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Re: Random WIP
Posted: 16 Oct 2009, 21:10
by hamsate
ChaosMonkey wrote:lol hamsate that robot looks like it attax by whacking ppl with its head
Hammer bot? Hmm..

Re: Random WIP
Posted: 16 Oct 2009, 21:27
by rattle
pinocchio
Re: Random WIP
Posted: 18 Oct 2009, 06:45
by hamsate
Something I made. No pre-posing in this one.
Trying to get used to making humans or human-like things (bots).
Re: Random WIP
Posted: 18 Oct 2009, 18:13
by MergeNine
Possible contender for the rapier in complete annihilation
Re: Random WIP
Posted: 18 Oct 2009, 18:24
by MidKnight
Ooh! Fix the shading on that, and we have ourselves a new Black Dawn!

Re: Random WIP
Posted: 18 Oct 2009, 18:42
by Pxtl
Looks like the Dreadnought from Independance War with a spoiler added on. Nice ship.
Re: Random WIP
Posted: 18 Oct 2009, 18:51
by MergeNine
Actually you might be right about the black dawn fitting better, I did a few gunships together so as to get a bit of a theme going so starting to texture them all together.

Re: Random WIP
Posted: 18 Oct 2009, 19:02
by manolo_
good work
Re: Random WIP
Posted: 18 Oct 2009, 19:05
by maackey
I really like these.
It would be ideal for them to have more prominent guns (like the top one -- which is *excellent* btw) especially for something like the blackdawn, which is a real powerhouse.
Re: Random WIP
Posted: 18 Oct 2009, 19:06
by Peet
Nice models...do turrets on a gunship work properly? I remember them looking really broken or something.
Re: Random WIP
Posted: 18 Oct 2009, 20:07
by MergeNine
That is something I wasn't sure about, can turrets be scripted to work properly when the base is sitting at an angle like on the top gunship? I'm fairly sure there are at least tricks to limit the angles they can point at so they don't shoot through the hull or glitches like that.
Re: Random WIP
Posted: 18 Oct 2009, 20:46
by smoth
<3 the turtle
Re: Random WIP
Posted: 18 Oct 2009, 20:49
by SinbadEV
Re: Random WIP
Posted: 19 Oct 2009, 00:16
by thesleepless
mergenine, beautiful work!
Re: Random WIP
Posted: 19 Oct 2009, 07:39
by maackey
MergeNine wrote:That is something I wasn't sure about, can turrets be scripted to work properly when the base is sitting at an angle like on the top gunship? I'm fairly sure there are at least tricks to limit the angles they can point at so they don't shoot through the hull or glitches like that.
Yes
Re: Random WIP
Posted: 19 Oct 2009, 08:00
by smoth

yawn
oh also poly count is 2693.
Re: Random WIP
Posted: 19 Oct 2009, 08:11
by manolo_
smoth wrote:
yawn
oh also poly count is 2693.
awesome work, i want to see u modelling arm stuff for *A (but would never happen or)
Re: Random WIP
Posted: 19 Oct 2009, 08:55
by KDR_11k
Yeah, smoth on *A work is unlikely after all the whine he received in exchange for the Morty.
MergeNine wrote:
Possible contender for the rapier in complete annihilation
Strongly reminds me of that donut shaped craft in Hi Octane.
Re: Random WIP
Posted: 19 Oct 2009, 09:08
by Tribulex
manolo_ wrote:smoth wrote:
yawn
oh also poly count is 2693.
awesome work, i want to see u modelling arm stuff for *A (but would never happen or)
I want to see him texturing ants.
Re: Random WIP
Posted: 19 Oct 2009, 09:42
by manolo_
KDR_11k wrote:Yeah, smoth on *A work is unlikely after all the whine he received in exchange for the Morty.
MergeNine wrote:pic
Possible contender for the rapier in complete annihilation
Strongly reminds me of that donut shaped craft in Hi Octane.
hi-octane was a nice game, i liked it