Page 3 of 41

Posted: 11 Jul 2006, 16:51
by clericvash
I look forward to trying the skirmish tomorrow then :) (I am GMT as well)

Well mabye have a small placeholder image, can be extremely small, or just text?

GUI to configure on first run = good news :)

It would be pretty good if you could get the devs to include this when we checkout from svn (or when gentoo users use their ebuilds that are available).

Posted: 11 Jul 2006, 18:23
by keithjr
Wow, nice progress indeed. Once skirmish is up I too shall DL and have a look.

Has anybody heard from fbo lately? He hasn't posted in a while. I think it might be reasonable to merge aspects of both of your projects. At least, that would be nice for debian(isch) users out there.

Posted: 11 Jul 2006, 19:32
by clericvash
FBO has been on AIM but hasn't been active on the forums much.

It will be good for all users not just debian :)

Posted: 11 Jul 2006, 19:47
by keithjr
clericvash wrote: It will be good for all users not just debian :)
Well I was referring to the idea of having a nice, simple, easy to install .deb package which runs as nicely as FBO's does and immediately gives not one but TWO sexy, sexy scripts with which to run the game.

Posted: 11 Jul 2006, 19:57
by clericvash
Ah right, well you could possibly talk to FBO about packaging it into .debs for us?

Posted: 11 Jul 2006, 20:38
by AF
Actualyl I think friendly comeptition is more likely to kill off AFLobby then fast track progress. I started AFLobby to get away from AI competition, not to spawn a host of new projects to compete against.

Posted: 11 Jul 2006, 21:11
by clericvash
If all your going to do is complain AF then give up for christ sake.
There will always be competition no matter what you do, everything i seem to ever make someone else has already made it or has started making one.

It is called life :P

Posted: 11 Jul 2006, 21:21
by AF
I made a statement not an argument cleric.

In the mean time, can you try and compile a .exe for windows out of this? It'd be nicer to sue this rather than Spring SP as it has certain errors inside, and as Android_X isn't working on it anymore and the VB project wont compile, this would be a much better tool.

Posted: 11 Jul 2006, 21:46
by clericvash
I know it was a statement, and i added my two pennies to it :)

And you might want to wait for it to be a little more working/finished before compile'n it into an .exe file.

Posted: 11 Jul 2006, 23:57
by Word
clericvash, you crossed the line and told someone who's working on a lobby to stop. That is quite possibly the stupidest post you've ever made. I would like to apologize to AF for you.
Sorry AF, please continue.

Posted: 12 Jul 2006, 02:30
by AF
No apology needed, just zip it about the whole thing.

Posted: 12 Jul 2006, 09:47
by clericvash
Okay after my post we can drop it and leave the conversation to PM's, AIM and the right topics on the forum :lol:

I want to say that yeah i am sorry i was out of line, but you made a great AI, the only AI that i use and i don't want to see you give up on something, if anything i was trying to anger/nudge you into working on the lobby more to annoy me haha.

You a good guy AF i just don't wanna see AFLobby and your work/time go to waste.

so....hollowsoul hows it going on the skirmish thing?

Posted: 12 Jul 2006, 15:37
by hollowsoul
Nearly there...

Havent figured out side info yet.
So that prob be hard coded in i.e ARM/CORE (wont be able to use mods with different sides until its fixed though :/)
Need to figure out how to extract the info with untisync
why did tvo go on holidays :(

Other than that, be nice if some kinda soul could paste the contents of script.txt from a windows machine that contains AI plz.
i.e paste it into pastebin.ca & post a link to it here

Screenshot add for it in 1st post. Note will change None in player combobox to player name (need to option configure it first)

Posted: 12 Jul 2006, 15:50
by AF
add the tag aidll=; to the [playern] section in the script TDF.

I'm sure there's a callback function to get the side name..... Not sure about the python bindings though

Posted: 12 Jul 2006, 16:15
by clericvash
Looking fantastic, i simply love the new layout, please keep that layout for it :D

Posted: 12 Jul 2006, 16:50
by Michilus_nimbus
GetSideCount() and GetSideName(n) should do the trick :-)
I happen to have made a dedicated hosting bot for the spring lobby server in Python, so I think there's a slight chance you're able to use some of my (extremely messy) code.
I've never used the Python bindings though. I haven't been able to compile unitsync with the python bindings, so I've been using the ctypes module to access it.
http://michielvdb.byethost7.com/upload/ ... oM_src.zip

Posted: 12 Jul 2006, 16:56
by hollowsoul
I know them, but they dont work
Think u need to choose what mod first :/. Since noway to pass mod to them, i think.

As for good news found what i was missing, in script.txt

Left todo is
Static code Arm / Core to side options
Fix up show / hide for side options

And afew small things i.e
What player number human player is
Total amount of (player+bots)
Player Name & option in config section to change it

All very minor, small break & then i get back to it :)

Posted: 12 Jul 2006, 17:06
by Michilus_nimbus
Ah, I see,
You need to use AddAllArchives("main mod archive") to get access to all of the mod's side/unit info.
so to load XTA v7, you'd do AddAllArchives("XTAPE.sd7").

Posted: 12 Jul 2006, 17:28
by clericvash
Michilus_nimbus wrote:Ah, I see,
You need to use AddAllArchives("main mod archive") to get access to all of the mod's side/unit info.
so to load XTA v7, you'd do AddAllArchives("XTAPE.sd7").
I am starting to like you Mich haha :D

I hope this works.

Posted: 12 Jul 2006, 18:02
by hollowsoul
Michilus_nimbus nice one it worked 8)

Latest Updates = First Post