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Posted: 19 Jun 2006, 22:34
by Bad_Dude
lol, well worth a try, KAI has the best def. placement ive seen to date, but crashed after 25mins on DeltaSeige, xtav7
*EDIT* It was giveing NTAI a whipping, w/o cheat mode on, when on, KAI commander just stops.
Posted: 20 Jun 2006, 03:13
by Lindir The Green
Yeah, but KAI always has cheat mode enabled. As in, even when you don't want it to, it cheats.
And so comparing it to the non-cheating version of NTai isn't fair. Compare it to NTai with .cheat .aicheat

Posted: 20 Jun 2006, 04:07
by Bad_Dude
Cant. useing the .aicheat makes KAI commander freezup, ntai still can ever comapare to the def. placement, almost human like.
Posted: 20 Jun 2006, 09:41
by unpossible
but map-hacking can't be comparable to spawning an unlimited number of commanders whenever you want to build something :S. admittedly it boosts the combat effectiveness of units way beyond what it should be...but having unlimited resources is much worse!
are you going to leave it map-hacked Krogothe or implement some scouting/radar/los?
Posted: 20 Jun 2006, 11:40
by Sgt Doom
I don't mind if it map hacks (bigger, quicker battles), I want to know if it's more stable.
Posted: 20 Jun 2006, 14:23
by AF
Well I dotn need a map hack for NTai without cheat mode turned on, I have a very nice scouting system using multiple scouting methods, and I'm sure you could have something similar for KAI, ask firenu, he has a groupAI that does that that seems effective for air scouting.
Posted: 20 Jun 2006, 15:49
by wizard8873
wow, i played against this last night and its was the most intense battle with an ai i've had before it crashed. you're def onto a great start.
Posted: 20 Jun 2006, 17:52
by Neuralize
Quite the epic battle, but then it crashed, I don't really remember what I was doing, a lot of things were going on. I was killing a lot of stuff with an annihilator though.
The unit control that this AI has is a little scary.
Posted: 20 Jun 2006, 18:03
by Forboding Angel
look, I appreciate ntai and I like AF, however... Scouting etc etc is only going to lead to an AI that doesn't really put up a fight, a la, any of the AI's out (exception of KAI).
KAI beat me in a 1 vs 1 a while back in E&E on centerrock. Now that makes me happy.
Posted: 20 Jun 2006, 18:34
by krogothe
If you guys check the first page, two of the crashbugs in this version have been fixed(once they all are fixed ill release another). Since i had an advanced mechanics exam a few days ago and did some revision (for a change), ballistic fomulas were fresh in my head, meaning KAI now is a bit more of a physicist, though the effect wont be very noticeable atm but lets say tremors wont be as popular on CC for example

Posted: 20 Jun 2006, 18:41
by Journier
guys, my game was also crashing quite a bit before, BUT after talking to krogothe if you turn off AI exceptions and then it doesnt give an error when it crashes then the bug is almost fixed.
but if it does give an error let him know..
worked for me
i love this ai.
Posted: 20 Jun 2006, 19:23
by esteroth12
krogothe wrote:mechanical crap...tremors wont be as popular on CC for example
... what? are you saying that it handles artillary more effectively? what did you do, exactly?
Posted: 20 Jun 2006, 19:40
by krogothe
it picks units a bit more smartly now, thats all
Posted: 20 Jun 2006, 19:55
by rattle
You mean blind shots actually hit now. Wombats leveling the ground next to each other are just lovely

Posted: 20 Jun 2006, 19:59
by Quanto042
I just want to say it here on the forums what i've already told Krogothe, but i have to say that KAI is the single best AI i've come up against to date. Sure, NTAI is the longest running and it has all of these technological advancements, but to be honest, i don't really care if its too easy to beat.
KAI simply rapes, its amazing. I haven't had so much fun fighting a bot since , well, ever.
Yes, it cheats, but who really cares, Krogothe simply gave it situational awareness, which in my oppinion is why its so challenging. It sees the weak points in a defense and exploits them, like an AI should. On top of that, it keeps the pressure on from beginning to end. (to be honest, all of my matches have ended in a crash so far, but its only at ver. 0.1 so its going to have its problems.)
KAI should be called Killer AI, because thats what i does, it kills. A LOT.
Sorry AF, i think Krogothe has something special here, and i think you could learn something from what he's doing here, if not technically, then at least in his basic AI principle, cause it works.
Posted: 20 Jun 2006, 20:09
by Neddie
I personally would rather fight an AI that has to resort to the same sort of play that I implement and doesn't cheat, than one that has to have a highly significant headstart to beat me.
Posted: 20 Jun 2006, 20:10
by AF
Quanto, I have all the answers, and I have all the necessary planning to make an AI unlike that ever seen by anyone in an rts game in history, but I'm a single person and I cant make leaps and bounds straight away.
I see the same with krogothe, only he has different ideas and goals, 2 programmers to help him, and a habit of trying to leap, which usually gets him to where he wants but with a lot of bugs in the process, as can be seen here.
Posted: 21 Jun 2006, 00:26
by krogothe
AF if you can plug NTAI in the ntai thread instead and discuss plans and other stuff somewhere else id appreciate it, i wanna keep this more for bug reporting (NOT GAMEPLAY IM NOT HEARING GUYS LALALA

)
New version up, hopefully more stable, let me know...
http://www.fileuniverse.com/?p=showitem&ID=3521
Posted: 21 Jun 2006, 00:36
by unpossible
should we purge the KAI folder when we install the new version?
Posted: 21 Jun 2006, 00:36
by Firenu
Same deal as last time, try open maps. It wont work well on maps that require that you attack over sea or air and wont do too well on metal maps. Water maps with islands wont work at all.
Try it and see if it can kick your ass or not

I believe we managed to find all the bugs resulting in crashes earlier. As of right now i only know of it crashing in cases where it cant reach the enemy at all (like shore to shore or other island maps).
So have a go, test the updated version and let us know how it goes

Please PM me in the chat room if you see blatant errors having to do with kai attacking.