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Posted: 05 Jun 2007, 19:18
by rattle
Zoy64 wrote:I think we are going off the topic
I don't think so. I've always played female characters (when possible) in about any game. I mean would you rather stare on some dude's ass or on some well endowed chick?

edit: Okay, eyecandy thread, off-topic indeed.
Zoy64 wrote:if you dont mind my opinion, i say to give the sniper the Arm Shooter script.
The shooter's script controls how the legs animate, the gun unfolds and visually aims the weapon. I'm pretty sure they'll think of something fancy which does not involve recylcing cavedog scripts. They wouldn't work anyway unless you tailor the model to it, which makes no sense at all.

Posted: 05 Jun 2007, 23:28
by Zoy64
Hey WZ, when can the diehard SWTA fans see some more screenshots. A battle would be nice. It would be nice if you could do thid for us.

Posted: 06 Jun 2007, 02:59
by Warlord Zsinj
Ok, I might cook up some screenshots with new units later this evening. I want to see if I can get some more stuff into take screenshots with first ;)

Posted: 06 Jun 2007, 15:53
by Warlord Zsinj
Image

;)

Credits:

- Model by Maelstrom
- Texture by aGorm
- Map by aGorm (IIRC)

Posted: 06 Jun 2007, 17:14
by Zpock
What map is that? that moon thingie is amazing...

Posted: 06 Jun 2007, 17:40
by rattle
Neptune Redux

Posted: 06 Jun 2007, 18:08
by aGorm
Its actully (supposedto be) Acid Redux in the sky...
Inversly, in Acid redux you can see Neptune Redux in the sky. Not sure the ligistics of that though...

aGorm

Posted: 06 Jun 2007, 20:02
by Dragon45
Conversely is the word you're looking for.

That needs to go on the screenshot page NOW. :P

Posted: 07 Jun 2007, 03:29
by Warlord Zsinj
We can get you one without the watermark if you'd like to put it on the screeniepage.

Posted: 07 Jun 2007, 12:43
by clericvash
That model looks awesome, map looks nice as well, well done!

Posted: 08 Jun 2007, 08:39
by Archangel of Death
I want one without the watermark, and bigger if you have it.... that would make an awesome background to go into my rotation.

Posted: 08 Jun 2007, 09:04
by Warlord Zsinj

Posted: 08 Jun 2007, 09:15
by SinbadEV
RE: Buttload of images

*SPLOOGE*

Posted: 08 Jun 2007, 09:50
by ralphie
The rebels look kinda like a clone army of Robin Hoods.

Posted: 08 Jun 2007, 10:06
by aGorm
Dam it warlord, you should have got a build with teh new guys in...

Image

Dont worry I re-did teh texture, there more like this now. (still nmot 100% done though)

aGorm

Posted: 08 Jun 2007, 10:38
by Warlord Zsinj
I couldn't be bothered hassling everyone to get all the right parts again, so I just went with the old ones. I figured they looked kinda like commandos in the green fit-out. I tried to make sure they were only seen in the corners of a couple of shots, and never up-close. Oh well!

The super-ugly wookies are in there too, but I tried to hide them even harder then I tried to hide the rebelt roopers. You can't see any buildings or con droids thought >_>

Posted: 09 Jun 2007, 23:52
by Zoy64
ralphie wrote:The rebels look kinda like a clone army of Robin Hoods.
for this reason, i'm definitely going with aGorm's rebels

sry, WZ

Posted: 10 Jun 2007, 00:31
by Warlord Zsinj
If you read what I wrote, you would have seen that I was simply using an older version of the infantry texture in those screenshots, zoy.

Posted: 10 Jun 2007, 21:01
by Zoy64
sry, i had just gotten done with looking at those pics, and i forgot you said that. sorry again :oops:

Posted: 28 Jun 2007, 06:35
by Warlord Zsinj
Thought we'd been quiet for a little while. Still plenty of things cooking back here.

Here's a peek at the impaa to whet your appetites. It's animation is a little borked, so there's a piece moving that shouldn't be, and there's some nasty clipping going on. But you get the general idea ;)

Image

(model and texx by me, wrapped by gnome)