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Posted: 05 Dec 2006, 16:41
by LOrDo
I suggested this a while ago. Even gave some custom pips for the team to use, Betalord rejected it, saying "Spring wasn't ready for it yet".
But if this gets enough support...
Posted: 05 Dec 2006, 18:59
by tombom
DemO wrote:
I dont like this idea. If anything I think it would be abused - Players would only play if they felt the game was stacked to their advantage - people would all want to host their own games and not join other peoples because they are in control of the teams in that case and can stack them as they please.
I do this anyway in order to sooth my horrible insecurities
Posted: 05 Dec 2006, 22:21
by hunterw
LOrDo wrote:I suggested this a while ago. Even gave some custom pips for the team to use, Betalord rejected it, saying "Spring wasn't ready for it yet".
But if this gets enough support...
bump1!!!
we are ready, there are way too many rank 5 users

give us something to look forward to, even if its 1000 hours!
Posted: 05 Dec 2006, 22:34
by pintle
Regarding the little mod spanner, how about stuff like a wee globe for mappers, a peewee or some such thing for modders etc. Completely unecessary but gives a bit more prestige to the guys who make this whole spring malarky possible
Posted: 05 Dec 2006, 22:43
by BigSteve
hunterw wrote:LOrDo wrote:I suggested this a while ago. Even gave some custom pips for the team to use, Betalord rejected it, saying "Spring wasn't ready for it yet".
But if this gets enough support...
bump1!!!
we are ready, there are way too many rank 5 users

give us something to look forward to, even if its 1000 hours!
+1 but not 1000 hours! 500? if you have a symbol for 1000 hours us guys who actually have 1000 hours logged will no longer be able to avoid seeing our stupidly high ingame time and therefore won't be able to go on kidding ourselves that we couldnt possibly be this sad, and that we still have a life and whe're still only on about 250 hours ^^
+1 to geordie McPintles idea too, this may encourage more people to take up mapping and modding etc
Posted: 06 Dec 2006, 00:53
by Neddie
I have my hand in many sinister soups... but yes. I'd like a trinity of stars for 300 hours, a pentagon of them for 500 and a heart for 1000.
Posted: 06 Dec 2006, 01:35
by Cabbage
Just put a little half empty foaming pint glass next to my name and i'll be happy
Edit: And a little packet of scratchings!
And steve, hurry up and come back, you + me + acidd + whoever else + drink = phun! (maybe ^^)
Posted: 06 Dec 2006, 02:00
by BigSteve
^^
Posted: 06 Dec 2006, 10:53
by NOiZE
after 100 (the star), we should go for 1000 hours. and maybe even one for 5000 hours after that.
i mean i'm over 500 already
and steve is less then 100 hours away from the 1000

Posted: 06 Dec 2006, 12:24
by Day
TBH mods shouldnt be able to see ingame times :,<
Posted: 06 Dec 2006, 12:44
by Hellspawn
Pfft I think next limit should be 300

, then 500 and after it 1000 <_<
Posted: 06 Dec 2006, 15:40
by Lindir The Green
No, because 300 - 100 > 500 - 300.
The next one should be 200, then 500, then 1000, then maybe by 500s, or maybe 2000, 5000, 10000 for the really insane.
Posted: 06 Dec 2006, 17:00
by LordMatt
Day wrote:TBH mods shouldnt be able to see ingame times :,<
I didn't know they could, now I do

Posted: 06 Dec 2006, 17:13
by Licho
Give other users way to see ingame minutes (= TASclient could display it in tooltips and autohosts could see it)
Posted: 06 Dec 2006, 18:16
by hunterw
Lindir The Green wrote:No, because 300 - 100 > 500 - 300.
wait, what?
anyways, here's how they are currently...
rank 2: 5 hours
rank 3: 15 hours
rank 4: 30 hours
rank 5: 100 hours
i'm stressin 300, then 1000. the jump from 2 -> 3 and 4 -> 5 is roughly 3x the amount of time of the lower rank, and that seems to be a good standard to follow.
Posted: 06 Dec 2006, 20:48
by Neuralize
Yeah, more ranks. Please.
Posted: 06 Dec 2006, 22:57
by Lindir The Green
hunterw wrote:Lindir The Green wrote:No, because 300 - 100 > 500 - 300.
wait, what?
Wait... Yeah, You're right.
I think it's odd though to go 30 -> 100 -> 300 -> 500 -> 1000, because prior to and after the 100 -> 300 -> 500, the number of hours required for a rank always increases at an increasing rate. That is, f'' is positive both before and after, but then for a short period of time it is 0, which is wierd. I think that it should remain positive for the whole time except for maybe hitting 0 near the end.
Not that any of it really matters at all

Posted: 07 Dec 2006, 05:58
by Ishach
I dont think time is an indication of skill at all. Being a good player is 60% how you think and 40% how you play. You can play as long as you like but if you dont think the right way you'll never be a good player.
At the prime of competition in 1v1 the difference in play time of all the high level players was big in some cases, yet it rarely influenced outcomes of games.
Posted: 07 Dec 2006, 06:35
by LordMatt
Really, the only thing gametime does is lets you see situations over and over again and see the rarer ones, but if you don't know what to do with that information, you won't improve.
Posted: 07 Dec 2006, 16:45
by hunterw
time played isn't perfectly proportional to skill
percentage of games won isn't perfectly proportional to skill
there's no end-all, be-all indicator of skill, except for playing someone. if you make rank or stats based on percentage of games won, people will stack teams and be assholes and quit out early all. the. time. scratch that.
all we are left with then is time played. not a good indicator of skill, possibly a worse one than percentage of games won, but at the same time, anyone who plays games accrues more time played, and that's beneficial to everyone, so.....