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Re: Random WIP

Posted: 03 Nov 2009, 21:01
by Otherside
Gota wrote:It looks very good but can't the texture be like 2x higher res?
its an rts not an fps..

Re: Random WIP

Posted: 03 Nov 2009, 21:08
by SinbadEV
speaking of RTS not an FPS... we need to find a source modder to take all of smoth's wikid owesome stuff and put it in an FPS.

Re: Random WIP

Posted: 03 Nov 2009, 21:11
by smoth
Gota wrote:It looks very good but can't the texture be like 2x higher res?
that would be a 1024X1024. Nope I am not doing that.
SinbadEV wrote:speaking of RTS not an FPS... we need to find a source modder to take all of smoth's wikid owesome stuff and put it in an FPS.
I offered my models to those asshats who were doing the gundam universe mod for quake3. They never took me up on it.

I have thought about doing a fps but I am more fond of action shooters. I am working on something related to that but it won't come until some time after 1.3.

Re: Random WIP

Posted: 03 Nov 2009, 21:13
by Neddie
SinbadEV wrote:speaking of RTS not an FPS... we need to find a source modder to take all of smoth's wikid owesome stuff and put it in an FPS.
They're already at sufficient quality, too.

Re: Random WIP

Posted: 04 Nov 2009, 15:07
by aGorm
Pictures better than words... so here are some pics.
bearmech3.jpg
bearmech3.jpg (25.76 KiB) Viewed 5787 times
bearmech4.jpg
bearmech4.jpg (18.35 KiB) Viewed 5788 times
bearmech5.jpg
bearmech5.jpg (22.36 KiB) Viewed 5789 times

aGorm

Re: Random WIP

Posted: 04 Nov 2009, 15:17
by smoth
I love it!

Re: Random WIP

Posted: 04 Nov 2009, 15:25
by Pxtl
The stogie is a nice touch.

Re: Random WIP

Posted: 04 Nov 2009, 16:00
by wilbefast
Most - epic - model - ever!

That's what I mean when I say "personality" - I mean, it's a badass bear in a suit of armour: how much more attitude do you want :mrgreen:

Re: Random WIP

Posted: 04 Nov 2009, 16:04
by manolo_
hanibal smiths reincarnation as a bear - wonderful

Re: Random WIP

Posted: 04 Nov 2009, 16:12
by maackey
wow. That is really, really awesome.

Re: Random WIP

Posted: 04 Nov 2009, 19:41
by hrmph
Damn agorm, that is ten tons of coolness.

Re: Random WIP

Posted: 04 Nov 2009, 21:48
by Gota
When are the bee models coming?

Re: Random WIP

Posted: 05 Nov 2009, 00:17
by aGorm
Glad you all like!

aGorm

Re: Random WIP

Posted: 05 Nov 2009, 00:25
by Sheekel
the cigar is a nice touch. badass model, badass texture. nice work

Re: Random WIP

Posted: 05 Nov 2009, 11:46
by manolo_
Image

gimp replacement, atmo i dont like the part below the "head", maybe some good suggestion would help me

Re: Random WIP

Posted: 05 Nov 2009, 15:48
by Sheekel
Looks good, could make a thud replacement as well. The legs need some work. Seems most of the unit is blocky and angular, but your legs are cylindrical and dont really fit with the rest of the model.


Also, you're using a few too many polys on the barrels. 6 or 8 sided cylinders work fine.

Re: Random WIP

Posted: 05 Nov 2009, 16:32
by manolo_
i would have done 6-8 a week ago, but then somebody said i could go over 1000 tris, so why not ;)

Re: Random WIP

Posted: 05 Nov 2009, 16:54
by Neddie
On the other hand, why? What are they adding?

Polycount, like texture space, should add something to the model.

I don't think I posted this, as it is only my texture, maackey's model, and only a rush job on my part, but...

Image

The unit itself will never be seen anywhere near the sizes I included in the shot to show detail. As a result, I only used a 256x256 texture. Maackey provided it with four sided legs... why, because at that zoom it won't ever matter.

You can go as wild with poly and texture space as you want, but should you? Complexity should serve a function, if you can achieve the same effect with a simpler design then the simple design is the most efficient for the situation.

That said, I do like the design of the model, reminds me strongly of the Thud merged with the Peewee.

Re: Random WIP

Posted: 05 Nov 2009, 17:45
by Pxtl
Sheekel wrote:Looks good, could make a thud replacement as well. The legs need some work. Seems most of the unit is blocky and angular, but your legs are cylindrical and dont really fit with the rest of the model.


Also, you're using a few too many polys on the barrels. 6 or 8 sided cylinders work fine.
I'd go the other way - smooth out the torso. It's an amphibious unit, so I'd go for round-edges to reduce friction.

Re: Random WIP

Posted: 05 Nov 2009, 17:58
by LordLemmi
Nice Agorm and Neddi ^^

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