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Posted: 11 Sep 2006, 19:56
by NOiZE
Looks pretty good zenka!
Posted: 11 Sep 2006, 20:36
by unpossible
mmm, pretty :)
how do the lines mipmap as you get further from the lab? are they resolvable at normal playing distances or do you have to be quite near to see anything more than a blur? double thickness might look a little better from a distance is that's the case.
Posted: 11 Sep 2006, 22:18
by Zenka
I've minored the waring lines. Though I changed the unpainted stripe to narrow metal patches over the blocvks. I didn't funny understood KDR's suggestion. Maybe he could illustrate it (and I love pictures

).

I thought Spring couldn't handle transparenty yet (though it will in the next version).

Indeed, the lighting is made by the rendering from Maya, not textured. Some lightings and shades are painted on though. (the triangle ring for example).
[edit]
Fixed the vent, now being black. Thx hrmph!

[/edit]
Posted: 11 Sep 2006, 22:39
by hrmph
Looks great! The only thing that seems strange is the inside of the fan isn't black (It doesn't look like the vent is actually going anywhere). Thats the only thing I can even nit-pick about. (Edit: Looks perfect now)
Posted: 11 Sep 2006, 23:42
by unpossible
lookin' good

Posted: 12 Sep 2006, 02:27
by FireCrack
Give it a specularity/selfilumination/bumpmap

Posted: 12 Sep 2006, 02:49
by Das Bruce
We don't have bumpmaps yet.
Otherwise looking good.
Posted: 12 Sep 2006, 02:51
by Caydr
Even without bump maps, you can fake it pretty well with specular ones.
Posted: 09 Oct 2006, 11:50
by Zenka
ok, I've done the steps to get it in Spring. The only part left to be done is the scripting. Now here is the thing, I can't script at all. I might learn it, but it would take me a lot of time, and that is the one thing I don't have.
So if you are called to script this unit, feel free to do so. The animation is:
animation
The unit is for download
here
Posted: 09 Oct 2006, 12:09
by NOiZE
Looks pretty good zenka!
perhaps you and caydr can cooperate to redo all units?
Posted: 09 Oct 2006, 20:03
by Zenka
NOiZE wrote:Looks pretty good zenka!
perhaps you and caydr can cooperate to redo all units?
In fact When this unit is over (and for my part, it is) I can help Caydr ^.^
Posted: 09 Oct 2006, 23:54
by Sheekel
Das Bruce wrote:We don't have bumpmaps yet.
Yet...
Posted: 10 Oct 2006, 00:44
by Das Bruce
NOiZE wrote:Looks pretty good zenka!
perhaps you and caydr can cooperate to redo all units?
Four months to get this far and you want him to redo
all of AAs units?
Posted: 10 Oct 2006, 00:47
by rattle
Aw comon, that's only three and a quarter year for everything. :)
Posted: 10 Oct 2006, 01:59
by Das Bruce
rattle wrote:Aw comon, that's only three and a quarter year for everything. :)
By your mathematics it would appear AA only has 9.75 units...
Posted: 10 Oct 2006, 02:05
by rattle
My years got 365 months a year. And it sounds much nicer than 50 years, doesn't it?

Posted: 10 Oct 2006, 09:52
by Zenka
Isn't that why Noize suggested me to help Caydr? (which I already offered, but I wanted to finish this first)
Posted: 10 Oct 2006, 10:53
by HawkMan
Zenka wrote:ok, I've done the steps to get it in Spring. The only part left to be done is the scripting. Now here is the thing, I can't script at all. I might learn it, but it would take me a lot of time, and that is the one thing I don't have.
So if you are called to script this unit, feel free to do so. The animation is:
animation
The unit is for download
here
you should replace the hazard stripes in the groove on the top of the doors with "gear teeth" as if there's a giand geer in the "arm" that lifts it that rolls along there.
the the boxes that slide to the sides are cryiong for somethign more interesting in terms of textures, right now they're... nothing.. just corroded metal boxes.
pur some textures with markings and such on stuff as well. make it look more than a metal box that moves.
Posted: 10 Oct 2006, 12:54
by Snipawolf
TBH, that bluish color sux...
Posted: 10 Oct 2006, 13:17
by rattle
That bluish color is called team colour and there's not much you can do about it if you want the texture below to shine through.