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Posted: 25 Dec 2006, 05:27
by Zoombie
White Base and the Gou do battle, blasting at one another with their doom cannons of various colors!

Image

Posted: 26 Dec 2006, 03:23
by j5mello
Zoombie the ramming has to do with spring's targeting system... and its Gaw not Gou.

Posted: 26 Dec 2006, 03:34
by Zoombie
Double drat. What does Gaw mean anyway?

Posted: 27 Dec 2006, 14:13
by smoth
No idea, what does: "Big Zam," "gelgoog," or even "Zaku" mean? No idea. Also, Zoombie could you get me some good shots of mechs, the mod really isn't about aircraft, they just serve the role of bombing, transport, recon and antibombing.

Posted: 28 Dec 2006, 06:26
by Zoombie
But I like aircraft. But okay, I'll get some shots to ya as soon as I can...but its hard, as I'm in Georgia and don't have Spring...but I am addicted to Planescape Torment to make it even harder...

I'll see if I can dl it over night...that might work.

Posted: 30 Dec 2006, 17:07
by KDR_11k
Hm, I have a question: What's radar jamming good for? All units I've seen have longer sight than radar range and since I don't think any unit can cloak the radar would never see anything the sight wouldn't. Am I missing some units or did you increase sight range without increasing radar range at some point?

Posted: 31 Dec 2006, 19:38
by smoth
radar range is just sensors. However, the luggun and the dish are both radar aircraft with larger range then sight. Try them.

Posted: 03 Jan 2007, 03:26
by smoth
ok, so about a week since release... any other thoughts, questions etc?

Posted: 03 Jan 2007, 11:20
by KDR_11k
smoth wrote:radar range is just sensors. However, the luggun and the dish are both radar aircraft with larger range then sight. Try them.
Okay, so that radar jamming only protects against specific scout aircraft?

Posted: 03 Jan 2007, 15:00
by smoth
yes, very cheap radar aircraft. They are your eyes, if you do not have them then you are missing vital information.

Posted: 04 Jan 2007, 12:06
by KDR_11k
Just remembered an annoyance: Zeon generators have a hitsphere so large that when a constructor is next to them it can get hard to select the con instead of the gen.

Posted: 04 Jan 2007, 14:13
by smoth
Fixed, will be corrected in the next release.

Posted: 06 Jan 2007, 04:48
by antiCamper
Great mod !

Posted: 11 Jan 2007, 07:19
by Saktoth
Okay! Great Mod smoth.

Things i think need to be changed/added:

Special units being easier to identify.

AA doing more damage to command ships, to stop com rushing.

-Fixing walls. They dont seem to do much, they are too low to block fire and they can be walked through. (Oh, rotated, duh).

Posted: 11 Jan 2007, 07:23
by smoth
you had the wall rotated that is why units walked through them... please strike that comment out.

Many people have asked for a good replay to look at.

Here is one:
get it here

What you will see:
Deci playing great macro
Saktoth playing good micro
Zoombie trying basic rush tactics
Sehkmet gets hammered note how NOT to use the rx78. It gets pretty hammered.

Posted: 11 Jan 2007, 19:10
by 1v0ry_k1ng
The Zeon Energy cylinder things radar jamming animation looks a tad silly, even if it does show its venting radar blocking gas. would it be replaced with a blinking green light or somthing less obscuring?

Posted: 11 Jan 2007, 19:17
by smoth
no because a blinking light source doesn't exist

it is leaking particles of gas. I had a version with higher particle count but when 150 of them were going off it ran too slow. If my machine cannot handle 150 of them then I decided it would be too much for a low end machine. So it was this that made me choose to cut it back a bit.

I still think it looks cool though

Posted: 11 Jan 2007, 21:54
by KDR_11k
Blinking light sources would be particles that faded in and out without moving much. Argh has some of those on the autofacs in NB.

Posted: 11 Jan 2007, 22:13
by smoth
argh and I have discussed it. I did not find the effect convincing.

Posted: 12 Jan 2007, 11:32
by 1v0ry_k1ng
could reduce the area coverd by smoke? somthing closer to 2x its footprint rather than half the screen maybe.
just my oppinion.
are the zeon guys out the special ops building limited to one a type?