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Posted: 12 Apr 2007, 23:06
by imbaczek
KDR_11k wrote:ICBMs could hit a game across the lobby.
And kill several games in one shot :>
Posted: 12 Apr 2007, 23:35
by overkill
>.<
why do you keep saying stuff about that i knowe about that i said more realistic not realistic as in it would be a little more realistic

Posted: 12 Apr 2007, 23:46
by Snipawolf
Shadowsage wrote:personally, i'd like to see some decent scaling between infantry size and ship size.
Unfortunately, practically impossible..
Not even FPS games have correctly sized ships
Posted: 13 Apr 2007, 00:04
by overkill
well the battle ship is goanna have a 8x8 foot print and the aks/pws is gonna be 1x1 or 1/2x1/2 if its possible
Posted: 13 Apr 2007, 16:27
by KDR_11k
And what are the crawlies going to be?
Posted: 13 Apr 2007, 23:12
by overkill
the bombs?? 1x1
Posted: 30 May 2007, 03:16
by overkill
bah, screw it, screw it all, im done with this mod. why should i put my ideas into a ta based mod, to face possible legal issues, to increase the amount of ta based mods. i got half way done with this screwed something up, got mad and actually thought about it. im gonna learn how to model,texture and animate to make my own mod. not giving up any info on what im gonna do(unless some1 gives potatoes then id pm my concept to the but bah). Eta of alpha release 5years
Posted: 30 May 2007, 03:45
by Fanger
congraduations overkill you have learned the ultimate modding lesson..
Posted: 30 May 2007, 05:55
by Dragon45
anatomy of a noob modder. classic.
Posted: 30 May 2007, 06:03
by overkill
actually its newb, because im just new, not a retard

Posted: 30 May 2007, 13:06
by Deathblane
overkill wrote:bah, screw it, screw it all, im done with this mod. why should i put my ideas into a ta based mod, to face possible legal issues, to increase the amount of ta based mods. i got half way done with this screwed something up, got mad and actually thought about it. im gonna learn how to model,texture and animate to make my own mod. not giving up any info on what im gonna do(unless some1 gives potatoes then id pm my concept to the but bah). Eta of alpha release 5years
It's posts like this that make me wish we had sigs here.
PS: Good luck with the new mod
haha
Posted: 31 May 2007, 15:48
by rcdraco
now obviously it's dumb on your part to give up, but transferring OTA mods to Spring is READ MY LIPS impossible. It cannot be done, who knows why, so just make your own mod, once I learn UVmapping, I can help, but right now, all I can do is lite scripting and FBI editing.
Oh, and by the way, why did you make 5 posts in a row, only I can do that, and I got in trouble for it.
Re: haha
Posted: 01 Jun 2007, 00:56
by Peet
rcdraco wrote:now obviously it's dumb on your part to give up, but transferring OTA mods to Spring is READ MY LIPS impossible.
Dude...before you go all fancy with the colors and strong wording, lurk moar. The most-played spring mods *use ta content*.
Re: haha
Posted: 01 Jun 2007, 01:54
by overkill
P3374H wrote:rcdraco wrote:now obviously it's dumb on your part to give up, but transferring OTA mods to Spring is READ MY LIPS impossible.
Dude...before you go all fancy with the colors and strong wording, lurk moar. The most-played spring mods *use ta content*.
lol, peets right
READ MY LIPS
Posted: 01 Jun 2007, 02:36
by rcdraco
You don't understand, I said OTA MODS, not OTA, OTA MODS, look at TAUCP, impossible.
Posted: 01 Jun 2007, 02:42
by Peet
Are you suggesting that 3rd party ota content uses an entirely different format from that of OTA?
Posted: 01 Jun 2007, 03:00
by MadRat
I found the scripts to sometimes be incompatible, but alot of the stuff from OTA did work with little to no effort. With jcnossen's new wrinkles in upswing it is even a simple job now to convert 3do's to s3o's.
Posted: 01 Jun 2007, 05:34
by overkill
if I had the spare time i would convert a few mods just to prove draco wrong(no offense)
uhh what
Posted: 04 Jun 2007, 22:55
by rcdraco
no, the scripts are bad, you can't convert ota mods, they uses crappy scripts. I tried to convert TAUCP a while ago, then had it work once, and had no textures, so I tried to fix it and bam, it broke.
Posted: 04 Jun 2007, 22:59
by FLOZi
I ported AATA with little difficulty. Ironing all the little details takes a while of course, but its far from infeasible if you are familar with both OTA and Spring.