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Re: Random WIP

Posted: 15 Sep 2009, 04:56
by Gota
Hmm...Reaper...

Re: Random WIP

Posted: 15 Sep 2009, 17:38
by LordLemmi
smoth wrote:can we see ingame?
Can do a ingame shot, spring doesnt work since new release for me. Crashing when i click start without error message or error in infolog ^^

Re: Random WIP

Posted: 15 Sep 2009, 23:11
by LordLemmi
8)
Lord Muffe created some ingame pics for me :) Thanks !!!

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^^

Re: Random WIP

Posted: 15 Sep 2009, 23:25
by Gota
Cool.

Re: Random WIP

Posted: 16 Sep 2009, 01:02
by Argh
ImageStill working on this, not quite happy with it yet. But the Wolfen are finally coming together. 697 triangles. The other weapon variants are at almost exactly the same place, tricount-wise.

Re: Random WIP

Posted: 16 Sep 2009, 03:18
by Das Bruce
That looks like you ripped it from quake.

Re: Random WIP

Posted: 16 Sep 2009, 03:30
by Argh
Yeah, it does have that feel, doesn't it?

Re: Random WIP

Posted: 16 Sep 2009, 04:07
by smoth
not your best work. I honestly thought the unit was a joke at first.

Re: Random WIP

Posted: 16 Sep 2009, 04:24
by Argh
Well, it's an infantry model, so the polycount has to stay really low, and you don't really see them up close a lot, because they're not terribly large, although they're a lot bigger than people. Dunno, I'm not sure what I'd want to change that would radically improve it. Definitely one of those times when I have been grumpy about having to deal with our animation system, though, I'd have been able to put a lot more detail in at the same polycount if I could animate it with bones.

Re: Random WIP

Posted: 16 Sep 2009, 04:27
by Gota
Head

Re: Random WIP

Posted: 16 Sep 2009, 04:37
by smoth
The way the ears and head are it seems like a cow..

Wolfs have triangular ears that point up or back.

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Generally thin muzzle...

my thought would be to have the ears pulled back'

here is 5 minutes in wings3d.

Re: Random WIP

Posted: 16 Sep 2009, 04:40
by Argh
I agree, the ears might be a good change. Dunno about the muzzle, I'll try a couple of things.

Re: Random WIP

Posted: 16 Sep 2009, 04:43
by smoth
dunno, just how I would do it. use the head if you want. I am getting ready for bed.

Re: Random WIP

Posted: 16 Sep 2009, 04:56
by thesleepless
makes me think of the pig cops from duke 3d...

smooth normals perhaps?

Re: Random WIP

Posted: 16 Sep 2009, 04:57
by smoth
I could make a convincing texture on that but I am tired.

Re: Random WIP

Posted: 16 Sep 2009, 05:19
by Gota
Smoth's wolfe head looks much more elegant.

Re: Random WIP

Posted: 16 Sep 2009, 05:23
by Argh
There, I think that fixes it fairly well.

Re: Random WIP

Posted: 16 Sep 2009, 05:30
by Gota
Reminds me of empire earth 1 units.
Maybe it can be higher poly?how many will u have in an average battle?thousands?
Image

Released in 2001...

Re: Random WIP

Posted: 16 Sep 2009, 05:40
by Argh
TBH, it's not that useful to add more faces. They're only twice human height... in P.U.R.E., that isn't large. They're 2-footprint guys, Peewee-sized. If P.U.R.E. had a much more restricted distance of view, it might make more sense to add more polygons, but the normalmap will be enough, I think.

Re: Random WIP

Posted: 16 Sep 2009, 08:53
by KaiserJ
Image