Page 23 of 52
Posted: 04 Jun 2006, 12:39
by Comp1337
I didnt see him as a problem before actually..
Posted: 04 Jun 2006, 13:12
by Aun
The comms have an insanely high cost and low HP. I've had a sniper go from 1.4 to 9.7XP killing a comm....
Posted: 04 Jun 2006, 13:49
by Drone_Fragger
If a bertha does a tiny amount of damage to a commander, It becomes so accurate it can kill anything in one shot.
Posted: 04 Jun 2006, 14:00
by Aun
Drone_Fragger wrote:If a bertha does a tiny amount of damage to a commander, It becomes so accurate it can kill anything in one shot.
The cost of the comm needs to be lowered to a reasonable amount then. Easy fix.
Posted: 04 Jun 2006, 14:45
by Min3mat
Krogoth wrote:Or maybe the comm should have been left alone now that the dgun overkill problem has been solved?
QFT
Posted: 04 Jun 2006, 15:28
by Caydr
Someone please tell me what QFT means. And it's already been stated that the comm's XP issue is being fixed.
Posted: 04 Jun 2006, 15:30
by jcnossen
And it's already been stated that the comm's XP issue is being fixed.
QFT

Posted: 04 Jun 2006, 15:33
by Rayden
I guess it was already mentionned but i don't wanna read through 23 pages ...
The aircraft carrier is seriously bugged! Planes doesn't get repaired and will stay on carrier forever! Please fix that.
Additional torpedo bombers are pretty useless too, cause their torpedos fire anywhere but not on the target ... (maybe this is already fixed in last version, but i didn't tested it). At least they should have guided torpedos for some effect.
Posted: 04 Jun 2006, 15:55
by Caydr
Rayden wrote:I guess it was already mentionned but i don't wanna read through 23 pages ...
The aircraft carrier is seriously bugged! Planes doesn't get repaired and will stay on carrier forever! Please fix that.
Additional torpedo bombers are pretty useless too, cause their torpedos fire anywhere but not on the target ... (maybe this is already fixed in last version, but i didn't tested it). At least they should have guided torpedos for some effect.
I'll increase their tracking.
Watch yourself Zaphod, provoke me and I'll submit more feature requests!!!
Posted: 04 Jun 2006, 15:56
by Machiosabre
Quoted For Truth
Posted: 04 Jun 2006, 16:38
by Min3mat
now that com XP is fixed it NEEDS to be restored to its original value
1. XP troubles wihth other units
2. try ressing a com...
Posted: 04 Jun 2006, 18:28
by Neddie
Min3mat wrote:now that com XP is fixed it NEEDS to be restored to its original value
1. XP troubles wihth other units
2. try ressing a com...
Rezzing a comm now completely sucks. I remember a time where it would be a snap.
I played a game against seven OTAI yesterday. Ten rez k-bots, and that thing never was rezzed.
Posted: 04 Jun 2006, 20:54
by FireCrack
YEah, the comm health is a dirty hack, needs to be restored to it's original value, right now it causes more harm than good. None of the advantages the com gets from high exp are realy groundbreaking anyways.
Posted: 04 Jun 2006, 21:41
by Min3mat
None of the advantages the com gets from high exp are realy groundbreaking anyways.
extra HP on a unit which can cloak and dgun is for noobs. pros have him walk all game to build up his stamina so he can spring into the enemies encampment dgunning as he runs...
Posted: 05 Jun 2006, 09:27
by altaric
i'd like to request a unit like the OTA fark (1200 metal 30K E) cause actualy the best builder (rector) is a bit gimpy compared to it
or even a T2 nano tower but with huge price (maybe 5K metal) and workpower
Posted: 05 Jun 2006, 13:25
by Soulless1
altaric wrote:...or even a T2 nano tower but with huge price (maybe 5K metal) and workpower
actually, didn't Cadyr say he was gonna put one of those in? What happened to that?
Posted: 05 Jun 2006, 13:28
by Andreask
Why would you need a 5k metal unit when you can just build 5 1k ones in the same time?
Wierd.
Stop asking for redundant units.
Posted: 05 Jun 2006, 13:30
by ginekolog
i vote too for lvl2 nano turrers that are build by LVL1 turret.
less lagg, less jams and quick buildup of buildpower. put them in plz. (oh and no 5000metaal crap, 1000 metal most (with 300+ buildpower ? )
Posted: 05 Jun 2006, 13:40
by altaric
we need it cause it makes lotsa lag to have 20 farks / planes guarding a factory or the cons making fusions plus it makes pathing of units hard (can't reach destination)
dunno what's 1 buildpower worth but i think something like 10 to 30 times the power of a fark is good that's why i proposed 5K for the price ( fark is 100 right ?)
Posted: 05 Jun 2006, 13:44
by Andreask
You rly get con lag on maps that are non-metal ?
Time for a new computer me thinks.
Btw, many of these attempts to reduce lag induced by con spam have shown that its not accepted, players will keep spamming construtors.