Yup, it came out different, yet similar. I tried really hard to keep all of the stuff that was working for the original design.
As for the skin, and various critiques... well, the idea, visually, was to make it feel like it had scales, without doing literal scales. I played with the top of the body first, and after a couple of approaches, it started feeling vaguely reptilian, and I decided that was fun, and went with it. Kind've like the helicopter, with the "feathers" done with the plates. They aren't random, per se, although compromises were made in the interests of either function or realism where it seemed appropriate.
KDR is correct, however- I didn't bother doing any cross-border mapping on this one, which is something that I do occasionally, but skipped here, in the interests of getting the Trike done. The only areas where it might have been really interesting, imo, was on the front and rear mudflap / armor areas, and I think what I settled on works all right for the purpose. Wouldn't have looked good, on the body- the lighting would have been inconsistent, no matter what, due to the rather sharp angle there. I try to avoid that, if I can, and since I'm not reproducing anybody else's IP, where some artist may have been working in a different medium where that's not an issue... I don't have to, unless I feel like it
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Skip this part if you hate reading anything lengthy
As for the buildings...
It is my opinion that in the future, as in the real-world present, buildings will come in more colors than they used to, and I thought it would be better to reflect that, than have the typical sci-fi mix of Incredibly Boring Gray. Moreover, as an artist who's been forced to work in monochromes a lot, it's a lot more entertaining to work on something that's actually realistic for a change.
One of my brothers is an architect, brings over the latest mags on all that stuff, etc.- the future of construction, aside from vicissitudes of Style, is looking a lot more colorful than the past, and here in Indiana, you can see it in new construction all the time now. New materials for commercial construction that have the necessary planned lifetime and durability, yet have a lot of color, are now becoming available, and people are using them everywhere- browns, oranges, reds, greens, metallic shades- a rainbow of color, it's almost Victorian (er, the
real Victorian, which was very colorful, not the faux-Gothic crap you see in comic books, which is bleak monochrome). In short, that's what the real future probably looks like.
Moreover, I like the feel of it, it's going to be a lot more personable and feel more like a place people would actually want to live, when / if I ever get around to putting in animated civilians and stuff. That makes it more interesting to blow up, imo, but hey, that's just me. I think the Mechwarrior I thing is over the top, though, it's pretty awesome seeing entire cities, and they have asphalt / concrete on the roofs, so it's a different feel, depending on the POV. Think about your typical real-world street:
There's a lot of color there, and it's going to get
more colorful, not less, in the
real future- like the Victorian period, where a new technology (cheap, decent enamel) came along, and allowed people to customize their architecture, and now we have houses in every color in the rainbow, the new materials for commercial buildings will almost certainly result in permanent changes- this is a trend that's been going on for nearly a century and a half, and I don't think it's likely to reverse.
I wanted to reflect that reality, instead of emulating a never-never land like most games have. Moreover, I suspect that in the real future, we're going to continue to see buildings like these designs, simply because of utilitarian issues of cost (in my case, it's about polycount, because when shadows are on, it starts mattering). It's nice to think that in the future, all of the skyscrapers will look like this:

... but it isn't terribly likely.
One last note, before anybody whines about it- scales of the buildings are "wrong" right now, because for one thing, I haven't really worried about it, since this is all very WIP, and for another I wanted the Resistance infantry to be at about the same scale as the SWS stuff (I haven't checked against it, but it's fairly close), but I am aware that these are still massively oversized for the official Smoth Scale of OTA. I should probably just take them up to P.U.R.E.'s scale and fuggitaboutit... then city combat will feel like city combat, the buildings will feel right, and I'll probably be happier than I am now, where a typical doorway maybe hits the neck of a typical soldier
[EDIT]There, AF. Happy now?