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Posted: 27 Feb 2007, 22:10
by rattle
2.35!
Posted: 27 Feb 2007, 22:13
by Peet
The consonant is doubled during conjugation whenever the letter before it is a vowel.
swim->swimmer
climb->climber
call->caller
hack->hacker
mod->modder
We can go back on topic now.
Posted: 27 Feb 2007, 23:17
by FLOZi
P3374H wrote:The consonant is doubled during conjugation whenever the letter before it is a vowel.
swim->swimmer
climb->climber
call->caller
hack->hacker
mod->modder
We can go back on topic now.
I love you pete
Posted: 27 Feb 2007, 23:36
by Fanger
so about them cruise missiles...
Posted: 28 Feb 2007, 00:50
by manored
The engine must be 120% fexible so I vote yes... And I still wanna see cannons that launch small capsules that liberate peewees after landing!

Posted: 28 Feb 2007, 01:53
by Pxtl
manored wrote:The engine must be 120% fexible so I vote yes... And I still wanna see cannons that launch small capsules that liberate peewees after landing!

I'd rather see the cannon fire the peewee from the muzzle and have it bounce around on the ground before getting up to fight (if it survives impact), but that's just me.
Posted: 28 Feb 2007, 12:54
by aspa
manored wrote:The engine must be 120% fexible so I vote yes... And I still wanna see cannons that launch small capsules that liberate peewees after landing!

Propaganda capsules urging peewees to turn against the arm oppressor, turning them into a gaia faction?
Posted: 28 Feb 2007, 13:13
by KDR_11k
Ordos Deviator!
Posted: 28 Feb 2007, 14:34
by rattle
Yeah! Temporary mind control!
Wasn't this about cruise missiles?
Posted: 28 Feb 2007, 14:36
by KDR_11k
Ya but weapons that capture, reclaim or repair are more useful than kamikaze planes. since we can use script hacks for the latter.
Posted: 28 Feb 2007, 15:16
by rattle
Indeed.
Pxtl wrote:I'd rather see the cannon fire the peewee from the muzzle and have it bounce around on the ground before getting up to fight (if it survives impact), but that's just me.
Speaking of which, I want spinning projectiles!
Posted: 28 Feb 2007, 21:57
by smoth
before anything I want melee.
Posted: 01 Mar 2007, 00:50
by Zoombie
You and me both, Smoth. Right now the only fantasy mod I can think of that woulden't use melee combat would be the "Into The Darkness" seires by Harry Turtledove.
Wait, would that be half bad? WWII with Magic...I could see that as a mod...hmmm... <puts on thinking cap>
Posted: 01 Mar 2007, 02:22
by Pxtl
I'm curious about the melee weapon issue - I mean, can't you cheat? Give a unit a near-invisbile point-blank weapon and have them swing out a sword to attack with it? What's the problem? The rather weak AI of units with short-ranged weapons? Do weapons not work well at super-short range?
Posted: 01 Mar 2007, 02:37
by Argh
It's not that... it's a problem of collision spheres. I have already solved it.
Posted: 01 Mar 2007, 02:56
by smoth
could you give a rough demo(doesn't have to have an animation)?
Posted: 03 Mar 2007, 00:51
by manored
KDR_11k wrote:Ya but weapons that capture, reclaim or repair are more useful than kamikaze planes. since we can use script hacks for the latter.
I think that weapons that revive/build would also be usefull