Page 3 of 5
Posted: 16 Mar 2007, 04:03
by Fanger
AA was more fun with all the units caydr removed even if they were useless some of them werent.. like the mobile berthas, the ship berthas, the multiple different tech 3 units.. etc.. they were all cool and nifty and added to the games variety and honestly gave you some interesting options to tech to.. I think instead of being removed they should have been altered, or other units should have been altered till they had a useful place in the tech tree..
Posted: 16 Mar 2007, 04:12
by BigSteve
Yup. it was a sad day when the bertha ships, mobile bertha and the krogtarr were removed.
EDIT - And the core helios... god damn I loved that Bomba.

Posted: 16 Mar 2007, 06:11
by Ishach
The way i see it BA is more like a fistfight and AA was a gun duel
Posted: 16 Mar 2007, 06:26
by Zoombie
And EE is more like an insane kife fight mixed with gym-fu, where the skill of gymnastics meets the kill of kung-fu.
Posted: 17 Mar 2007, 11:00
by Ishach
I'm not even expecting a XTA level of niche following for this, but im gonna start going through the 2.2* changelogs and trimming out the self destructive changes and keeping the good parts that dont drastically alter 2.11 gameplay.
Posted: 17 Mar 2007, 17:39
by MR.D
If KrogTaar is still somewhere in the files, plz bring that sucker back.
A little tear fell when it went bye bye.
KrogTaar aka SuperMav ftw!
Posted: 17 Mar 2007, 23:06
by BoredJoe
1.46/2.11 were pretty good, i remember the changelog between 2.11 to 2.23 being so unbelievably long, how you could change about 300 stats and still know how the game will play i'll never know
Posted: 18 Mar 2007, 03:18
by Neddie
I did have a lot of fun in 1.46
Posted: 18 Mar 2007, 06:26
by MR.D
IMO, only problem with 2.23 was the weasel and jeffy being overpowered.
Other than those 2 units, it was one of the better releases in terms of thing being balanced and fun.
Sad that 1 unit killed the entire game, and that nobody even noticed that Caydr did 2 releases after it (2.3beta1, 2.3 beta2)
By then everyone had started to play BA, and since it was exactly what AA 2.2 was minus the weasel problem, people forgot about Caydr for whatever reason and totally dumped support.
Posted: 18 Mar 2007, 06:51
by Ishach
2.2* Was a rollercoaster ride of strange things.
-No impulse
-Super Hawks followed by fighters nerfed to hell
-Super Commandos followed by useless commandos
-Shitty radar followed by less shitty radar
But however the idea has changed to 2.23 without the bad bits, instead of AA2.11 with the good bits (from 2.2*)
Posted: 18 Mar 2007, 09:33
by Nixa
Alrighty guys ive just finished work on the first beta of this AA classic, if you are interested in helping me on testing, pm me in the lobby and i will give you a link.
Posted: 18 Mar 2007, 18:10
by Neddie
Just drop me a PM. I'll be able to test at some point, Nixa.
Posted: 18 Mar 2007, 22:58
by el_matarife
Ishach wrote:I'm not even expecting a XTA level of niche following for this, but im gonna start going through the 2.2* changelogs and trimming out the self destructive changes and keeping the good parts that dont drastically alter 2.11 gameplay.
I think there's probably undocumented changes too. I'd suggest getting the FBI files for both releases and running them through a comparison tool in your text editor of choice and looking over the differences.
Posted: 18 Mar 2007, 23:22
by Pxtl
WinMerge FTW.
Posted: 19 Mar 2007, 02:01
by Sheekel
1.44 and 1.46.....ahhh, some of my fondest memories of spring.
Posted: 19 Mar 2007, 02:32
by Ishach
4000hp commanders that dont take special dmg from LLTs
Rushing your commander to the enemies base and spamming LLTs in a circle around it ruled
Posted: 19 Mar 2007, 03:47
by Pxtl
Actually, I think the comm-nerfs where one of the things I liked about Caydr's development of AA.
Posted: 19 Mar 2007, 08:41
by Nixa
Posted: 19 Mar 2007, 09:05
by Ishach
nixa cant micro flashes
Posted: 19 Mar 2007, 17:34
by Neddie
You saw that? I bet he uses groups.