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Posted: 22 Jan 2007, 01:38
by ZellSF
http://spring.clan-sy.com/phpbb/viewtop ... 79&start=0
I'm talking about that (not the widgets, the luaui below that), which does do something in Windows 0.74b2, is the Linux build inferior there?
Posted: 22 Jan 2007, 01:46
by Kloot
Ah, got you. Rename "GUI.lua" to "gui.lua" and it should work, the code that loads the file isn't case-insensitive.
Posted: 22 Jan 2007, 01:54
by ZellSF
Wah. I'm stupid. I could've thought of that. Thanks.
So, anyway, if I want to play multiplayer, do I install TASClient via WINE or is multiplayer with TASClient players with UnityLobby playable (or will be within days)?
Posted: 22 Jan 2007, 04:09
by ZellSF
Oh, great, I have to recompile already for a new version
edit: is the current svn trunk 0.74b3?
Posted: 22 Jan 2007, 04:14
by Peet
Yes...revision 3261 to be specific.
Posted: 22 Jan 2007, 04:18
by ZellSF
Uh, trunk's 3275.
Posted: 22 Jan 2007, 04:19
by Peet
Er...what I meant, is .74b3 is revision 3261.
Posted: 22 Jan 2007, 17:28
by hollowsoul
there should also be a tagged release in svn if your not sure
Posted: 22 Jan 2007, 17:42
by ZellSF
At the time of posting there wasn't though

Posted: 23 Jan 2007, 18:32
by keithjr
Hi everybody. I'm sorry, I had to disappear for about, what 6 months?! Stupid school. I'd like to get back in the flow, at least until I have a computer that can run supcom....
I've updated the how-to for the new versions of the tagged release, and in a moment I'll fix it up to correctly detail UnityLobby instead of spring-gui.
QUESTION: are there new versions of the linux-data archives?
Posted: 23 Jan 2007, 18:51
by ZellSF
There's one linked in the previous page. You don't need any newer gamedata than that (at least not for anything I can see)
UnityLobby vs TASClient isn't working yet btw
(UnityLobby vs UnityLobby should work, I think)
g++ -o build/AI/Global/KAI-0.22/AttackHandler.os -c -fsingle
Posted: 05 Feb 2007, 02:00
by Sylfurd
hii everyone !

I'm trying ton compile the version 0.74b3 from SVN, "scons configure" returns that everything is ok but I've an error when it compiles ...
here it is:
Code: Select all
g++ -o build/AI/Global/KAI-0.22/AttackHandler.os -c -fsingle-precision-constant -frounding-math -fsignaling-nans -mieee-fp -O2 -pipe -fno-strict-aliasing -fvisibility=hidden -mfpmath=387 -pthread -fPIC -DNDEBUG -D_REENTRANT -D_SZ_ONE_DIRECTORY -Irts -Irts/System -Ilua/luabind -Ilua/lua/include -I/usr/include -I/usr/include/GL -I/usr/include/freetype2 -I/usr/include/SDL -I/usr/include/python2.4 -Irts/ExternalAI AI/Global/KAI-0.22/AttackHandler.cpp
/usr/lib/gcc/i486-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/vector.tcc: In member function 'void std::vector<_Tp, _Alloc>::reserve(size_t) [with _Tp = float3, _Alloc = std::allocator<float3>]':
/usr/lib/gcc/i486-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/vector.tcc:86: internal compiler error: Segmentation fault
Please submit a full bug report,
with preprocessed source if appropriate.
See <URL:http://gcc.gnu.org/bugs.html> for instructions.
For Debian GNU/Linux specific bug reporting instructions,
see <URL:file:///usr/share/doc/gcc-4.1/README.Bugs>.
The bug is not reproducible, so it is likely a hardware or OS problem.
scons: *** [build/AI/Global/KAI-0.22/AttackHandler.os] Error 1
scons: building terminated because of errors.
If anyone can help me solve this, it would be great :)
thx for any help :D
Posted: 01 Apr 2007, 17:31
by genblood
A small problem ...
I followed the instructions
It starts, I selected comms 1000s, when map an then a mod.
I get a error message saying can't open wave file. The wave
sound is button9.wav ...
can some post a fix for this issue..
Posted: 01 Apr 2007, 17:43
by Kloot
You either did not download base-ota-content.zip or you extracted it to a place where Spring can't find its contents, check that your /<whatever>/spring/base/ directory contains all of these files:
- otacontent.sdz
spring/bitmaps.sdz
springcontent.sdz
tacontent_v2.sdz
tatextures_v062.sdz
Also open ~/.springrc and look for the line "SpringData=/<whatever>/spring/", if it's missing then you probably skipped step 5.

Posted: 01 Apr 2007, 18:18
by genblood
Kloot,
I was missing some files ..
These files where missing ..
otacontent.sdz
tacontent_v2.sdz
tatextures_v062.sdz
Thanks for the help ... I got it working and sound is working too ...

Posted: 03 Jul 2007, 11:30
by clericvash
trying to build from trunk gives me these no's
Checking for C library boost_regex-gcc-mt... no
Checking for C library boost_regex-mt... no
Checking for C library boost_regex-gcc... no
Checking for C library boost_thread-gcc-mt... no
Checking for C library boost_thread-mt... no
Checking for C library boost_thread-gcc... no
Checking for C++ header file jni.h... no
Could not find one of these headers: ['jni.h']
Checking for C library python2.5... no
Checking for C library python25... no
Anyone know the package names i need to get to overcome these?
Posted: 03 Jul 2007, 12:04
by Auswaschbar
boost
python

Posted: 03 Jul 2007, 12:14
by clericvash
No need for the smilies, simple questions from a newbie.
And thanks.
Posted: 03 Jul 2007, 12:18
by clericvash
Also i have many boost packages installed yet i still get the errors?
Posted: 03 Jul 2007, 13:01
by BrainDamage
you need the development version of the packages
so they might be called like
boost-devel
boost-dev
libboost-dev
ecc...
if they still aren't found, you'll need to pass the path as argument when you run the scons configure