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Re: Random WIP

Posted: 07 Sep 2009, 21:07
by smoth
I want that as a GIANT SUPERWEAPON

Re: Random WIP

Posted: 07 Sep 2009, 21:07
by MR.D
What you could do though, is maybe use that model as a reference and use it for normal mapping, its not uber highpoly like most normal mapped models typically are, but its still high enough and detailed enough to use.

Re: Random WIP

Posted: 07 Sep 2009, 21:11
by Argh
I like the dual guns, too, but if that's 55% of the last polycount... um... so what is your count now?

If I had to guess, I'd say 2500-3000 triangles. Aim for 1000-1500, unless these are very rare units.
maybe use that model as a reference and use it for normal mapping, its not uber highpoly like most normal mapped models typically are, but its still high enough and detailed enough to use
+1, although somebody would have to write a geometry distortion shader to see most of that.

Re: Random WIP

Posted: 07 Sep 2009, 21:38
by Guessmyname
*waves his 'I already suggested that' flag and cries*

Re: Random WIP

Posted: 07 Sep 2009, 21:48
by LordLemmi
3644 :lol:
Yeah Highpoly but its not for a BA like mod where you spam 100000 Units like that so i like it.
Image
I think there you see the details better :O

Re: Random WIP

Posted: 07 Sep 2009, 21:59
by very_bad_soldier
Lemmi, that model is really awesome! Dont know if polycount is appropriate or not, its awesome IMO, and it has "character".

EDIT:
The background image hurts me eyes :twisted:

Re: Random WIP

Posted: 08 Sep 2009, 07:43
by MR.D
Totally acceptable polycount if its a superweapon, you could even bump it up a bit since it will probably be built in few #'s and late game.

Does look really nice though.

Re: Random WIP

Posted: 08 Sep 2009, 09:51
by KDR_11k
I think you let the model topology guide your design too much, using extrude on faces because they are there not because you want to form something according to your design.

Re: Random WIP

Posted: 08 Sep 2009, 10:15
by Erik
Thats commonly used and has the advantage of not producing many invisible polygons. ofc it becomes redundant as soon as you learn how to delete faces but still it can give some nice results if not overused.

Nice model btw, only the gun looks a bit weird to me.

Re: Random WIP

Posted: 08 Sep 2009, 13:42
by rattle
what KDR is trying to say is that he is jealous and you should extrude moar

Re: Random WIP

Posted: 08 Sep 2009, 18:00
by bobthedinosaur
no. he's saying polies should have a purpose, and if you can pull off making the same detail using textures, don't bother to add the extra polies.
or at least i think.

Re: Random WIP

Posted: 08 Sep 2009, 18:07
by smoth
bobthedinosaur wrote: not another model
:(

Re: Random WIP

Posted: 08 Sep 2009, 18:24
by Pxtl
bobthedinosaur wrote:no. he's saying polies should have a purpose, and if you can pull off making the same detail using textures, don't bother to add the extra polies.
or at least i think.
No, he's saying that the extrusions are obviously "pick an existing poly and extrude it". He didn't design the extrusions as part of the model, he just built the shape, looked at some polys that the curving algorithm had produced, and pulled.

Re: Random WIP

Posted: 08 Sep 2009, 18:54
by bobthedinosaur
when did i type that?

Re: Random WIP

Posted: 08 Sep 2009, 21:33
by SeanHeron
I asked myself the same question - came to the conclusion he's kidding you and the intention of the quote is to say "bobthedinosaur posted in WIP without showing a new model"
(Believe me, I was helped in inferring this cause I rushed here when I saw you were the last person to post here - and was perhaps almost as let down as smoth :P - we just love your work too much!).

Re: Random WIP

Posted: 08 Sep 2009, 21:44
by manolo_
pirat robot:




CAed?

Re: Random WIP

Posted: 09 Sep 2009, 00:53
by MidKnight
Hey, hamsate!
Since you had a few little problems with shading, and I was bored and eager to try out my new texxing skills, bestowed upon my by the almighty master smoth, I shaded your tank! :mrgreen:

Here it is:
Image

And I also made some variants! :P
Image
Image

here is the base texture, so you can see how I worked on your texture image.:
Image

you see how the parts that the light hits are brighter, and where the shadows would be are darker?

I hope this helped, and I'd really like to see images of these textures on the tank model. :P

Re: Random WIP

Posted: 09 Sep 2009, 01:05
by bobthedinosaur
nice camo!

Re: Random WIP

Posted: 09 Sep 2009, 17:27
by Gota
manolo_ wrote:pirat robot:




CAed?
I think a Pirate Robot is exactly what CA needs.

Re: Random WIP

Posted: 09 Sep 2009, 17:34
by rattle
that and you as balance counsellor