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Posted: 24 Mar 2007, 12:37
by Ishach
starcraft is the best rts
Posted: 24 Mar 2007, 15:38
by imbaczek
Guessmyname wrote:*me waits for trepan to point out the wonders of LUA*
Lua is not be-all end-all. Even if a particular feature is implemented in Lua and not in C++, there still needs to be a way to tell AIs about it. That's where design starts to be an issue.
Posted: 24 Mar 2007, 15:38
by KDR_11k
StarCraft is the best RTC (realtime clickfest)
Posted: 24 Mar 2007, 16:30
by Radja
rts are usually clickfests, luckily springs automation is much better than other rtss
Posted: 24 Mar 2007, 17:33
by KDR_11k
Starcraft is deliberately clicky, though. Why else would they put a limit on the number of units you can select?
Posted: 24 Mar 2007, 17:47
by Zpock
To encourage using diffrent groups and not just 1 big swarm

Posted: 24 Mar 2007, 18:15
by rattle
And that's good because...
Most worthless "feature" since WarCraft. :P
Posted: 24 Mar 2007, 18:51
by Guessmyname
knorke wrote:
--artillery that has to deploy to shot
-swichting weapons
-buildings units from some standard startunit (zerg style)
All possible without the spawny thing
Posted: 24 Mar 2007, 19:14
by Zoombie
The thing I want most from Starcraft are multiple unit responses. Mostly so Smoth can make it so that if you click on Char enough in Gundam he'll shout "THIS IS SPARTA!"
Or something along those lines.
Posted: 24 Mar 2007, 19:27
by rattle
Like... tonight we dine on earth.
Posted: 24 Mar 2007, 19:58
by KDR_11k
Tonight I shall dine... turtle soup!
If Blizzard doesn't want swarms they should've balanced the game to make swarms a bad idea or impossible. But no, they even made a faction that relies on swarms.
Posted: 24 Mar 2007, 20:21
by knorke
in the old dune you could only select one unit

i think the 12 unit selection is due to technical limits.
Posted: 24 Mar 2007, 20:41
by Zpock
I think the 12-only thing isn't really a big deal. It's not hard to setup a bunch of groups bound to the hotkeys 1-3+ and then quickly order them around, AKA micro. You will want to separate your units into groups and manage those separatly anyway... the korean pro even manages each single unit by itself most of the time...
Same thing with the limited resources, almost all games will be decided long before resources start to run out...
Posted: 24 Mar 2007, 21:13
by KDR_11k
knorke wrote:i think the 12 unit selection is due to technical limits.
Only graphical limits (as in "can't fit more pretty images into the GUI"), C&C allowed selecting MUCH more than that.
Posted: 24 Mar 2007, 21:21
by Snipawolf
Ahh, good ole 1000 conscript rush days
Posted: 24 Mar 2007, 21:45
by rattle
I quite like the grouping in DoW.
Posted: 25 Mar 2007, 00:36
by Zoombie
KDR_11k wrote:
Only graphical limits (as in "can't fit more pretty images into the GUI"), C&C allowed selecting MUCH more than that.
I do belive that he is referring the Dune game on the Sega Gensis system. Now that was a fun game. Sure you could only select one unit, and the enemy could select more than one unit cause they're the AI, but whatever.
I'm still in favor of little talky heads. I always had a soft spot for them little talky heads.
Posted: 25 Mar 2007, 01:09
by rattle
He's refering to Dune 2. Though it applies to Dune 1 as well but that's no true RTS game.
Posted: 08 Apr 2007, 12:28
by KaZoiTeZ
Have you ever watcht a pro gamers replay?
its amazig what´s possible in starcraft when you got a good micro,
some amazing game feeling with using spells and all that stuff
thats what i miss in spring,
the most spring tactics i have seen are allmost
"just bild 7331 Stumpis and rush..."
also i think the Balance of Starcraft Broodwar is amazing,
3 xtremely differend races but allmost perfectly balanced.
i think the "Collect things and bring them to base" feature would be nice.
how about this way:
You build a metal extractor on the metal ressource place,
then you build a Metal Transporter that brings the metal to a Main building.
could be very interesting if players got one main building and need the transporters to bring the metal from all the metal mines to this main building.
Posted: 08 Apr 2007, 12:38
by pintle
Didnt you get incredibly frustrated with the stupid pathfinding on harvesters in the Westwood rtses? Would there really be much impact on gameplay if builders, after going out and reclaiming resources on a map, had to unload somewhere?
/me rushes light tanks and kills your harvesters