by knorke
I'm trying to build a smoth stone statue
:shock:

I think it depends if you want a statue like the ones Michelangelo etc. did or something that looks like a piece of rock has become alive.
Imo the second one is cooler because otherwise it might just look like a naked grey dude?
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Lego Rockmonster ftw

Re: Random WIP

Posted: 07 Nov 2009, 12:33
by wilbefast
Maackey doing more that kind of Golem for meridian and CA:K:
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I'm trying to create a distinctive art style for each of the factions, and the mod as a whole. This was my reference:
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The arms and legs are detached ("broken") which is conveninet because it lets the model move around :P


William

Re: Random WIP

Posted: 07 Nov 2009, 13:55
by Warlord Zsinj
<3 TA:K golem

Re: Random WIP

Posted: 07 Nov 2009, 14:18
by maackey
why does the nose come to a point? In my experience horses noses are generally squarish. That said I am blown away that this is your *third* model :o (took me much longer)

I'd still keep playing with the soft/hard edges. Its an improvement, but you should probably think about your end goal when setting the edges. If you want something to be soft, make it soft. If it looks wonky, you can move some of the points/polygons around, or even add more to add detail. Not everything is fixed just by setting hard edges.

Re: Random WIP

Posted: 07 Nov 2009, 14:30
by rattle
wilbefast wrote:Seeing as I'm trying to build a smooth stone statue and not a robot however, I feel that smooth edges would be more appropriate...
Image Image

Re: Random WIP

Posted: 07 Nov 2009, 15:26
by wilbefast
Yeah, okay - I hard edges do have their place alongside soft. I misinterpreted "fix the normals": I think "fiddle with the edge hardness till it looks less iffy" is more expressive :-)

I'll keep working on it/post back the finished model...

Re: Random WIP

Posted: 07 Nov 2009, 18:22
by smoth
I did not say fix the normals I said set them. Nature has both hard and soft edges. It Is through contrast that we get an appreciation of things.

Re: Random WIP

Posted: 07 Nov 2009, 19:11
by wilbefast
smoth wrote:I did not say fix the normals I said set them. Nature has both hard and soft edges. It Is through contrast that we get an appreciation of things.
"see the world in a grain of sand" :mrgreen:

Because everything is a metaphor for life - you're right though smoth, as usual. When don't you try being being wrong for a change? After all, it is through contrast that we get an appreciation of things :P

Re: Random WIP

Posted: 07 Nov 2009, 19:18
by smoth
I have been wrong before and will be wrong again. Someone who is never wrong is never right

Re: Random WIP

Posted: 07 Nov 2009, 19:47
by Neddie
Texture in progress...

This is the second phase of texturing, which is not yet complete.

Image

Re: Random WIP

Posted: 07 Nov 2009, 20:22
by Regret
neddiedrow wrote: Texture in progress...

This is the second phase of texturing, which is not yet complete.
Body2.png
A mighty depiction of dwarven genitals.

Re: Random WIP

Posted: 07 Nov 2009, 20:31
by Neddie
No, no, this would be the dwarf.

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The dwarf woman.

Re: Random WIP

Posted: 07 Nov 2009, 23:10
by smoth
still have not added those shadows :\

Re: Random WIP

Posted: 07 Nov 2009, 23:53
by wilbefast
Looks really good - looks hand drawn: do you use a stylus? I can never get as good results with a mouse as with a pencil :-S

Re: Random WIP

Posted: 08 Nov 2009, 01:05
by rattle
Dwarves have bigger balls?

Willbefast: I was showing you my normal setup (for now). Normally, you would use skeletal animation and a consistent mesh but since we have to break it up in single pieces it fucks up the lighting entirely, so you can use some tricks like hard seams here and there to get the lighting properly. I'It depends on the lighting settings of the map how your model looks in spring. Most maps have an ambient light of 0.5 which is why the shading won't be as bad as it is on the screens there. I guess it's possible to override the map settings by using Lua to draw your models with an ambient light to make them look alright.

So anyway, I'd remove the center vertices on the chest area at least and try to clean the model up a bit, like adding a center edge loop to the head might help etcetera. Looks good anyways...

Re: Random WIP

Posted: 08 Nov 2009, 05:29
by Pressure Line
I got bored.

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and i spose now its not really a wip...

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272 tris, if anyone gives a damn.

Re: Random WIP

Posted: 08 Nov 2009, 19:06
by Tribulex
what is it?

Re: Random WIP

Posted: 08 Nov 2009, 19:19
by AF
Those solar panels suggest it has something to do with incineration of kittens...