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Posted: 23 Aug 2006, 18:18
by Zenka
vector based is an image where the lines are mathamatical formula, instead of an gaint array of pixels. meaning when you enlarge it, the lines will just become longer and thicker, resulting in no loss of detail.

Adobe illustrator works with vectors. There is also inkscape which is open source ;)

The big reason you want it in a GUI is so it can work flawless with any resolution.

Posted: 23 Aug 2006, 20:59
by AF
hmm, never used vectors + java...

Posted: 24 Aug 2006, 10:18
by Zenka
AF wrote:hmm, never used vectors + java...
chop, chop then

Posted: 24 Aug 2006, 20:00
by AF
*wonders what happened to his design volunteers*

Posted: 25 Aug 2006, 02:30
by hrmph
Lathan offered his help and he is a great artist...

Posted: 25 Aug 2006, 02:39
by Dragon45
For vector-based images, use
Xara.


The site's suffering from a slashdotting, so it might take some time to load. But Xara is an opensource, cross-platform Vector-Based art creation program that rivals Adobe Illustrator.

The actual implementation of vector objects is a little more complex than the standard images that we all use, but actually making vector art is not really that much different. In fact, it tends to offer more flexibility in terms of what you can do with it. Its anaologous to procedural content generation.


The buttons and commands for Xara or Adobe Illustraotr are basically very similar to Photoshop or Gimp. Not a huge learning curve for an already-skilled artist.







And yes Lathan, ive actually made quite a few buttons myself as 3D boxes with fancy lighting and rendered them in top-down mode :D

Posted: 25 Aug 2006, 03:03
by AF
Right now in the immediate, I want opinions and feedback and suggestions on GUI layout and what pople think it should work as.

When I reference view I mean what is displayed between the black bars at the top and bottom. Currently there are only 2 views, the logon form and the GUi everyone else has seen.

Although I want to add a startup view, a single player view, and a settings view. And maybe an error reporting view.

Posted: 25 Aug 2006, 04:39
by Argh
AF, I'll take a look at this this weekend. Sorry, last weekend was eaten by IRL and the scripting-fu, despite wishing otherwise...