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Posted: 02 Feb 2007, 21:59
by Reth
v0.40 has been recompiled.
http://spring.unknown-files.net/file/22 ... g_v0.74b3/
I ran a few test games. There didn't seem to be any problems or significant changes in the recent version, so this version should be identical to the previous v0.40.
Posted: 02 Feb 2007, 22:14
by BDCoolio
Thanks Reth - KAI just crashes whenever I try to use it and AAI has no hope of working in Expand and Exterminate.

Posted: 03 Feb 2007, 01:06
by Kloot
Coolio: when/how/with what mod does KAI crash for you?
Posted: 03 Feb 2007, 02:00
by BDCoolio
It crashes when the game starts, as in, when the countdown to start ends. This is with EE .172
It also crashes with Star Wars Spring, but I don't play that much.
It is a standard windows error report message - "please tell Microsoft about this problem."
I don't know if it would do you any good, but I may be able to scrounge up the file that it wants to send containing the error information, if you'd like.
Posted: 03 Feb 2007, 15:05
by Kloot
Really? Even the version linked to in
this post?
Please do send the crash report (infolog.txt), I'm baffled that it doesn't work...
Posted: 04 Feb 2007, 04:54
by BDCoolio
Nope, that one works fine for me - I guess the KAI included with Spring .74b3 was an old version.
The com doesn't try very hard to stay alive though... (but I think this was already mentioned in the KAI thread)
It's nice to have another AI working. Thanks Kloot

Posted: 10 Feb 2007, 19:03
by Coolio
Hello, i got a question. Does the AI improve after some games? if so should i make a game with 2 AIs and let them figth eachother?
Posted: 11 Feb 2007, 02:15
by Reth
No, RAI doesn't have any kind of long-time self-learning in it, likely never will. In terms of damage efficiency, I didn't intend on having it try to decide which units are more useful than which, just my personal preference. Although, I had considered a few possibilities for map learning, I will probably, instead, just focus on improving map detection.
Posted: 13 Feb 2007, 17:51
by Aun
This works great with Gundam Tiny comms (haven't tried Epic yet)!
Thanks. ^_^
Posted: 14 Feb 2007, 21:44
by Engine Of Darkness
RAI gives out an error message if you use LLTA Mod, it says to much units (limit 155 if I remember the message right). Could you take a look into this?
If you need a Link to the mod:
http://spring.unknown-files.net/file/2240/LLTA_V_0.2/
Posted: 15 Feb 2007, 03:14
by Reth
the array size for each build list, I didn't think that would be a problem as it was, but in any case, its easy enough to fix. For the time being just ignore those messages, a few anti air/land units will go unused in the game but aside from that it shouldn't cause any problems.
It may still be quite a while before the next version is out.
Posted: 15 Feb 2007, 13:31
by Engine Of Darkness
take your time, also you should adress the behaviour like QAI, your ai really likes to go water on Supreme, which gives them a huge disadvantage to start off.
Also AI needs to be more aggresive in terms of unit use, they build an army of ships, but they don't use them
Posted: 18 Feb 2007, 03:23
by MadRat
On small maps an AI really needs to defense creep towards its enemy, preferably with plasma cannons.
Posted: 13 Mar 2007, 04:27
by Nemo
Reth, I want to congratulate you on the excellent work; this is the only AI that has even come close to beating me in S44 (early rushes!

), and then continued to put up a reasonably good fight throughout the game. Fantastic job.
*granted, it was 3 of them each with 100 handicap vs me, but still....most other AIs either do nothing with '44, or play *really* crappily.
So, keep up the good work!
Posted: 13 Mar 2007, 12:13
by Umrug
Reth, I must thank you for the excellent job. This is so far the only AI that provides good and interesting game (I only play BA). Performs great on any map, doesn't stuck, doesn't kill the game, just perfect. Hope to see more advanced versions from you :) Great job!
Posted: 15 Mar 2007, 14:09
by DJ
Reth, I must thank you for the excellent job. This is so far the only AI that provides good and interesting game (I only play BA).
+1
If you need any help testing later on just drop me a PM, can't wait for the next version.
Posted: 23 Mar 2007, 12:22
by carlos_c
As mentioned before - the commander stays too close to the front - and often gets killed by random artillery...you end up winning by default - else quite good
Posted: 11 Apr 2007, 10:02
by smoth
interesting.
The ai builds airports with the commander.
I am happy to see that it builds many factories but the fact that it only builds air means I cannot use it.
Posted: 11 Apr 2007, 15:24
by Reth
Which map and mod did it only use air on?
Posted: 11 Apr 2007, 23:07
by smoth
I tried it on delta glade with gundamrts