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Posted: 11 Jul 2006, 16:51
by clericvash
I look forward to trying the skirmish tomorrow then :) (I am GMT as well)
Well mabye have a small placeholder image, can be extremely small, or just text?
GUI to configure on first run = good news :)
It would be pretty good if you could get the devs to include this when we checkout from svn (or when gentoo users use their ebuilds that are available).
Posted: 11 Jul 2006, 18:23
by keithjr
Wow, nice progress indeed. Once skirmish is up I too shall DL and have a look.
Has anybody heard from fbo lately? He hasn't posted in a while. I think it might be reasonable to merge aspects of both of your projects. At least, that would be nice for debian(isch) users out there.
Posted: 11 Jul 2006, 19:32
by clericvash
FBO has been on AIM but hasn't been active on the forums much.
It will be good for all users not just debian :)
Posted: 11 Jul 2006, 19:47
by keithjr
clericvash wrote:
It will be good for all users not just debian :)
Well I was referring to the idea of having a nice, simple, easy to install .deb package which runs as nicely as FBO's does and immediately gives not one but TWO sexy, sexy scripts with which to run the game.
Posted: 11 Jul 2006, 19:57
by clericvash
Ah right, well you could possibly talk to FBO about packaging it into .debs for us?
Posted: 11 Jul 2006, 20:38
by AF
Actualyl I think friendly comeptition is more likely to kill off AFLobby then fast track progress. I started AFLobby to get away from AI competition, not to spawn a host of new projects to compete against.
Posted: 11 Jul 2006, 21:11
by clericvash
If all your going to do is complain AF then give up for christ sake.
There will always be competition no matter what you do, everything i seem to ever make someone else has already made it or has started making one.
It is called life

Posted: 11 Jul 2006, 21:21
by AF
I made a statement not an argument cleric.
In the mean time, can you try and compile a .exe for windows out of this? It'd be nicer to sue this rather than Spring SP as it has certain errors inside, and as Android_X isn't working on it anymore and the VB project wont compile, this would be a much better tool.
Posted: 11 Jul 2006, 21:46
by clericvash
I know it was a statement, and i added my two pennies to it :)
And you might want to wait for it to be a little more working/finished before compile'n it into an .exe file.
Posted: 11 Jul 2006, 23:57
by Word
clericvash, you crossed the line and told someone who's working on a lobby to stop. That is quite possibly the stupidest post you've ever made. I would like to apologize to AF for you.
Sorry AF, please continue.
Posted: 12 Jul 2006, 02:30
by AF
No apology needed, just zip it about the whole thing.
Posted: 12 Jul 2006, 09:47
by clericvash
Okay after my post we can drop it and leave the conversation to PM's, AIM and the right topics on the forum
I want to say that yeah i am sorry i was out of line, but you made a great AI, the only AI that i use and i don't want to see you give up on something, if anything i was trying to anger/nudge you into working on the lobby more to annoy me haha.
You a good guy AF i just don't wanna see AFLobby and your work/time go to waste.
so....hollowsoul hows it going on the skirmish thing?
Posted: 12 Jul 2006, 15:37
by hollowsoul
Nearly there...
Havent figured out side info yet.
So that prob be hard coded in i.e ARM/CORE (wont be able to use mods with different sides until its fixed though :/)
Need to figure out how to extract the info with untisync
why did tvo go on holidays
Other than that, be nice if some kinda soul could paste the contents of script.txt from a windows machine that contains AI plz.
i.e paste it into pastebin.ca & post a link to it here
Screenshot add for it in 1st post. Note will change None in player combobox to player name (need to option configure it first)
Posted: 12 Jul 2006, 15:50
by AF
add the tag aidll=; to the [playern] section in the script TDF.
I'm sure there's a callback function to get the side name..... Not sure about the python bindings though
Posted: 12 Jul 2006, 16:15
by clericvash
Looking fantastic, i simply love the new layout, please keep that layout for it :D
Posted: 12 Jul 2006, 16:50
by Michilus_nimbus
GetSideCount() and GetSideName(n) should do the trick

I happen to have made a dedicated hosting bot for the spring lobby server in Python, so I think there's a slight chance you're able to use some of my (extremely messy) code.
I've never used the Python bindings though. I haven't been able to compile unitsync with the python bindings, so I've been using the ctypes module to access it.
http://michielvdb.byethost7.com/upload/ ... oM_src.zip
Posted: 12 Jul 2006, 16:56
by hollowsoul
I know them, but they dont work
Think u need to choose what mod first :/. Since noway to pass mod to them, i think.
As for good news found what i was missing, in script.txt
Left todo is
Static code Arm / Core to side options
Fix up show / hide for side options
And afew small things i.e
What player number human player is
Total amount of (player+bots)
Player Name & option in config section to change it
All very minor, small break & then i get back to it :)
Posted: 12 Jul 2006, 17:06
by Michilus_nimbus
Ah, I see,
You need to use AddAllArchives("main mod archive") to get access to all of the mod's side/unit info.
so to load XTA v7, you'd do AddAllArchives("XTAPE.sd7").
Posted: 12 Jul 2006, 17:28
by clericvash
Michilus_nimbus wrote:Ah, I see,
You need to use AddAllArchives("main mod archive") to get access to all of the mod's side/unit info.
so to load XTA v7, you'd do AddAllArchives("XTAPE.sd7").
I am starting to like you Mich haha :D
I hope this works.
Posted: 12 Jul 2006, 18:02
by hollowsoul
Michilus_nimbus nice one it worked
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