Posted: 03 Jun 2006, 22:07
There needs to be an intermediate defense between the HLT and Anni/DDM. And don't say the "Popup Cannons", because those suck. At least the Arm one does.
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NOKlavoHunter wrote:There needs to be an intermediate defense between the HLT and Anni/DDM. And don't say the "Popup Cannons", because those suck. At least the Arm one does.
ROFL, owned!NOiZE wrote:NOKlavoHunter wrote:There needs to be an intermediate defense between the HLT and Anni/DDM. And don't say the "Popup Cannons", because those suck. At least the Arm one does.
QFTMachiosabre wrote:I don't think arm kbots are in any way underpowered though, zueses are good grunts, fatboys and snipers are good heavy support and every attack or defence is five times as good with a couple of spiders.
I'll admit arm kbots don't have any kind of charging unit you'd send right into defences without other units, but that wouldn't be very armlike.
Aren't vipers/pitbulls for that?KlavoHunter wrote:There needs to be an intermediate defense between the HLT and Anni/DDM. And don't say the "Popup Cannons", because those suck. At least the Arm one does.
Drexion wrote: If people really think arm kbots are fine the way they are, thats fine with me. I can still go vehicles or even core =). If the map is hilly enough I could make a case for arm due to the all-terrain kbots too.
-Drexion
QFT.Deathblane wrote:Basically an anti-nuke won't work against a nuke that 'clips' the edge of it's radius, but it will take down anything coming even vaguely towards it.
So
[img=http://img513.imageshack.us/img513/3465/nukes0zd.th.jpg]
If you click on the handy graphic, case 1 will probably not result in an intercept while case 2 probably will.
Personally I love nukes now. The ballence is just right between them and anti-nukes, and woe betide the person who forgets to cover his base (as my last opponent found out :) ).
Actually, they're not bad, but the Pitbull could use a buff. Right now, it has a lower DPS than an HLT! It does have a longer range, and is stealthy and cloakable, but has less HP when open, and takes more damage than a Viper when closed.KlavoHunter wrote:There needs to be an intermediate defense between the HLT and Anni/DDM. And don't say the "Popup Cannons", because those suck. At least the Arm one does.
Do snipers still do 1300 damage to comms? Because I hit one 3 times when it had 0 exp and it lived...Egarwaen wrote:Actually, they're not bad, but the Pitbull could use a buff. Right now, it has a lower DPS than an HLT! It does have a longer range, and is stealthy and cloakable, but has less HP when open, and takes more damage than a Viper when closed.KlavoHunter wrote:There needs to be an intermediate defense between the HLT and Anni/DDM. And don't say the "Popup Cannons", because those suck. At least the Arm one does.
They seem to be most worthwhile if you plan to cloak them...
Probably not. I think Snipers still take four hits to kill a comm.Aun wrote:Do snipers still do 1300 damage to comms? Because I hit one 3 times when it had 0 exp and it lived...
No, but looking at the numbers, that's one of the main reasons for building them. And they're only 25 energy a pop and never move, so it's not like it's a major drain on your funds.krogothe wrote:Does anyone actually cloak their pitbulls?
Exactly.krogothe wrote:Well, the comms XP is fixed, even if the other 380 unit's is now completely fucked.