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Re: Random WIP
Posted: 30 Oct 2009, 00:42
by smoth
rattle wrote:Smoth:
That was for a DS modlet originally, wasn't it?
nope
Re: Random WIP
Posted: 30 Oct 2009, 01:19
by Saktoth
Put more polygons on the wheels, you can afford them, there is no reason not to. Even just 12 or so will be an improvement but theres little reason not to go higher.
Are you sure the turret can rotate fully on the y axis?
Either way, looks good.
Re: Random WIP
Posted: 30 Oct 2009, 02:10
by knorke
nice.
http://img3.abload.de/img/flakthinguhhm.jpg
i would suggest making the turret a bit higher like this.
also how will the guns rotate to aim higher/lower?
because it might look more realistic to have the 2 guns on each side on combined basis so they tilt together.
Re: Random WIP
Posted: 30 Oct 2009, 03:12
by hamsate
I'm a wannabe-smoth!

Re: Random WIP
Posted: 30 Oct 2009, 10:04
by manolo_
added some more details and made it rounder, so it fits more to ARM
edit: updated turret+barrels to let it shoot into the air
edit2: 888 tris
Re: Random WIP
Posted: 30 Oct 2009, 10:14
by wilbefast
Yeah, that looks really good
Well done

Re: Random WIP
Posted: 30 Oct 2009, 10:19
by manolo_
wilbefast wrote:Yeah, that looks really good
Well done

im not so happy about the barrels, ill change them
edit: updated post before
Re: Random WIP
Posted: 30 Oct 2009, 10:34
by wilbefast
manolo_ wrote:wilbefast wrote:Yeah, that looks really good
Well done

im not so happy about the barrels, ill change them
What's wrong with them?
Btw - looking at these models I realise they're mostly very low-polygon. Meanwhile with 4 faces my cube came to 640
How many is too many for a small (ish) unit?
Re: Random WIP
Posted: 30 Oct 2009, 10:39
by manolo_
all told me max. 1000 tris, but if u make a super weapon (tier 3...) then it could have more, coz u have not so much units of that type. so 10000 tris for flash should be a big fail
Re: Random WIP
Posted: 30 Oct 2009, 12:11
by Tribulex
manolo_ wrote:
normals etc...
Re: Random WIP
Posted: 30 Oct 2009, 22:22
by wilbefast
manolo_ wrote:all told me max. 1000 tris, but if u make a super weapon (tier 3...) then it could have more, coz u have not so much units of that type. so 10000 tris for flash should be a big fail
1000 huh? I'll have to watch myself, 600 went very quickly...
Re: Random WIP
Posted: 30 Oct 2009, 23:16
by Saktoth
wilbefast wrote:manolo_ wrote:all told me max. 1000 tris, but if u make a super weapon (tier 3...) then it could have more, coz u have not so much units of that type. so 10000 tris for flash should be a big fail
1000 huh? I'll have to watch myself, 600 went very quickly...
http://springrts.com/phpbb/viewtopic.ph ... 02#p386102
Re: Random WIP
Posted: 30 Oct 2009, 23:35
by wilbefast
Saktoth wrote:wilbefast wrote:manolo_ wrote:all told me max. 1000 tris, but if u make a super weapon (tier 3...) then it could have more, coz u have not so much units of that type. so 10000 tris for flash should be a big fail
1000 huh? I'll have to watch myself, 600 went very quickly...
http://springrts.com/phpbb/viewtopic.ph ... 02#p386102
35
thousand polygons a pop
Okay, I'm officially going to stop worrying so much

Reckon I'll just do my very best to optimise the polygon count but not let it limit me.
Re: Random WIP
Posted: 31 Oct 2009, 14:10
by Wolf-In-Exile
Jeebus, this has been discussed many times already.
Polycounts matter. By themselves they aren't a problem. But its the other factors that start to add up as polycounts increase.
Today's hardware can handle millions of polygons with ease, and we'd all be running around with ultra smothed models with enough detail that you can see each individual pore on a model, if it weren't for those pesky lighting, SFX and textures.
There is a very good reason why "cheats" like normal mapping are developed to increase detail instead of raw polygonal detailing.
Re: Random WIP
Posted: 31 Oct 2009, 15:33
by maackey
Jeebus, there is a WHOLE NOTHER THREAD just for polycount discussion. Please take it there and leave this thread for actual Art WIP.
Re: Random WIP
Posted: 31 Oct 2009, 16:33
by smoth
Wolf-In-Exile wrote: ultra smothed models with enough detail that you can see each individual pore on a model.
you find my models too detailed?
Re: Random WIP
Posted: 31 Oct 2009, 18:10
by rattle
smothed as in smoothed
maackey wrote:Jeebus, there is a WHOLE NOTHER THREAD just for polycount discussion. Please take it there and leave this thread for actual Art WIP.
But it's full of bullshit
Re: Random WIP
Posted: 31 Oct 2009, 18:21
by wilbefast
smoth wrote:Wolf-In-Exile wrote: ultra smothed models with enough detail that you can see each individual pore on a model.
you find my models too detailed?
Lol - typo fail
You got told!
Still, you're probably right... not that I can turn on any of those effects anyway
Shadow fail...
PS - that's my exit, I'll wait for the next WIP - or maybe post the next WIP. So much course work, so little free time...
Re: Random WIP
Posted: 31 Oct 2009, 18:36
by Tribulex
Since when is smoth a type of smooth?
Re: Random WIP
Posted: 31 Oct 2009, 18:42
by Das Bruce
Smoth is all kinds of smooth. Ice cold smooth. Criminal smooth. Peanut butter smooth. He is one smooth mother fucker.