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Posted: 06 Jun 2006, 21:12
by Erom
See now, that test render looks much to bright to me, on both LCD and CRT monitors.

Posted: 06 Jun 2006, 21:19
by AF
The supcom screenshots are even brighter

Posted: 06 Jun 2006, 21:29
by Forboding Angel
YOu guys need to realize that because of the detail texture, spring causes maps to be darkened.

I wish there was a wway for me to completely remove the detail tex from my maps. My maps look better without it imo (and that is a good thing, as it means that the textures used were blended properly and high resolution.).

Posted: 06 Jun 2006, 21:52
by aGorm
Just set a blank detail texture then forboding. you can use a 1 pixel white image. Just add:

DetailTex=nameofimage.bmp;

into your smd (at the top with the name and hardness ect...)

aGorm

Posted: 06 Jun 2006, 22:19
by Forboding Angel
Have you tried that? Because if it was white I would imagine that it would get tiled across the entire map and make everything bright as hell. Same as if it was black.

Have you tried/done this yourself to see if it works?

Posted: 06 Jun 2006, 22:20
by NOiZE
you can control the detailtex by shifting the contrast, which either makes it more transparant or less :-)

Posted: 06 Jun 2006, 22:28
by Forboding Angel
NOiZE wrote:you can control the detailtex by shifting the contrast, which either makes it more transparant or less :-)
Please explain a bit more in detail, this would be quite useful to me.

Posted: 06 Jun 2006, 22:39
by aGorm
I have used my own detaile texture befor, I know that the image size dosnt matter and that while any black on teh image serisoly shows up teh more you brigten the image and lower the contrast the less it shows up, and whilst i never made it totaly white, one would assume seeing as i got very nearer to white the texture was vanishing taht an all white one would not show up atall.

Or just point it to an image that isnt there, that might work to.

aGorm

Posted: 06 Jun 2006, 22:40
by NOiZE
Just change the contrast of your detailtex and put the detailtex into /maps/

and see the changes for yourself

Test with extremes first.

Posted: 06 Jun 2006, 22:46
by Forboding Angel
hehehe, sweetness. I always did hate the damn detailtex. If you are doing anything less than 1:1 renders then it is absolutely necessary, but for 1:1 renders then a lot of times it does more to hurt the texture then to help it.

That is all subject to opinion though.

Posted: 06 Jun 2006, 23:10
by Comp1337
Bah, damn forums. Delete this post plz

Posted: 06 Jun 2006, 23:14
by IceXuick
lol

Posted: 06 Jun 2006, 23:27
by smoth
Forboding Angel wrote:hehehe, sweetness. I always did hate the damn detailtex. If you are doing anything less than 1:1 renders then it is absolutely necessary, but for 1:1 renders then a lot of times it does more to hurt the texture then to help it.

That is all subject to opinion though.
*gloats* my mod replaces it *gloats* :)

Posted: 07 Jun 2006, 12:09
by AF
whats wrong with using dead centre grey in the middle instead of black ro white?

Posted: 07 Jun 2006, 15:07
by aGorm
*gloats* my mod replaces it *gloats* :)
That it may, but I think you'll find that the map overites it again... :-)

aGorm

Posted: 07 Jun 2006, 15:09
by smoth
aGorm wrote:
*gloats* my mod replaces it *gloats* :)
That it may, but I think you'll find that the map overites it again... :-)

aGorm
Only if the map has it's own detail texture.

Posted: 07 Jun 2006, 15:40
by colorblind
I've just played the original map by aGorm, and have some comments about the center part:
  • It's too narrow. You can easily set up an impenetrable defense there.
  • It's not accesible for hovercrafts out of the water.
Just my 2 cents.

Posted: 07 Jun 2006, 15:50
by aGorm
NOiZE's remake fixes (or will when its made) that as it has beachs in teh middle...

(And thats what I was implying smoth... :-) )

aGorm

Posted: 08 Jun 2006, 15:09
by NOiZE

Posted: 08 Jun 2006, 15:14
by aGorm
The only thing I thinks wrong with it is that the mud has gone... Looks especialy odd at cliff tops were there is sand between the cliff and the grass. Nad the montains look a bit shinny and covered in plastic, but I told you that already. Maybe you can just alter them by hand (I can just tell you what I did to my original ones if you want them to look more like them...)

aGorm