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Posted: 04 Mar 2007, 08:10
by KDR_11k
The guild controls all space travel and charges exorbitant fees. You may be able to import enough to fill your basement tanks but you'll never be able to afford enough to irrigate the planet. In part because changing the climate of Arrakis would prevent the spice from appearing and the guild doesn't like that idea.

Posted: 04 Mar 2007, 08:26
by Zoombie
manored wrote:
Zoombie wrote:They do! Lots and lots of water. But it's still expensive.
I tough exploring workers until they stop breathing was past... :P
See the problem with not exploting workers is that you don't make as much of this magical thing called "money"

Posted: 04 Mar 2007, 12:34
by PuG
Would spice harvesting in Spring be possible as a mod? or would it require a new build with adjustments?

If not then have it more based around water supplies and the standard energy.

Posted: 04 Mar 2007, 12:41
by NOiZE
PuG wrote:Would spice harvesting in Spring be possible as a mod? or would it require a new build with adjustments?

If not then have it more based around water supplies and the standard energy.
Spice could be simulated with features however it would not regrow.

Posted: 04 Mar 2007, 12:45
by PuG
doesn't need to 'regrow' in regards to a time span of a Spring Battle - still sounds good.

Posted: 04 Mar 2007, 15:39
by Caradhras
In OSRTS, now called Command Engine, it will be possible.

Posted: 04 Mar 2007, 16:35
by manored
I think that it wont take very long until putting script on features becomes possible considering how many people are asking it and how usefull it would be. Then it will be possible to make regrowing/automutipliying features.

I would read the book, if wasnt for the fact that the 4 hours or more leght of the movie scares me and that I dont have it and im too lazy to buy or read on the internet... :P

Posted: 04 Mar 2007, 17:06
by KDR_11k
manored wrote:I think that it wont take very long until putting script on features becomes possible considering how many people are asking it and how usefull it would be. Then it will be possible to make regrowing/automutipliying features.
That's not a given, scripts can't spawn units or features yet.
I would read the book, if wasnt for the fact that the 4 hours or more leght of the movie scares me and that I dont have it and im too lazy to buy or read on the internet... :P
Then go to the library.

Posted: 04 Mar 2007, 18:17
by rattle
...four hours length of THE movie?

Dune (1984) ~130 min
Dune (2000), 3 episodes ~220 min
Children of Dune (2003), 3 episodes ~240 min

Which of these do you refer to? Two of the three are crap by the way. :P

Posted: 04 Mar 2007, 18:28
by Zoombie
Are the two crappy one's 1989 and 2003? My only problem with the 2000 version was that Piter DiVires wasn't as neat as I thought he looked in the book. Other than that, I loved it.

Posted: 04 Mar 2007, 21:31
by manored
rattle wrote:...four hours length of THE movie?

Dune (1984) ~130 min
Dune (2000), 3 episodes ~220 min
Children of Dune (2003), 3 episodes ~240 min

Which of these do you refer to? Two of the three are crap by the way. :P
Not sure but it had around 4 hours.

Posted: 06 Mar 2007, 20:30
by LathanStanley
PuG wrote:no bump mapping :)
PuG wrote:(ignore some of the extreme bumpiness on the texture, was doing a quick bump map and left it turned on for the render.
contradictory? :|

I'm not running you down, or off... frankly, the model is beautiful!.. but yeah, is it bump mapped? or did you manage to TEXTURE it like that?

I'm just, impressed... :shock:

/me goes and plays with bumpmapping again...

Posted: 06 Mar 2007, 22:26
by PuG
No bump - only the first render had a bump mapping :) the rest is textures alone, th texture bake also helps to give a slight illusion and ive applied a slight sharpen filter.

Posted: 10 Mar 2007, 10:42
by rattle
Texturing tutorial please :)