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Posted: 10 Mar 2007, 08:07
by Neuralize
There are obvious nods to Spring in Supreme Commander, so I'm pretty sure he had booted up Spring a couple of times and poked around.

Posted: 11 Mar 2007, 01:48
by Maelstrom
Neuralize wrote:There are obvious nods to Spring in Supreme Commander, so I'm pretty sure he had booted up Spring a couple of times and poked around.
For us poor folk that dont have SupCom, what are these nods you speak of?

Posted: 11 Mar 2007, 01:50
by Zoombie
The control Z function is the same as in Spring.

Er...and the terrain is semi-deformable. No, really, it's true. Hold down space bar and you can rotate the camera. And if you look close, you can see that once a building has been finished...building, the ground flattens around it.

Neato, huh?

Posted: 11 Mar 2007, 03:28
by zwzsg
SupCom control+Z function is the same as in TA
Fixed.
It's kinda normal since both SupCom and TA were made by the same guy.

What remind me the most of Spring in SupCom is the repeat button.

Posted: 11 Mar 2007, 05:43
by hunterw
does supcom have the draggable building queues? that was a spring invention

Posted: 11 Mar 2007, 05:59
by Peet
TA Demo recorder to be specific :P

Posted: 12 Mar 2007, 09:23
by drolito
LordMatt wrote:
Zoombie wrote:Neat. Is that why cntrl-Z works in SupCom as it does in Spring?
Ctrl+Z worked that way in OTA too.
CTRL + Z work in all the strategy games (starcraft ... warcraft III ... dune ...)

Posted: 12 Mar 2007, 18:18
by LordMatt
P3374H wrote:TA Demo recorder to be specific :P
Oo, it was ctrl+b that the demo recorder implemented for idle cons, ctrl+z was in the original game.

Posted: 12 Mar 2007, 19:38
by Peet
I was referring to hunterw's post.

Posted: 12 Mar 2007, 22:09
by Strategia
Maelstrom wrote:me, im SPARTACUS!
No, I'M Spartacus!

Posted: 12 Mar 2007, 23:10
by aGorm
IM BRAIN BLESSED!!

aGorm