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Re: P.U.R.E. 0.55
Posted: 23 Feb 2008, 20:11
by clericvash
Just checking in to see how the mod development is going?
Re: P.U.R.E. 0.55
Posted: 23 Feb 2008, 22:18
by Guessmyname
I've got a Overmind drone frigate (as I've taken to calling it. Not sure what Argh named it) modelled, but I have a feeling Argh will die when he sees how the launching mechanism works: basically, each drone is attached to the frigate by a mechanical arm, which unfolds to launch the drone - not by flinging it mind, just to point it in the right direction to be launched rather than the usual 'point straight down' pose when the thing's being moved. Whilst it looks insanely cool, if I may say so, there is the small problem of where replacement drones come from...
Re: P.U.R.E. 0.55
Posted: 24 Feb 2008, 05:30
by Argh
clericvash wrote:Just checking in to see how the mod development is going?
It's going fine. Developing some new graphical stuff to do a few things I'd like, and there's a lot of other work going on, on World Builder and other elements, which is why this release has been taking longer than originally planned.
@GMN:
It's important, given the way that I'd like that to work, that they launch from a container that we can suspend disbelief about where they came from... but I'll see the design before I decide that doing the LUA / game-balance for a throwaway or reload-able launcher design is not going to work. It's more of a matter of convenience and simplicity than anything else, and I can almost certainly come up with a graphical way to depict new drones being "attached", I suppose.
Re: P.U.R.E. 0.55
Posted: 24 Feb 2008, 05:41
by Krathi
So I got two questions.
1. Whats a SVN Build?
2. Why does the PURE link in the 1st post just take me to a bunch of weird letters?
Re: P.U.R.E. 0.55
Posted: 24 Feb 2008, 12:48
by user
a SVN build is a spring executable built from the lastest source code.
you don't need a SVN build to use it anymore.
those weird letters are the file binary data.
Re: P.U.R.E. 0.55
Posted: 24 Feb 2008, 15:30
by Guessmyname
Krathi wrote:2. Why does the PURE link in the 1st post just take me to a bunch of weird letters?
Because your browser thinks the file is meant to be displayed as a webpage rather than doing the download box thing. Just right-click and go to Save Target As.
Re: P.U.R.E. 0.55
Posted: 24 Feb 2008, 17:39
by AF
Theres a mirrored version on darkstars
http://www.darkstars.co.uk/downloads/vi ... s/PURE.sdz
Re: P.U.R.E. 0.55
Posted: 26 Feb 2008, 23:42
by Argh

Resistance Battle Tank. Initial concept by GMN, model mainly by me, paint by me.
This ended up quite differently than the original concept from GMN. I ended up having to make a lot of changes to suit the animation sequence I wanted, so other than the turret, it's pretty much a new model, but the basic concept (mobile "catamaran" style outer tracks) has been kept, because that was a really kewl visual idea.
Now, onto the rocket trike, which (thankfully) can remain entirely as-is...
Re: P.U.R.E. 0.55
Posted: 27 Feb 2008, 02:25
by smoth
the main body is too flat, emphasize the panels more please.
Re: P.U.R.E. 0.55
Posted: 27 Feb 2008, 03:03
by Argh
S'more screens and stuff...
right-click to view at full size
right-click to view at full size
right-click to view at full size
the main body is too flat, emphasize the panels more please.
I think the flatness is just an artifact of that viewport and that angle, tbh, although the side panels may need just a wee bit more grunge between them, to provide a little better blacklining at a distance.
Re: P.U.R.E. 0.55
Posted: 27 Feb 2008, 12:58
by KDR_11k
I think the paneling looks too per-poly, there don't seem to be any details that are larger than one quad on the texture.
Re: P.U.R.E. 0.55
Posted: 27 Feb 2008, 13:45
by AF
Argh doesn't take notice of private messages!
Code: Select all
[ url = "imgurl"][img]imgurl[/img][/url]
is far better, doesn't assume we're all using Firefox 2, and is more intuitive.
Why do people needlessly annoy their audience for no reason? Even any marketing trickery is negated or overshadowed by minor user annoyance.
Argh you really should read your messages, its quite hilarious when you post a thread asking about something when the answer can be found in a pm sent the week before.
Re: P.U.R.E. 0.55
Posted: 27 Feb 2008, 20:17
by Argh
is far better, doesn't assume we're all using Firefox 2, and is more intuitive.
Is it breaking the frame, or something? That's a lot of extra typing, just to post an image, so if it's not something like that, please explain.
Re: P.U.R.E. 0.55
Posted: 27 Feb 2008, 23:38
by clericvash
Looks awesome!
Re: P.U.R.E. 0.55
Posted: 28 Feb 2008, 02:30
by smoth
It needs shading argh. The flat shading you use ruins the geometry by reducing shadow to non-exisitent making the model look over saturated and flat. Many of your models look like they have been bathing in highly saturated acid saltwater and that is fine as most of the time it serves to produce shadow on the units. However, this one looks like you did not commit to the texture any amount of serious time and shows that it was a rushed texture.
Re: P.U.R.E. 0.55
Posted: 28 Feb 2008, 03:14
by Fanger
Id like to see a picture of GMNs orginial geometry because something seems off about that tank... and I dont feel the turret matches the chassis in terms of style..
Re: P.U.R.E. 0.55
Posted: 28 Feb 2008, 04:26
by SpikedHelmet
It looks fine. Flat is the future. But that city is really ugly and I think it detracts away from the very nicely modelled and textured units. Stick to natural environments until you'd got something that looks more fitting and less like Mechwarrior 1...
Re: P.U.R.E. 0.55
Posted: 28 Feb 2008, 04:36
by smoth
spiked, look at the other textures, it is inconsistent. All of the other pure models have giant assed plates.
Re: P.U.R.E. 0.55
Posted: 28 Feb 2008, 04:55
by Erom
I think the tank looks sort of like old samurai armor - all the overlapping plates, and the scalloped pattern on the "outrunners". It looks tough, but outdated compared to the Overmind stuff, which is sort of cool.
Re: P.U.R.E. 0.55
Posted: 28 Feb 2008, 07:06
by KDR_11k
To me it looks painted in two colors with random plates added on top to hide that.