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Posted: 08 May 2005, 03:29
by AF
Well I might want fog for aesthetic reasons not gameplay reasons. Eitherway I see no way fo havign extremely dense fog without suffering from a complete lack of LOS, although it does mean there is a huge need for radar or a minimum los setting
Posted: 08 May 2005, 11:21
by Warlord Zsinj
I can't see how the two are not interrelated.
Gameplay and aesthetics should go hand in hand. The fact that we are working with a realistic setting assists this.
Posted: 08 May 2005, 21:28
by AF
They ARE related but for design reasons a map maker may whish to seperate them further than what they already are.
Whatsmore some mods are not meant to be realistic either.
Posted: 08 May 2005, 23:53
by zwzsg
Err, currently, in Spring the distance at which units are seen, and the distance at which the map is rendered or fades into a fog, are completly separated. You can see the ground perfectily with all details and don't see the units on it. You can have your own units engulfed in dense fog.
There's the FogStart value in the .smd map makers can mess with.
Just look at those screenshots of the first version of Altored Mars by Caydr.