Page 22 of 418
Posted: 15 Aug 2007, 09:01
by smoth
Posted: 15 Aug 2007, 09:11
by Argh
Those are really cute, Smoth, release 'em CC, and I may just have to borrow them for something I'm doing...
Posted: 15 Aug 2007, 09:24
by smoth
Argh, when TD is done, all of it is getting tossed out there as CC, worry not.
Posted: 15 Aug 2007, 09:42
by aGorm
Dam it smoth stop raising the bar...
aGorm
Posted: 15 Aug 2007, 10:09
by espylaub
Argh wrote:
Ooh. Nice. I like the beige/off-white/bone/whatever very much. That would be a nice overall style to go with for a faction.
Posted: 15 Aug 2007, 11:58
by KDR_11k
I like how the turret seem to be white = T1, dark = T2 and red = T3 but the lasers seem to be ordered differently.
Posted: 15 Aug 2007, 12:41
by smoth
red is level 3 green level 2 white level 1
Posted: 15 Aug 2007, 13:13
by aGorm
BTW Smoth.. how are you getting taht cool cartoon look on those? I thought you used wings... is that some other render option that you can get for it or somthing?
aGorm
Posted: 15 Aug 2007, 13:19
by smoth
the outline? I did that in 'shop.
Posted: 15 Aug 2007, 13:45
by aGorm
Doh!
I soooo should have guessed that. I must be losing my touch...
aGorm
Posted: 15 Aug 2007, 23:15
by Argh
Posted: 16 Aug 2007, 00:26
by AF
From any real playable distance thats just going to look like a white flat kite with 2 or 3 dots on it
Posted: 16 Aug 2007, 01:23
by Argh
I made a glow / reflect map for the engines, I'm using FX for the jets, and made sure it's shaded right. It's really not a problem.
Posted: 16 Aug 2007, 02:37
by AF
I disagree
Posted: 16 Aug 2007, 02:39
by Pressure Line
AF wrote:I disagree.
I concur.
Posted: 16 Aug 2007, 03:56
by Argh
I don't care

Posted: 16 Aug 2007, 04:07
by smoth
just post an ingame shot and disprove them
Posted: 16 Aug 2007, 05:19
by Argh
Posted: 16 Aug 2007, 06:13
by Dragon45
nice work there,
smoth
i demand more things with similar quality :D
Posted: 16 Aug 2007, 08:17
by Argh
...still doing light touchups, should be done detailing soon, but you get the idea.