Posted: 28 Feb 2007, 23:23
*points at ES as an example of a space mod that isn't FF*
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
You obviously dont get the point.Caradhras wrote:AF, you should be matured enough to accept, that you cannot convince everyone on this doomed globus.
Nice to hear somebody who agrees with me on that. Of course, the only other problem is that the textures would mirror at the waterline. You'd want to be able to texture the bottom as well to get it really perfectly - otherwise the textures would be a visible mirror. But still, I think the simplest, best approach is such a "mirror heightmap"PicassoCT wrote:Best Sollution would be a VoidWater + MirrorLandscape Feature...
Just the usual VoidWater but with the Same Landscape mirrored and connected with the Landscape above.. that way every Feature becomse (at least in look) like an Object..
_____
|_ _ _|___ VoidWaterline
|____|
Mirrored Landscape.. No more holes.. and sm3 could solve the remaining issue of stretched Textures...
He is saying
Space Maps are made of phail.
They can be made better.
BUT: That he isn't telling anyone to make any maps
He isn't saying
That it has anything to do with Optimus.
That people will NEVER make good space maps.
That we need more FF maps...
Addition:Fanger wrote:im sorry I dont recall you starting this thread...
Also you must have missed this post, cause apparently this thread is NOT about making more space maps it is about this:
He is saying
Space Maps are made of phail.
They can be made better.
BUT: That he isn't telling anyone to make any maps
He isn't saying
That it has anything to do with Optimus.
That people will NEVER make good space maps.
That we need more FF maps...