Page 22 of 50

Posted: 29 Jan 2006, 22:41
by submarine
could anybody upload a fixed version of ta:wd? im not sure but i think gz will agree with that

and please fix this "infantry fdrilling holes" issue!

Posted: 30 Jan 2006, 00:02
by Nemo
That can be solved by giving infantry weapons a very small impulse factor. something like .001, or maybe smaller. Unfortunatly, if the weapon is meant to blow things around (like a grenade) then it will remove all 'push' from the weapon.

If this is just from gunfire though, making the impulse factor very small should be fine.

Posted: 30 Jan 2006, 04:39
by XigXag
OK, here is the WD mod with the heap objects included:

http://www.fileuniverse.com/?p=showitem&ID=2298

I also hacked the factory-gunning vehicles so they used the 120mm sabot model instead... not really a fix and certainly less hilarious than seeing vehicle plants flying through the air.

Ground Zero et al., if it's not OK with you for me to post this, I will take it down forthwith.

Posted: 30 Jan 2006, 09:41
by GrOuNd_ZeRo
Sorry to have been gone for a while...

Recently interest in TA:WD has been at an all time low :(

I am now a little more motivated to go out and release the new version, I only need a place to upload it, I am thinking of releasing the main game data files and sound seperately so the file size can stay 10mb.

Posted: 30 Jan 2006, 10:03
by FolCan
How about here... http://www.yousendit.com/

they host files of upto 1GB for 7 days

Posted: 30 Jan 2006, 10:44
by Maelstrom
Why not use FileUniverse? Its there specifically for OTA/Spring/Kingdoms files.

Posted: 30 Jan 2006, 13:37
by Baloogan
I can host the mod using my university webspace. Its fast and such.

Send it to baloogan @ gmail . com and I'll host it.

Posted: 30 Jan 2006, 14:13
by submarine
sorry gz for not telling you but ive been waiting impatiently for you to release a new version of ta:wd

Posted: 30 Jan 2006, 16:55
by Mars Keeper
I am really happy the new TAWD is coming. My favorite mod =) :-)

Posted: 30 Jan 2006, 19:32
by j5mello
i dled the 5.0b6 version of TAWD but when the game starts i get a cob error and the game end immeadiately.

Posted: 30 Jan 2006, 20:16
by raikitsune
:o yaaay WD soon!

Posted: 30 Jan 2006, 23:09
by raikitsune
j5mello wrote:i dled the 5.0b6 version of TAWD but when the game starts i get a cob error and the game end immeadiately.
sorry to double post but any chance of getting a link to it?

Posted: 30 Jan 2006, 23:17
by submarine

Posted: 31 Jan 2006, 00:08
by FolCan
I had a problem with it freezing on creating unit textures.. I fixed that by putting into a Sd7 file with no compression.. But get that cob error something about NATOcom


Is it just me or are there no scripts in the new WD file ?

update:

I took the old NATOCOM.cob from the old WD and put it in the new WD and then it complains about another Cob file

I suspect that the script Directory has been left out

Posted: 31 Jan 2006, 00:31
by Baloogan
FolCan wrote:I had a problem with it freezing on creating unit textures
I'm getting this too.

Posted: 31 Jan 2006, 02:03
by FolCan
I got it working... by putting the old versions cob files with the new version

There are some problems... but hey its playable...

I just want to say that its Totallly Awesome the new stuffs

Posted: 31 Jan 2006, 04:27
by Baloogan
FolCan wrote:I got it working... by putting the old versions cob files with the new version

There are some problems... but hey its playable...

I just want to say that its Totallly Awesome the new stuffs
Explain in detail how you did that please.

Edit nevermind I fiured it out

Posted: 31 Jan 2006, 04:57
by FolCan
Extract both versions using 7zip into separate directories then copy from the old version the scripts folder and paste it into the directory with the new version re 7zip the file with no compression and volia it works sort of

Posted: 31 Jan 2006, 07:49
by submarine
groundzero should probably think about repacking and re-releasing ta:wd since most of the players will only become frustrated and not look into this forum...

Posted: 31 Jan 2006, 10:14
by Flint
I'd really like to see TA:WD repacked and hosted, its about time I played this mod again but I dont want to go through the precarious steps described in prior posts just to get it to work, nor will that help spread the mod to others if its so confusingly put together.