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Posted: 25 Sep 2006, 15:16
by TradeMark
I know that greenfields is alpha, and there was gonna be a metalmap.
But you can now see how popular it is, so why not allow us to modify the map stats?
And disabling mexes is a bit annoying job, for every mod you need to find the right unit codenames -.-
And have you ever thought: "shit, this map is too soft"
...
Also that is one reason where this would be needed. Different mods have different effects to the ground too. And some maps have just too soft ground to be playable in long games.
Someone can make great map, but you cant know how idiot the maker was. He can be a great artist without brains :)
Posted: 25 Sep 2006, 16:49
by KDR_11k
TradeMark wrote:Also that is one reason where this would be needed. Different mods have different effects to the ground too. And some maps have just too soft ground to be playable in long games.
That's why con units can restore the ground.
Posted: 25 Sep 2006, 17:19
by TradeMark
lol, you need to build more and more con units all he time then, because they will get destroyed in a second if you put them to there where you need them.
And restoring is SLOW. And when you finish one ground restore, it'll be holed again in a short while :D
That is not just a solution at all.
Posted: 25 Sep 2006, 18:04
by LordMatt
TradeMark wrote:I know that greenfields is alpha, and there was gonna be a metalmap.
But you can now see how popular it is, so why not allow us to modify the map stats?
Popular |= Good.
Posted: 26 Sep 2006, 07:51
by TradeMark
Stop talking shit, popular = good.
Posted: 26 Sep 2006, 07:56
by Dragon45
TradeMark wrote:Stop talking shit, popular = good.
SpeedMetal is a god among maps!
Posted: 26 Sep 2006, 09:17
by TradeMark
You may not like it, but everyone aint like you. Understand?
Posted: 26 Sep 2006, 18:11
by j5mello
yes but the majority isn't always right. Just because everyone thinks its a good idea doesn't mean it really is. History teaches us that lesson quite well.
Posted: 26 Sep 2006, 18:15
by Fanger
*cough* Hitler *cough*..
Posted: 26 Sep 2006, 18:19
by FizWizz
Godwin's Law has been exercised, time to nuke the thread

Posted: 26 Sep 2006, 18:28
by Fanger
meh cool.. forgot about that, anywho he was popular, and not good.. thus backing up J5's point..
Posted: 26 Sep 2006, 19:18
by LordMatt
TradeMark wrote:Stop talking shit, popular = good.
Hmm, by that logic, because real maps are more popular than speedmetal or greenfields, real maps are better, and this is still a bad idea.

Posted: 27 Sep 2006, 12:03
by KDR_11k
Who cares if an idiot host could use it to turn everything into speedmetal or greenfields. An idiot host could set the start ressources to 10^20.
Posted: 27 Sep 2006, 12:39
by TradeMark
I do care.
And OMFG thanks for making this to offtopic again.
I aint talking what is GOOD in general view of point, or who is right and who is wrong in the map goodness.
Im talking about what could be more fun and more optimal: no need to make 10 different copies of one map.
And think the map hardness again, some good maps have still bad hardness values. Think think think. think different mods, think.
Posted: 27 Sep 2006, 14:03
by KDR_11k
I stand by my oppinion, default settings are nice but sometimes a user wants to override them. We could even "rank lock" those values so time spent on a server with a metal multiplier other than 1.0 (and possibly a few other restrictions) is not counted for the user rank and any server changing these values is flagged as "unranked". AFAIK the rank has no effect on what a user can do but some people see it as important so changing rank locked values is discouraged a bit.
Posted: 28 Sep 2006, 00:35
by Soulless1
or...we could just add features that allow people to play the game the way they want...
without forcing them to use arbitrary settings in order to gain 'status'.
seriously, I don't get why anyone has an objection to this at all - its a great idea

...more options = better,
always...If the host wants to use options that you don't, nobody is forcing you to play that game; we have the same scenario right now with picking maps and mods, and that works just fine

Posted: 28 Sep 2006, 01:23
by MrSpontaneous
Perhaps a good solution would be to simply place an icon next to the map (or hosted game etc) that SHOWS that the maps settings are being changed, that way you know before joining the game if its really the map in question, or if the host has tweeked it a bit.
This is not to show the actual settings, just to alert you to the fact that the map is not as it seems so you can take a look at the settings or just not join the game.
Posted: 28 Sep 2006, 01:34
by Soulless1
sounds good

Posted: 28 Sep 2006, 01:37
by EXit_W0und
The idea of adjusting the overal metal output seems a bit pointless to me when there is the handicap feature - just enable that for everyone.
Although I would like to see adjustable start positions as forboding suggested.
Perhaps also a feature density value? (So maps with excessive trees dont slow down gameplay/CPUs so much)
Posted: 28 Sep 2006, 08:13
by KDR_11k
Soulless1 wrote:or...we could just add features that allow people to play the game the way they want...
without forcing them to use arbitrary settings in order to gain 'status'.
seriously, I don't get why anyone has an objection to this at all - its a great idea

...more options = better,
always...If the host wants to use options that you don't, nobody is forcing you to play that game; we have the same scenario right now with picking maps and mods, and that works just fine

It was just a suggestion since people here are so quick to complain they won't be able to find a game without stupid settings anymore once change X is implemented.
Exit: Does handicap affect all ressources or just metal extraction?