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Re: Random WIP

Posted: 09 Sep 2009, 18:30
by Gota
rattle wrote:that and you as balance counsellor
Image

Re: Random WIP

Posted: 10 Sep 2009, 00:01
by ChaosMonkey
can we see the tank in the new skins, I am curious what it looks like now

Re: Random WIP

Posted: 10 Sep 2009, 00:15
by MidKnight
I do too, but unfortunately the only person who has got the tank model is hamsate, and he hasn't replied yet. :|

HAMSATE! WE SUMMON YOU! PLEASE SHOW US THE TANK! :mrgreen:

Re: Random WIP

Posted: 10 Sep 2009, 04:59
by hamsate
Patience, friends. Education comes first. :P
Base texture:
Image
Original w/ MidKnight's shading:
Image
MidKnight's Camos:
Image
Image

It looks very nicely done to me. Next time I start to texture another model, I'll study what you did here. Thanks MidKnight. :-)

Re: Random WIP

Posted: 10 Sep 2009, 07:23
by manolo_
when i textured my first modell i got the same problem, this fuckly black lines between the textures

Re: Random WIP

Posted: 10 Sep 2009, 08:11
by thesleepless
yep! get rid of the lines between edges,
if you need a line between panels, make it very thin/faint, the idea is to use the texture to hide the polygons below.
and remember usually panels will overlap, fold around edges and be rivetted.

eg.
Image

note how there's no black lines along the edges of the polygons, although there is more paint wear along the edges

Re: Random WIP

Posted: 10 Sep 2009, 16:45
by Hoi
manolo_ wrote:when i textured my first modell i got the same problem, this fuckly black lines between the textures
You need to paint over them :) disable the layer with black lines before you save and make sure there is paint above them.

Re: Random WIP

Posted: 10 Sep 2009, 20:44
by LordLemmi
Image
No Teamcolor map
No Light map
No Everything map ! :x

Re: Random WIP

Posted: 10 Sep 2009, 20:53
by ChaosMonkey
OMG THAT IS THE COOLEST THING IN THIS THREAD

Re: Random WIP

Posted: 10 Sep 2009, 20:59
by smoth
seems a bit dark LL, when it gets the ingame lighting applied it is going to be VERY dark.

Re: Random WIP

Posted: 10 Sep 2009, 21:25
by MidKnight
@hamsate: Awesome! And, of course, you are right, education comes first. :-)

@LL: I agree with smoth.

Re: Random WIP

Posted: 10 Sep 2009, 21:37
by LordLemmi
it should be dark ^^ so thats fine. you will still see what unit it is and what player controlls it ;) :roll:

Re: Random WIP

Posted: 10 Sep 2009, 22:06
by smoth
there is a difference between dark and so dark all the detail is lost.

Re: Random WIP

Posted: 10 Sep 2009, 22:08
by Hoi
Lemmi looks good (lol copy paste textures) if you put some more work in it it could look better (especially fix the tires/tracks) or even better if you just make a completely new texture :-)

Re: Random WIP

Posted: 10 Sep 2009, 22:21
by smoth
Image

LL, this a black unit from gundam but the texture really is closer to a grey.

Re: Random WIP

Posted: 10 Sep 2009, 23:14
by LordLemmi
:mrgreen: if someone want to texture it , ok do it xD

Re: Random WIP

Posted: 10 Sep 2009, 23:16
by smoth
I am not.

Re: Random WIP

Posted: 11 Sep 2009, 08:39
by rattle
hamsate wrote:Patience, friends. Education comes first. :P
Base texture:
...
Original w/ MidKnight's shading:
...
MidKnight's Camos:
...
...

It looks very nicely done to me. Next time I start to texture another model, I'll study what you did here. Thanks MidKnight. :-)
Mind taking screenshots without OpenGL spec./shading?
(as in set specular to 0 and ambient to 1 in the material properties)

Re: Random WIP

Posted: 11 Sep 2009, 18:39
by azaremoth
LordLemmi wrote:Image
No Teamcolor map
No Light map
No Everything map ! :x
Amazing work! It looks soooo evil! I love it!

Re: Random WIP

Posted: 11 Sep 2009, 18:49
by Pxtl
@Smoth

When LL releases, he'll probably get complaints about his all-too-dark units. They're all like that, all very dark. Probably better to just stick with his current approach. Then, when he finds out at the end, it'll bea simple batch-job to brighten the whole lot of them.